Player Matchup

Nemesis
Nemesis
IAMTHEGANDALF
Nemesis
Level 144
God Stats
4W - 9L
1,287 SR
Queue Stats
159W - 174L
1,583 Elo+
Party 1
Heimdallr
Heimdallr
RiotVikingKing
Heimdallr
Level 159
God Stats
0W - 1L
1,331 SR
Queue Stats
137W - 142L
1,554 Elo+
Solo
Ares
Ares
SoggyKuzenboBJ
Ares
Level 147
God Stats
1W - 1L
1,820 SR
Queue Stats
100W - 84L
1,627 Elo+
Party 3
Gilgamesh
Gilgamesh
SoggySobekBussy
Gilgamesh
Level 57
God Stats
0W - 1L
1,480 SR
Queue Stats
25W - 20L
1,697 Elo+
Party 3
Nu Wa
Nu Wa
lord69420
Nu Wa
Level 141
God Stats
4W - 1L
1,753 SR
Queue Stats
229W - 239L
1,573 Elo+
Party 1
Team Averages
Level 130
1,534 SR
1,607 Elo+

VS

Team Averages
Level 113
1,489 SR
1,540 Elo+
Bastet
Bastet
 
Bastet
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Drazzh
Bakasura
Level 87
God Stats
4W - 2L
1,529 SR
Queue Stats
302W - 275L
1,558 Elo+
Solo
Nike
Nike
Gvidasone
Nike
Level 81
God Stats
6W - 5L
1,432 SR
Queue Stats
128W - 139L
1,577 Elo+
Party 2
Freya
Freya
PortalDark
Freya
Level 126
God Stats
5W - 5L
1,483 SR
Queue Stats
71W - 69L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
0 / 0 / 2
3,848
641
1,099
2,856
843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
RiotVikingKing
Heimdallr
1
0 / 0 / 0
2,631
439
0
0
0
7
0 / 0 / 0
3,922
654
678
2,342
1,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
SoggySobekBussy
Gilgamesh
7
0 / 0 / 0
3,738
623
2,822
6,104
2,198
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
lord69420
Nu Wa
7
2 / 0 / 0
4,430
738
2,118
2,097
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 0 / 0
4,134
689
4,202
5,466
1,702
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
 
Tiamat
6
0 / 1 / 0
3,657
610
1,701
2,481
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
Drazzh
Bakasura
5
0 / 1 / 0
3,540
590
284
4,098
1,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nike
5
0 / 0 / 0
3,438
573
173
1,131
479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
5
0 / 0 / 0
3,179
530
0
947
365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
0
0
W
Tiamat
 
Tiamat
0
1
0
0
W
Bakasura
Drazzh
Bakasura
0
1
0
0
W
Nike
0
0
0
0
L
Nemesis
0
0
2
1
W
Freya
0
0
0
0
L
Heimdallr
RiotVikingKing
Heimdallr
0
0
0
0
L
0
0
0
0
L
Gilgamesh
SoggySobekBussy
Gilgamesh
0
0
0
0
L
Nu Wa
lord69420
Nu Wa
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,717
Damage
6,360
13,399
Taken
14,123
5,007
Mitigated
5,023
3,860
Healing
4,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,202
1,438
0
2,709
5,466
1,702
0
116
5,340
0
25,544
W
Tiamat
 
Tiamat
1,701
197
0
638
2,481
1,251
0
1,055
1,333
19,176
0
W
Bakasura
Drazzh
Bakasura
284
254
0
1,078
4,098
1,226
0
545
3,501
0
12,874
W
Nike
173
89
0
281
1,131
479
0
294
827
0
8,436
L
Nemesis
1,099
587
0
355
2,856
843
0
200
2,656
0
17,744
W
Freya
0
0
0
51
947
365
0
611
326
1,645
0
L
Heimdallr
RiotVikingKing
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
678
216
0
518
2,342
1,149
0
0
2,342
12,369
0
L
Gilgamesh
SoggySobekBussy
Gilgamesh
2,822
1,034
0
2,080
6,104
2,198
0
0
6,104
0
19,558
L
Nu Wa
lord69420
Nu Wa
2,118
611
0
907
2,097
817
174
1,501
566
22,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,569
Gold Earned
17,948
141
Minions Killed
152
0
Camps Cleared
0
478,017
Distance Traveled
488,009
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,134
689
51
9
0
126,036
0
W
Tiamat
3,657
610
28
5
0
113,692
2
W
Bakasura
3,540
590
45
8
0
135,004
1
W
Nike
3,438
573
22
4
0
79,070
0
L
Nemesis
3,848
641
42
7
0
142,961
3
W
Freya
3,179
530
6
1
0
34,207
0
L
Heimdallr
2,631
439
0
0
0
0
0
L
Ares
3,922
654
26
4
0
93,350
0
L
Gilgamesh
3,738
623
38
6
0
127,521
1
L
Nu Wa
4,430
738
35
6
0
114,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role