Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Amnesah
Baron Samedi
Level 160
God Stats
5W - 1L
1,730 SR
Queue Stats
247W - 59L
1,964 Elo+
Party 2
Team Averages
Level 160
1,577 SR
1,655 Elo+

VS

Team Averages
Level 60
1,480 SR
1,428 Elo+
Olorun
Olorun
JakobeJones19
Olorun
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 69L
1,444 Elo+
Party 1
Terra
Terra
PartTimeLoser
Terra
Level 86
God Stats
0W - 3L
1,441 SR
Queue Stats
47W - 77L
1,375 Elo+
Party 1
Charybdis
Charybdis
gonpostal187
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 0 / 5
7,907
988
12,682
7,020
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
 
Ganesha
10
0 / 2 / 12
6,948
869
3,997
11,112
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Amnesah
Baron Samedi
12
5 / 0 / 7
7,237
905
8,664
7,667
6,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,383
673
4,357
8,704
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 3 / 0
6,202
775
4,093
9,588
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
gonpostal187
Charybdis
9
0 / 5 / 2
5,273
659
4,012
9,571
3,845
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
12
Kills
2
2
Deaths
12
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
5
9.5
W
Ganesha
 
Ganesha
0
2
12
3
W
Baron Samedi
Amnesah
Baron Samedi
5
0
7
8.5
L
0
4
2
0.25
L
2
3
0
0.67
L
Charybdis
gonpostal187
Charybdis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,343
Damage
12,462
25,799
Taken
27,863
17,071
Mitigated
15,076
10,613
Healing
3,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,682
6,745
0
1,071
7,020
2,711
1,792
2,004
5,016
0
36,888
W
Ganesha
 
Ganesha
3,997
125
0
3,159
11,112
8,230
415
3,398
7,714
16,007
0
W
Baron Samedi
Amnesah
Baron Samedi
8,664
1,006
2,118
4,265
7,667
6,130
557
2,820
4,847
22,120
0
L
4,357
2,163
246
1,055
8,704
4,001
0
4,396
4,308
14,964
1,719
L
4,093
402
628
1,379
9,588
7,230
0
4,722
4,866
9,312
0
L
Charybdis
gonpostal187
Charybdis
4,012
2,201
0
0
9,571
3,845
0
3,618
5,953
0
11,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,092
Gold Earned
16,858
105
Minions Killed
63
4
Camps Cleared
3
472,180
Distance Traveled
410,883
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,907
988
70
9
3
167,446
0
W
Ganesha
6,948
869
0
0
0
141,300
0
W
Baron Samedi
7,237
905
35
4
1
163,434
1
L
Olorun
5,383
673
30
4
2
125,154
1
L
Terra
6,202
775
10
1
1
156,096
1
L
Charybdis
5,273
659
23
3
0
129,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role