Player Matchup

Ra
Ra
GiftedKhepri
Ra
Level 158
God Stats
2W - 6L
1,262 SR
Queue Stats
690W - 791L
1,472 Elo+
Solo
Bacchus
Bacchus
TheBearJew99
Bacchus
Level 121
God Stats
5W - 12L
1,328 SR
Queue Stats
284W - 355L
1,428 Elo+
Solo
Pele
Pele
paurkorhero
Pele
Level 74
God Stats
3W - 4L
1,406 SR
Queue Stats
22W - 23L
1,391 Elo+
Solo
Team Averages
Level 118
1,332 SR
1,430 Elo+

VS

Team Averages
Level 101
1,540 SR
1,330 Elo+
Cthulhu
Cthulhu
Chrono89
Cthulhu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,109 Elo+
Solo
Raijin
Raijin
MUSE NIKO IDOL
Raijin
Level 126
God Stats
24W - 30L
1,733 SR
Queue Stats
169W - 179L
1,494 Elo+
Solo
Cupid
Cupid
SweetCakes1111
Cupid
Level 55
God Stats
30W - 47L
1,387 SR
Queue Stats
243W - 336L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 1
10,797
831
10,645
7,323
3,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
TheBearJew99
Bacchus
14
0 / 0 / 5
9,466
728
7,112
11,681
13,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 5
8,659
666
5,780
9,514
5,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chrono89
Cthulhu
12
2 / 4 / 0
8,197
631
6,663
9,294
7,557
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 4 / 1
7,671
590
8,938
8,167
3,545
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 2
7,758
597
6,429
9,416
5,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
2
2
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chrono89
Cthulhu
2
4
0
0.5
W
9
0
1
9.5
L
0
4
1
0.13
L
0
2
2
0.5
W
Bacchus
TheBearJew99
Bacchus
0
0
5
2.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,537
Damage
22,030
28,518
Taken
26,877
22,133
Mitigated
16,643
11,043
Healing
2,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chrono89
Cthulhu
6,663
192
268
469
9,294
7,557
0
6,555
2,739
18,106
0
W
10,645
787
1,904
3,149
7,323
3,445
1,055
4,841
2,482
52,714
0
L
8,938
409
0
894
8,167
3,545
0
5,095
3,072
32,070
0
L
6,429
2,635
195
1,051
9,416
5,541
0
6,460
2,956
0
25,723
W
Bacchus
TheBearJew99
Bacchus
7,112
389
0
4,166
11,681
13,539
467
5,012
6,669
21,094
0
W
5,780
766
0
1,824
9,514
5,149
1,055
6,139
3,375
0
22,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,922
Gold Earned
23,626
169
Minions Killed
133
10
Camps Cleared
3
730,233
Distance Traveled
625,567
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,197
631
29
2
1
224,378
9
W
Ra
10,797
831
98
8
4
254,862
2
L
Raijin
7,671
590
53
4
1
216,536
3
L
Cupid
7,758
597
51
4
1
184,653
5
W
Bacchus
9,466
728
30
2
2
240,576
1
W
Pele
8,659
666
41
3
4
234,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role