Player Matchup

Horus
Horus
Giyusan
Horus
Level 129
God Stats
6W - 2L
1,904 SR
Queue Stats
142W - 170L
1,524 Elo+
Party 1
Janus
Janus
HorrorHead
Janus
Level 153
God Stats
5W - 2L
1,857 SR
Queue Stats
138W - 174L
1,452 Elo+
Solo
Heimdallr
Heimdallr
Nova elixir
Heimdallr
Level 88
God Stats
7W - 13L
1,404 SR
Queue Stats
176W - 188L
1,434 Elo+
Party 1
Jormungandr
Jormungandr
WaddaJuug
Jormungandr
Level 60
God Stats
2W - 1L
1,644 SR
Queue Stats
113W - 114L
1,514 Elo+
Solo
Pele
Pele
fmjcj
Pele
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 94L
1,514 Elo+
Solo
Team Averages
Level 111
1,662 SR
1,488 Elo+

VS

Team Averages
Level 119
1,482 SR
1,493 Elo+
Mercury
Mercury
Bro_Husky
Mercury
Level 160
God Stats
3W - 4L
1,391 SR
Queue Stats
384W - 434L
1,409 Elo+
Solo
Merlin
Merlin
Burritoo_uwu
Merlin
Level 85
God Stats
3W - 4L
1,512 SR
Queue Stats
219W - 208L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
Lira_man
Ao Kuang
Level 146
God Stats
40W - 33L
1,509 SR
Queue Stats
928W - 905L
1,467 Elo+
Solo
Ares
Ares
TopScholar123
Ares
Level 97
God Stats
4W - 8L
1,675 SR
Queue Stats
466W - 472L
1,470 Elo+
Solo
Izanami
Izanami
chronicbigbird
Izanami
Level 108
God Stats
0W - 2L
1,326 SR
Queue Stats
48W - 41L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Giyusan
Horus
12
5 / 0 / 3
7,976
570
4,936
12,101
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
13
2 / 2 / 1
7,560
540
1,989
10,050
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Nova elixir
Heimdallr
12
2 / 3 / 2
7,394
528
8,082
9,242
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
WaddaJuug
Jormungandr
13
2 / 0 / 1
7,875
563
7,973
8,233
6,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
fmjcj
Pele
11
0 / 2 / 4
6,423
459
5,427
9,585
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bro_Husky
Mercury
11
1 / 3 / 2
6,444
460
4,729
12,088
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
12
0 / 3 / 2
6,813
487
8,367
6,697
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
Lira_man
Ao Kuang
12
2 / 1 / 0
6,688
478
5,721
12,356
7,882
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

5
0 / 1 / 0
4,729
338
1,191
3,134
1,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 3 / 0
7,143
510
5,929
10,644
2,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
6
7
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bro_Husky
Mercury
1
3
2
0.67
L
Merlin
0
3
2
0.33
W
Horus
Giyusan
Horus
5
0
3
6.5
W
Janus
2
2
1
1.25
L
Ao Kuang
Lira_man
Ao Kuang
2
1
0
2
W
Heimdallr
Nova elixir
Heimdallr
2
3
2
1
L
0
1
0
0
W
Jormungandr
WaddaJuug
Jormungandr
2
0
1
2.5
L
3
3
0
1
W
Pele
fmjcj
Pele
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
25,937
49,211
Taken
44,919
24,083
Mitigated
17,832
12,000
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bro_Husky
Mercury
4,729
1,721
0
660
12,088
4,085
0
1,670
10,358
0
49,413
L
Merlin
8,367
312
0
250
6,697
2,147
235
1,395
5,170
53,321
0
W
Horus
Giyusan
Horus
4,936
1,822
562
2,625
12,101
7,183
0
2,435
9,666
0
34,385
W
Janus
1,989
314
0
4,224
10,050
4,152
0
5,170
4,880
54,628
0
L
Ao Kuang
Lira_man
Ao Kuang
5,721
935
0
6,035
12,356
7,882
0
6,705
5,651
37,123
0
W
Heimdallr
Nova elixir
Heimdallr
8,082
4,206
0
2,597
9,242
3,070
985
639
8,603
0
54,713
L
1,191
115
0
810
3,134
1,199
0
0
3,134
6,072
0
W
Jormungandr
WaddaJuug
Jormungandr
7,973
4,075
0
375
8,233
6,324
318
4,570
3,663
57,678
0
L
5,929
3,683
0
1,625
10,644
2,519
0
0
10,644
0
52,576
W
Pele
fmjcj
Pele
5,427
1,434
0
1,617
9,585
3,354
0
2,465
7,120
0
41,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,228
Gold Earned
31,817
393
Minions Killed
328
0
Camps Cleared
0
1,337,042
Distance Traveled
1,143,642
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,444
460
81
6
0
309,675
1
L
Merlin
6,813
487
84
6
0
228,601
2
W
Horus
7,976
570
54
4
0
293,810
2
W
Janus
7,560
540
96
7
0
240,256
5
L
Ao Kuang
6,688
478
60
4
0
272,246
3
W
Heimdallr
7,394
528
81
6
0
241,042
0
L
Ares
4,729
338
10
1
0
88,477
1
W
Jormungandr
7,875
563
93
7
0
249,224
2
L
Izanami
7,143
510
93
7
0
244,643
1
W
Pele
6,423
459
69
5
0
312,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role