Player Matchup

Athena
Athena
Angstly
Athena
Level 124
God Stats
1W - 0L
1,666 SR
Queue Stats
47W - 36L
1,606 Elo+
Solo
Sol
Sol
Dylan6969698
Sol
Level 121
God Stats
3W - 2L
1,446 SR
Queue Stats
309W - 318L
1,436 Elo+
Solo
Neith
Neith
Explainzy
Neith
Level 38
God Stats
16W - 12L
1,314 SR
Queue Stats
476W - 527L
1,443 Elo+
Solo
Thor
Thor
Laffuerty
Thor
Level 129
God Stats
11W - 14L
1,483 SR
Queue Stats
416W - 392L
1,563 Elo+
Solo
Eset
Eset
Mavrick7414
Eset
Level 104
God Stats
5W - 2L
1,913 SR
Queue Stats
129W - 159L
1,454 Elo+
Solo
Team Averages
Level 103
1,564 SR
1,500 Elo+

VS

Team Averages
Level 114
1,575 SR
1,529 Elo+
Poseidon
Poseidon
HeilungHelja
Poseidon
Level 159
God Stats
7W - 13L
1,418 SR
Queue Stats
243W - 267L
1,457 Elo+
Solo
Medusa
Medusa
JoesPadlocks
Medusa
Level 141
God Stats
26W - 19L
1,588 SR
Queue Stats
179W - 155L
1,637 Elo+
Party 1
Sylvanus
Sylvanus
Lets RIIIDE7809
Sylvanus
Level 16
God Stats
6W - 2L
1,768 SR
Queue Stats
30W - 20L
1,595 Elo+
Party 1
Fenrir
Fenrir
Mystik_108
Fenrir
Level 160
God Stats
18W - 28L
1,445 SR
Queue Stats
644W - 681L
1,414 Elo+
Solo
Hades
Hades
SlimReaper1k
Hades
Level 96
God Stats
8W - 6L
1,656 SR
Queue Stats
319W - 301L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Angstly
Athena
15
1 / 1 / 11
9,553
478
5,945
17,379
19,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 6
10,043
502
12,384
12,126
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Explainzy
Neith
19
7 / 1 / 6
12,166
608
13,432
9,331
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
19
4 / 2 / 4
11,251
563
9,397
13,246
6,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 4 / 4
9,542
477
6,961
10,663
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
HeilungHelja
Poseidon
15
2 / 4 / 1
9,565
478
7,199
13,673
5,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
2 / 2 / 1
9,649
482
7,434
12,091
4,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
13
0 / 2 / 2
7,941
397
7,291
16,394
13,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Mystik_108
Fenrir
15
0 / 5 / 1
9,000
450
5,771
19,031
8,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 5 / 1
10,287
514
9,730
15,389
10,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
18
Kills
7
8
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
Angstly
Athena
1
1
11
6.5
W
3
0
6
6
W
Neith
Explainzy
Neith
7
1
6
10
L
Poseidon
HeilungHelja
Poseidon
2
4
1
0.63
L
Medusa
2
2
1
1.25
W
Thor
4
2
4
3
L
Sylvanus
0
2
2
0.5
W
3
4
4
1.25
L
Fenrir
Mystik_108
Fenrir
0
5
1
0.1
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,119
Damage
37,425
62,745
Taken
76,578
40,933
Mitigated
43,490
17,083
Healing
27,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Angstly
Athena
5,945
1,948
0
3,166
17,379
19,348
50
7,255
10,124
25,009
0
W
12,384
6,083
0
6,392
12,126
4,828
2,874
2,733
9,393
75,751
0
W
Neith
Explainzy
Neith
13,432
4,516
0
4,286
9,331
5,252
4,252
3,956
5,375
0
107,345
L
Poseidon
HeilungHelja
Poseidon
7,199
1,051
0
3,903
13,673
5,651
446
4,823
8,850
86,038
0
L
Medusa
7,434
3,995
0
4,946
12,091
4,907
1,144
4,326
7,765
0
63,997
W
Thor
9,397
889
0
994
13,246
6,611
1,284
5,008
8,238
0
111,106
L
Sylvanus
7,291
2,450
2,125
5,269
16,394
13,730
35
5,975
10,419
40,069
17,182
W
6,961
58
674
1,571
10,663
4,894
0
4,313
6,350
62,577
0
L
Fenrir
Mystik_108
Fenrir
5,771
1,356
0
4,407
19,031
8,633
0
6,158
12,873
0
84,649
L
9,730
1,513
338
6,692
15,389
10,569
939
4,008
11,381
70,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,555
Gold Earned
46,442
599
Minions Killed
580
0
Camps Cleared
0
1,917,098
Distance Traveled
1,746,655
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,553
478
41
2
0
451,758
9
W
Sol
10,043
502
114
6
0
395,491
7
W
Neith
12,166
608
174
9
0
360,436
4
L
Poseidon
9,565
478
133
7
0
324,604
8
L
Medusa
9,649
482
110
6
0
367,816
1
W
Thor
11,251
563
176
9
0
378,754
2
L
Sylvanus
7,941
397
81
4
0
335,103
8
W
Eset
9,542
477
94
5
0
330,659
6
L
Fenrir
9,000
450
113
6
0
369,424
3
L
Hades
10,287
514
143
7
0
349,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role