Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kenny_Talented
Mercury
Level 90
God Stats
14W - 11L
1,656 SR
Queue Stats
189W - 172L
1,539 Elo+
Party 1
Vamana
Vamana
Kingdabble248
Vamana
Level 109
God Stats
12W - 10L
1,521 SR
Queue Stats
1,291W - 1,221L
1,546 Elo+
Party 1
Merlin
Merlin
Lilo_StitchEmUp
Merlin
Level 109
God Stats
15W - 9L
1,700 SR
Queue Stats
221W - 211L
1,558 Elo+
Solo
Khepri
Khepri
TheLone-Renegade
Khepri
Level 156
God Stats
1W - 1L
1,325 SR
Queue Stats
70W - 76L
1,502 Elo+
Solo
Team Averages
Level 125
1,540 SR
1,529 Elo+

VS

Team Averages
Level 85
1,654 SR
1,544 Elo+
Nu Wa
Nu Wa
ALKAPONE4940
Nu Wa
Level 32
God Stats
3W - 15L
1,500 SR
Queue Stats
103W - 144L
1,441 Elo+
Solo
King Arthur
King Arthur
BlurBMDZ
King Arthur
Level 114
God Stats
3W - 4L
1,848 SR
Queue Stats
44W - 44L
1,545 Elo+
Party 2
Atlas
Atlas
BlurChimp
Atlas
Level 97
God Stats
0W - 3L
1,261 SR
Queue Stats
28W - 21L
1,602 Elo+
Party 2
Skadi
Skadi
BlurJxse
Skadi
Level 79
God Stats
10W - 4L
1,777 SR
Queue Stats
11W - 6L
1,617 Elo+
Party 2
Loki
Loki
MissionToTheLoot
Loki
Level 102
God Stats
10W - 3L
1,884 SR
Queue Stats
23W - 17L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 2
6,303
630
4,077
5,727
1,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 3
5,780
578
1,695
6,440
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 2
6,522
652
9,064
11,531
8,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 0
5,881
588
6,062
3,622
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 1
5,725
573
1,982
3,805
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,763
476
3,359
6,106
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
BlurBMDZ
King Arthur
9
0 / 3 / 1
5,562
556
7,262
9,713
7,194
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Atlas
BlurChimp
Atlas
8
0 / 1 / 1
4,953
495
3,209
7,211
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
BlurJxse
Skadi
9
1 / 4 / 0
5,062
506
2,369
6,108
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,496
550
3,838
7,537
2,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
2
3
L
0
1
0
0
L
King Arthur
BlurBMDZ
King Arthur
0
3
1
0.17
L
Atlas
BlurChimp
Atlas
0
1
1
0.5
L
Skadi
BlurJxse
Skadi
1
4
0
0.25
W
2
1
3
3.5
W
3
0
2
4
W
2
0
0
2
L
1
2
0
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,880
Damage
20,037
31,125
Taken
36,675
15,106
Mitigated
16,138
12,705
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,077
2,183
0
3,456
5,727
1,793
0
1,043
4,684
0
39,800
L
3,359
1,874
30
3,268
6,106
1,874
30
4,340
1,766
23,288
0
L
King Arthur
BlurBMDZ
King Arthur
7,262
1,727
0
2,977
9,713
7,194
0
0
9,713
0
33,756
L
Atlas
BlurChimp
Atlas
3,209
1,439
0
2,360
7,211
3,238
0
2,085
5,126
14,096
0
L
Skadi
BlurJxse
Skadi
2,369
962
25
1,629
6,108
1,427
0
959
5,149
0
26,810
W
1,695
555
0
502
6,440
1,914
0
844
5,596
0
30,326
W
9,064
5,474
0
6,558
11,531
8,000
0
963
10,568
0
41,240
W
6,062
431
0
1,651
3,622
1,024
44
2,153
1,469
46,298
0
L
3,838
889
0
250
7,537
2,405
0
660
6,877
0
33,681
W
1,982
272
0
538
3,805
2,375
0
1,565
2,240
17,562
180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,211
Gold Earned
25,836
336
Minions Killed
260
0
Camps Cleared
0
1,039,329
Distance Traveled
1,007,340
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,303
630
76
8
0
185,612
3
L
Nu Wa
4,763
476
40
4
0
177,936
5
L
King Arthur
5,562
556
78
8
0
198,980
4
L
Atlas
4,953
495
15
2
0
215,011
2
L
Skadi
5,062
506
58
6
0
183,045
0
W
Mercury
5,780
578
66
7
0
246,691
2
W
Vamana
6,522
652
78
8
0
194,976
2
W
Merlin
5,881
588
91
9
0
194,863
3
L
Loki
5,496
550
69
7
0
232,368
2
W
Khepri
5,725
573
25
3
0
217,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role