Player Matchup

Shiva
Shiva
Dracandys
Shiva
Level 82
God Stats
28W - 13L
1,722 SR
Queue Stats
64W - 48L
1,540 Elo+
Party 1
Freya
Freya
Femboy_Port35
Freya
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 30L
1,499 Elo+
Party 1
Thor
Thor
Ridley014
Thor
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
TheAstrophel
Baron Samedi
Level 123
God Stats
6W - 13L
1,512 SR
Queue Stats
248W - 240L
1,534 Elo+
Party 1
Cernunnos
Cernunnos
WhimsicGaming
Cernunnos
Level 29
God Stats
6W - 2L
1,734 SR
Queue Stats
25W - 13L
1,622 Elo+
Party 1
Team Averages
Level 84
1,594 SR
1,544 Elo+

VS

Team Averages
Level 59
1,409 SR
1,474 Elo+
Aphrodite
Aphrodite
Affix
Aphrodite
Level 99
God Stats
1W - 2L
1,459 SR
Queue Stats
167W - 199L
1,474 Elo+
Party 3
Khepri
Khepri
BlasianBoi
Khepri
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 75L
1,527 Elo+
Party 2
Osiris
Osiris
MVPerk
Osiris
Level 80
God Stats
0W - 6L
1,232 SR
Queue Stats
148W - 186L
1,389 Elo+
Party 2
Hun Batz
Hun Batz
Smurfchek1818
Hun Batz
Level 44
God Stats
1W - 3L
1,204 SR
Queue Stats
122W - 134L
1,409 Elo+
Party 3
Rama
Rama
Verdyas130
Rama
Level 20
God Stats
13W - 14L
1,651 SR
Queue Stats
38W - 48L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Dracandys
Shiva
11
5 / 1 / 10
7,183
599
8,706
11,316
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 0 / 0
7,392
616
6,026
6,914
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thor
12
3 / 1 / 7
7,094
591
4,149
5,713
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
TheAstrophel
Baron Samedi
13
10 / 0 / 2
8,132
678
7,342
6,454
2,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
WhimsicGaming
Cernunnos
11
2 / 2 / 10
6,401
533
9,730
8,845
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Affix
Aphrodite
11
0 / 4 / 2
6,193
516
2,874
6,787
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
BlasianBoi
Khepri
9
2 / 7 / 2
6,173
514
5,189
13,774
7,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
MVPerk
Osiris
10
0 / 3 / 0
5,976
498
4,628
10,236
7,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
Smurfchek1818
Hun Batz
9
0 / 2 / 1
5,723
477
4,008
8,594
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 7 / 0
5,445
454
5,633
10,119
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
23
Kills
4
4
Deaths
23
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Affix
Aphrodite
0
4
2
0.25
L
Khepri
BlasianBoi
Khepri
2
7
2
0.43
W
Shiva
Dracandys
Shiva
5
1
10
10
W
3
0
0
3
L
Osiris
MVPerk
Osiris
0
3
0
0
W
Thor
3
1
7
6.5
L
Hun Batz
Smurfchek1818
Hun Batz
0
2
1
0.25
W
Baron Samedi
TheAstrophel
Baron Samedi
10
0
2
11
L
2
7
0
0.29
W
Cernunnos
WhimsicGaming
Cernunnos
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,953
Damage
22,332
39,242
Taken
49,510
18,844
Mitigated
21,614
17,668
Healing
10,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Affix
Aphrodite
2,874
623
261
2,583
6,787
2,309
0
2,681
4,106
29,799
0
L
Khepri
BlasianBoi
Khepri
5,189
901
647
1,476
13,774
7,017
0
2,564
11,210
13,444
0
W
Shiva
Dracandys
Shiva
8,706
2,427
113
2,932
11,316
9,111
25
2,610
8,638
0
30,215
W
6,026
2,971
0
3,878
6,914
2,580
891
0
6,914
38,142
0
L
Osiris
MVPerk
Osiris
4,628
1,315
0
2,961
10,236
7,561
0
5,634
4,602
0
27,056
W
Thor
4,149
1,334
0
1,831
5,713
1,637
0
517
4,764
0
32,927
L
Hun Batz
Smurfchek1818
Hun Batz
4,008
720
0
470
8,594
2,308
0
1,412
7,182
0
40,113
W
Baron Samedi
TheAstrophel
Baron Samedi
7,342
1,545
1,194
4,510
6,454
2,789
556
1,515
4,929
44,968
0
L
5,633
4,151
0
2,004
10,119
2,419
418
1,077
9,042
0
24,767
W
Cernunnos
WhimsicGaming
Cernunnos
9,730
5,325
0
3,210
8,845
2,727
531
3,183
5,572
0
32,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
29,510
309
Minions Killed
277
0
Camps Cleared
0
1,184,047
Distance Traveled
1,102,690
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,193
516
71
6
0
223,702
2
L
Khepri
6,173
514
16
1
0
213,022
1
W
Shiva
7,183
599
34
3
0
239,111
2
W
Freya
7,392
616
73
6
0
222,638
0
L
Osiris
5,976
498
64
5
0
227,431
6
W
Thor
7,094
591
77
6
0
259,952
1
L
Hun Batz
5,723
477
71
6
0
244,448
1
W
Baron Samedi
8,132
678
73
6
0
231,356
6
L
Rama
5,445
454
55
5
0
194,087
1
W
Cernunnos
6,401
533
52
4
0
230,990
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role