Player Matchup

Rama
Rama
Docid
Rama
Level 148
God Stats
20W - 7L
1,860 SR
Queue Stats
281W - 128L
1,666 Elo+
Party 1
Zeus
Zeus
R4lDEN
Zeus
Level 157
God Stats
7W - 5L
1,639 SR
Queue Stats
175W - 92L
1,666 Elo+
Party 1
Fenrir
Fenrir
RaptorZ501
Fenrir
Level 148
God Stats
14W - 3L
1,526 SR
Queue Stats
260W - 114L
1,658 Elo+
Party 1
Team Averages
Level 151
1,675 SR
1,663 Elo+

VS

Team Averages
Level 64
1,773 SR
1,705 Elo+
Nox
Nox
JeromeExoit9092
Nox
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Thor
Thor
YoYoMyB
Thor
Level 28
God Stats
4W - 0L
1,990 SR
Queue Stats
139W - 58L
1,829 Elo+
Party 2
Awilix
Awilix
xHazyyy
Awilix
Level 153
God Stats
4W - 0L
1,829 SR
Queue Stats
326W - 104L
1,786 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Docid
Rama
18
6 / 5 / 4
13,183
732
25,057
16,725
7,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
R4lDEN
Zeus
18
3 / 9 / 4
12,576
699
17,347
17,966
7,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
RaptorZ501
Fenrir
16
2 / 8 / 6
11,580
643
8,715
21,767
13,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 14
13,744
764
12,159
22,517
30,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
YoYoMyB
Thor
19
11 / 4 / 10
14,553
809
19,988
19,086
11,159
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
xHazyyy
Awilix
19
8 / 5 / 12
13,830
768
18,180
19,625
11,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
11
Kills
22
22
Deaths
11
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Rama
Docid
Rama
6
5
4
1.6
W
3
2
14
5
L
Zeus
R4lDEN
Zeus
3
9
4
0.56
L
Fenrir
RaptorZ501
Fenrir
2
8
6
0.63
W
Thor
YoYoMyB
Thor
11
4
10
4
W
Awilix
xHazyyy
Awilix
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,119
Damage
50,327
56,458
Taken
61,228
28,973
Mitigated
52,246
9,903
Healing
8,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Docid
Rama
25,057
14,189
0
2,062
16,725
7,719
1,033
4,365
12,360
0
60,190
W
12,159
1,680
0
5,665
22,517
30,007
545
7,491
14,610
40,452
0
L
Zeus
R4lDEN
Zeus
17,347
2,574
0
5,906
17,966
7,636
270
2,874
15,092
67,041
0
L
Fenrir
RaptorZ501
Fenrir
8,715
1,518
0
1,935
21,767
13,618
0
4,982
16,785
1,395
14,887
W
Thor
YoYoMyB
Thor
19,988
2,179
0
1,409
19,086
11,159
791
5,713
13,332
0
56,009
W
Awilix
xHazyyy
Awilix
18,180
6,730
0
1,018
19,625
11,080
1,281
5,581
13,742
0
55,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
42,127
199
Minions Killed
194
8
Camps Cleared
7
846,734
Distance Traveled
989,551
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
13,183
732
87
5
1
284,303
1
W
Nox
13,744
764
67
4
1
339,271
2
L
Zeus
12,576
699
100
6
6
263,428
5
L
Fenrir
11,580
643
12
1
1
299,003
4
W
Thor
14,553
809
69
4
2
316,232
2
W
Awilix
13,830
768
58
3
4
334,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role