Player Matchup

Tiamat
Tiamat
EvilMidget2798
Tiamat
Level 89
God Stats
8W - 5L
1,499 SR
Queue Stats
13W - 9L
1,656 Elo+
Solo
Ymir
Ymir
Z3PH7R
Ymir
Level 43
God Stats
53W - 106L
1,411 SR
Queue Stats
116W - 237L
1,281 Elo+
Party 2
Hun Batz
Hun Batz
zephirote
Hun Batz
Level 40
God Stats
4W - 9L
1,443 SR
Queue Stats
110W - 166L
1,333 Elo+
Party 2
Team Averages
Level 57
1,451 SR
1,423 Elo+

VS

Team Averages
Level 81
1,483 SR
1,554 Elo+
Neith
Neith
Cristiano-mineno
Neith
Level 129
God Stats
65W - 82L
1,379 SR
Queue Stats
1,001W - 800L
1,565 Elo+
Party 1
Anubis
Anubis
Dwronz
Anubis
Level 48
God Stats
5W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Bacchus
Bacchus
XxASTONxVILLAxX
Bacchus
Level 67
God Stats
46W - 32L
1,570 SR
Queue Stats
410W - 317L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,401
640
7,624
7,721
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Z3PH7R
Ymir
9
0 / 3 / 2
6,117
612
3,616
10,831
8,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
zephirote
Hun Batz
9
1 / 3 / 0
6,117
612
3,985
10,631
3,895
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 5
8,285
829
11,203
5,447
2,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Dwronz
Anubis
12
1 / 2 / 9
7,497
750
5,886
5,258
2,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 0 / 6
8,320
832
7,182
9,316
11,255
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
10
10
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Anubis
Dwronz
Anubis
1
2
9
2.75
L
1
4
1
0.38
W
4
0
6
7
L
Ymir
Z3PH7R
Ymir
0
3
2
0.33
L
Hun Batz
zephirote
Hun Batz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,225
Damage
24,271
29,183
Taken
20,021
17,483
Mitigated
15,768
1,530
Healing
3,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,203
4,824
0
1,864
5,447
2,093
1,367
3,017
2,373
0
33,867
W
Anubis
Dwronz
Anubis
5,886
57
0
1,112
5,258
2,420
373
3,566
1,634
19,790
0
L
7,624
434
0
856
7,721
5,407
0
3,855
3,866
20,581
0
W
7,182
1,434
0
975
9,316
11,255
235
4,608
4,467
15,193
0
L
Ymir
Z3PH7R
Ymir
3,616
454
0
280
10,831
8,181
0
3,868
6,963
9,527
0
L
Hun Batz
zephirote
Hun Batz
3,985
336
0
394
10,631
3,895
0
5,714
4,917
0
15,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,635
Gold Earned
24,102
71
Minions Killed
100
3
Camps Cleared
6
553,196
Distance Traveled
568,762
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,285
829
52
5
3
185,378
2
W
Anubis
7,497
750
37
4
2
187,167
0
L
Tiamat
6,401
640
30
3
2
173,245
3
W
Bacchus
8,320
832
11
1
1
196,217
3
L
Ymir
6,117
612
16
2
1
180,028
0
L
Hun Batz
6,117
612
25
3
0
199,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role