Player Matchup

Serqet
Serqet
 
Serqet
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BrinyMage22
Medusa
Level 124
God Stats
12W - 10L
1,743 SR
Queue Stats
212W - 198L
1,543 Elo+
Solo
Discordia
Discordia
Catafracta
Discordia
Level 155
God Stats
5W - 2L
1,673 SR
Queue Stats
338W - 379L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
ScrubbyButter
Sun Wukong
Level 86
God Stats
6W - 3L
1,495 SR
Queue Stats
150W - 174L
1,562 Elo+
Solo
Bacchus
Bacchus
Shunshumaru
Bacchus
Level 123
God Stats
6W - 4L
1,664 SR
Queue Stats
85W - 95L
1,442 Elo+
Party 1
Team Averages
Level 121
1,615 SR
1,509 Elo+

VS

Team Averages
Level 149
1,486 SR
1,532 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Frostcicle
Medusa
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,623 Elo+
Party 2
Tyr
Tyr
PB71
Tyr
Level 160
God Stats
3W - 3L
1,488 SR
Queue Stats
190W - 186L
1,509 Elo+
Party 3
Chaac
Chaac
RandomGamer67
Chaac
Level 106
God Stats
9W - 11L
1,441 SR
Queue Stats
296W - 304L
1,530 Elo+
Solo
Khepri
Khepri
belu91
Khepri
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 0 / 5
5,878
534
3,597
5,217
1,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
12
7 / 1 / 3
7,041
640
7,182
6,631
2,127
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Catafracta
Discordia
10
0 / 1 / 0
5,901
536
2,558
3,301
937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
ScrubbyButter
Sun Wukong
12
4 / 0 / 1
7,546
686
7,367
9,088
8,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
Shunshumaru
Bacchus
10
4 / 0 / 5
6,499
591
4,029
3,814
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
0 / 1 / 1
5,950
541
3,124
4,105
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Frostcicle
Medusa
10
1 / 4 / 0
5,747
522
3,314
6,175
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
PB71
Tyr
8
0 / 3 / 0
4,875
443
2,918
7,796
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 4 / 0
5,710
519
3,519
11,236
4,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
belu91
Khepri
8
1 / 3 / 0
5,110
465
1,957
7,241
3,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
15
Kills
2
2
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
0
5
2.5
L
The Morrigan
 
The Morrigan
0
1
1
0.5
W
Medusa
7
1
3
8.5
W
Discordia
Catafracta
Discordia
0
1
0
0
L
Medusa
Frostcicle
Medusa
1
4
0
0.25
L
Tyr
PB71
Tyr
0
3
0
0
L
0
4
0
0
W
Sun Wukong
ScrubbyButter
Sun Wukong
4
0
1
4.5
W
Bacchus
Shunshumaru
Bacchus
4
0
5
6.5
L
Khepri
belu91
Khepri
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,733
Damage
14,832
28,051
Taken
36,553
16,102
Mitigated
15,381
4,728
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,597
1,193
0
296
5,217
1,729
0
326
4,875
0
35,684
L
The Morrigan
 
The Morrigan
3,124
730
0
980
4,105
1,417
0
1,472
2,633
40,852
1,176
W
Medusa
7,182
3,480
0
750
6,631
2,127
0
699
5,932
0
45,220
W
Discordia
Catafracta
Discordia
2,558
43
0
610
3,301
937
0
679
2,564
39,845
0
L
Medusa
Frostcicle
Medusa
3,314
1,440
0
470
6,175
1,551
0
788
5,387
0
31,249
L
Tyr
PB71
Tyr
2,918
832
0
810
7,796
4,108
0
736
6,648
0
24,165
L
3,519
415
0
4,327
11,236
4,635
0
591
10,645
0
38,936
W
Sun Wukong
ScrubbyButter
Sun Wukong
7,367
1,214
0
1,952
9,088
8,068
0
1,538
7,448
0
50,481
W
Bacchus
Shunshumaru
Bacchus
4,029
522
0
1,120
3,814
3,241
0
911
2,867
12,721
2,965
L
Khepri
belu91
Khepri
1,957
42
0
742
7,241
3,670
0
2,592
4,469
8,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,865
Gold Earned
27,392
381
Minions Killed
316
0
Camps Cleared
0
1,119,012
Distance Traveled
1,098,493
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,878
534
74
7
0
255,828
3
L
The Morrigan
5,950
541
92
8
0
206,884
2
W
Medusa
7,041
640
86
8
0
202,681
1
W
Discordia
5,901
536
81
7
0
199,640
4
L
Medusa
5,747
522
63
6
0
195,139
3
L
Tyr
4,875
443
51
5
0
244,727
3
L
Chaac
5,710
519
97
9
0
220,878
3
W
Sun Wukong
7,546
686
116
11
0
211,486
5
W
Bacchus
6,499
591
24
2
0
249,377
5
L
Khepri
5,110
465
13
1
0
230,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role