Player Matchup

Anhur
Anhur
Gold IV
de5ault
Anhur
Gold IV
Level 97
God Stats
2W - 4L
1,274 SR
Queue Stats
23W - 16L
1,764 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,274 SR
1,764 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,403 SR
1,500 MMR
Baron Samedi
Baron Samedi
Bronze III
PopPopBoarto
Baron Samedi
Bronze III
Level 61
God Stats
0W - 2L
1,403 SR
Queue Stats
7W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
de5ault
Anhur
10
3 / 0 / 0
5,603
1,121
3,459
3,704
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetAh Muzen CabLokiShivaHe Bo

VS

Bans
HadesKaliCliodhnaBakasuraSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PopPopBoarto
Baron Samedi
9
0 / 3 / 0
4,719
944
1,570
4,552
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
PopPopBoarto
Baron Samedi
0
3
0
0
W
Anhur
de5ault
Anhur
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,459
Damage
1,570
3,704
Taken
4,552
1,449
Mitigated
1,360
534
Healing
1,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
PopPopBoarto
Baron Samedi
1,570
38
0
1,350
4,552
1,360
144
244
4,308
17,058
0
W
Anhur
de5ault
Anhur
3,459
1,277
0
534
3,704
1,449
238
1,670
2,034
0
22,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,603
Gold Earned
4,719
42
Minions Killed
36
3
Camps Cleared
1
101,512
Distance Traveled
106,762
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,719
944
36
7
1
106,762
1
W
Anhur
5,603
1,121
42
8
3
101,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role