Player Matchup

Raijin
Raijin
Kametke
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,352 Elo+
Party 2
Chaac
Chaac
SkaterXDPL
Chaac
Level 45
God Stats
4W - 9L
1,415 SR
Queue Stats
12W - 25L
1,355 Elo+
Solo
Hachiman
Hachiman
TheViperHunter
Hachiman
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 45
1,472 SR
1,402 Elo+

VS

Team Averages
Level 90
1,574 SR
1,479 Elo+
Chaac
Chaac
Okabe_Rin_
Chaac
Level 84
God Stats
1W - 0L
1,540 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Loki
Loki
samu1502
Loki
Level 129
God Stats
1W - 0L
1,681 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 1
Zeus
Zeus
shadowmr304
Zeus
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Kametke
Raijin
13
0 / 8 / 3
8,461
564
8,614
15,771
4,093
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
15
6 / 3 / 0
10,411
694
10,215
20,100
11,750
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Hachiman
12
0 / 11 / 1
7,959
531
4,812
15,795
3,924
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
2 / 2 / 19
10,610
707
10,743
16,992
16,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
17
9 / 3 / 10
11,333
756
12,832
12,253
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
11 / 1 / 7
11,860
791
23,234
10,274
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
6
Kills
22
22
Deaths
6
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Raijin
Kametke
Raijin
0
8
3
0.19
W
Chaac
2
2
19
5.75
L
Chaac
6
3
0
2
L
Hachiman
0
11
1
0.05
W
Loki
9
3
10
4.67
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
46,809
51,666
Taken
39,519
19,767
Mitigated
25,069
4,562
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Kametke
Raijin
8,614
1,470
0
490
15,771
4,093
0
7,205
7,852
21,834
0
W
Chaac
10,743
1,368
0
5,408
16,992
16,519
121
3,798
13,194
0
31,944
L
Chaac
10,215
2,571
212
2,902
20,100
11,750
0
9,121
10,182
0
25,803
L
Hachiman
4,812
2,743
0
958
15,795
3,924
0
5,726
9,366
0
17,726
W
Loki
12,832
3,539
0
1,691
12,253
5,151
0
1,909
10,344
0
43,694
W
23,234
4,333
0
2,040
10,274
3,399
930
3,524
6,750
45,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,831
Gold Earned
33,803
100
Minions Killed
173
2
Camps Cleared
11
651,902
Distance Traveled
789,644
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,461
564
28
2
2
201,411
1
W
Chaac
10,610
707
35
2
2
282,127
4
L
Chaac
10,411
694
37
2
0
256,730
1
L
Hachiman
7,959
531
35
2
0
193,761
3
W
Loki
11,333
756
67
4
8
271,345
1
W
Zeus
11,860
791
71
5
1
236,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role