Player Matchup

Merlin
Merlin
Panchoco
Merlin
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 12L
1,116 Elo+
Solo
Medusa
Medusa
Yulari
Medusa
Level 156
God Stats
8W - 5L
1,535 SR
Queue Stats
145W - 173L
1,432 Elo+
Solo
Vulcan
Vulcan
nicolasrc93
Vulcan
Level 154
God Stats
1W - 0L
1,688 SR
Queue Stats
46W - 49L
1,456 Elo+
Solo
Hercules
Hercules
noopi
Hercules
Level 124
God Stats
2W - 4L
1,376 SR
Queue Stats
34W - 50L
1,355 Elo+
Solo
Loki
Loki
oAlmightyo
Loki
Level 23
God Stats
38W - 22L
1,662 SR
Queue Stats
128W - 122L
1,578 Elo+
Solo
Team Averages
Level 94
1,552 SR
1,387 Elo+

VS

Team Averages
Level 70
1,423 SR
1,507 Elo+
Janus
Janus
 
Janus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bebaso
Horus
Level 22
God Stats
22W - 6L
1,500 SR
Queue Stats
104W - 101L
1,732 Elo+
Solo
Neith
Neith
BorisDV
Neith
Level 131
God Stats
1W - 1L
1,672 SR
Queue Stats
8W - 15L
1,485 Elo+
Solo
Loki
Loki
GoldEight795149
Loki
Level 41
God Stats
0W - 2L
1,304 SR
Queue Stats
57W - 64L
1,450 Elo+
Party 1
Chronos
Chronos
robkor2004
Chronos
Level 18
God Stats
0W - 1L
1,141 SR
Queue Stats
11W - 26L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Panchoco
Merlin
18
3 / 0 / 14
10,915
780
12,744
5,939
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Yulari
Medusa
20
15 / 3 / 8
12,564
897
18,421
12,482
6,646
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
17
2 / 4 / 10
10,513
751
11,592
10,057
4,702
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
noopi
Hercules
18
9 / 5 / 9
11,700
836
11,082
15,612
7,652
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
6 / 1 / 13
11,142
796
16,938
9,018
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 6 / 5
10,002
714
11,197
18,561
7,217
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Bebaso
Horus
17
5 / 5 / 3
10,677
763
7,789
17,374
16,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
BorisDV
Neith
16
2 / 5 / 2
9,356
668
5,290
10,182
4,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 10 / 3
9,790
699
8,901
18,852
7,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
robkor2004
Chronos
15
0 / 9 / 1
8,874
634
1,710
14,742
5,650
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
35
Kills
12
13
Deaths
35
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
6
5
0.92
L
Horus
Bebaso
Horus
5
5
3
1.3
L
Neith
BorisDV
Neith
2
5
2
0.6
L
2
10
3
0.35
W
Merlin
Panchoco
Merlin
3
0
14
10
W
Medusa
Yulari
Medusa
15
3
8
6.33
W
Vulcan
2
4
10
1.75
W
Hercules
noopi
Hercules
9
5
9
2.7
W
6
1
13
12.5
L
Chronos
robkor2004
Chronos
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,777
Damage
34,887
53,108
Taken
79,711
27,061
Mitigated
40,893
6,188
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,197
633
0
0
18,561
7,217
0
5,356
13,205
35,796
0
L
Horus
Bebaso
Horus
7,789
3,476
778
2,429
17,374
16,498
0
6,674
10,700
0
15,729
L
Neith
BorisDV
Neith
5,290
2,028
0
468
10,182
4,145
0
2,840
7,342
0
24,663
L
8,901
3,342
0
192
18,852
7,383
281
6,436
12,416
0
23,307
W
Merlin
Panchoco
Merlin
12,744
899
0
1,002
5,939
3,096
599
2,747
3,108
43,959
0
W
Medusa
Yulari
Medusa
18,421
9,522
0
1,059
12,482
6,646
4,029
2,241
10,159
0
48,632
W
Vulcan
11,592
6,527
0
480
10,057
4,702
1,386
3,681
6,238
35,451
0
W
Hercules
noopi
Hercules
11,082
3,584
0
2,116
15,612
7,652
1,529
3,721
11,624
0
25,996
W
16,938
4,587
0
1,531
9,018
4,965
0
517
8,387
0
31,300
L
Chronos
robkor2004
Chronos
1,710
883
0
484
14,742
5,650
1,327
3,030
11,712
22,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,834
Gold Earned
48,699
236
Minions Killed
192
0
Camps Cleared
0
1,376,307
Distance Traveled
1,203,377
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,002
714
61
4
0
238,146
3
L
Horus
10,677
763
16
1
0
274,988
3
L
Neith
9,356
668
35
3
0
218,496
1
L
Loki
9,790
699
30
2
0
256,255
1
W
Merlin
10,915
780
63
5
0
260,377
7
W
Medusa
12,564
897
71
5
0
277,588
4
W
Vulcan
10,513
751
38
3
0
277,059
3
W
Hercules
11,700
836
27
2
0
295,546
2
W
Loki
11,142
796
37
3
0
265,737
1
L
Chronos
8,874
634
50
4
0
215,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role