Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BlackPetrichor
Cliodhna
Level 29
God Stats
4W - 1L
1,909 SR
Queue Stats
135W - 116L
1,483 Elo+
Party 4
Hachiman
Hachiman
CRoWFoRt-_-Tr1Xz
Hachiman
Level 131
God Stats
12W - 13L
1,630 SR
Queue Stats
509W - 399L
1,534 Elo+
Party 4
Chronos
Chronos
CravingGorilla7
Chronos
Level 8
God Stats
3W - 4L
1,715 SR
Queue Stats
4W - 5L
1,562 Elo+
Party 1
Shiva
Shiva
Keedryl-TTV
Shiva
Level 8
God Stats
1W - 2L
1,715 SR
Queue Stats
1W - 2L
1,655 Elo+
Party 1
Team Averages
Level 57
1,694 SR
1,547 Elo+

VS

Team Averages
Level 69
1,678 SR
1,537 Elo+
Arachne
Arachne
Anonymous-145713
Arachne
Level 74
God Stats
6W - 2L
1,549 SR
Queue Stats
54W - 41L
1,522 Elo+
Party 3
Guan Yu
Guan Yu
Flow-Mexx
Guan Yu
Level 97
God Stats
7W - 2L
1,775 SR
Queue Stats
129W - 122L
1,530 Elo+
Party 2
Hades
Hades
JohnnyZenns
Hades
Level 41
God Stats
3W - 2L
1,709 SR
Queue Stats
312W - 300L
1,537 Elo+
Party 2
Jing Wei
Jing Wei
Lyxziii
Jing Wei
Level 23
God Stats
3W - 2L
1,754 SR
Queue Stats
99W - 68L
1,551 Elo+
Party 3
Cthulhu
Cthulhu
TROY-_-D
Cthulhu
Level 109
God Stats
8W - 5L
1,600 SR
Queue Stats
110W - 104L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
2 / 1 / 0
3,637
727
1,627
2,882
653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cliodhna
1
0 / 0 / 0
951
190
0
0
0
6
2 / 2 / 1
3,929
786
2,952
4,146
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 1 / 1
3,100
620
773
1,529
388
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

4
0 / 2 / 0
3,025
605
1,031
2,728
938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,398
680
1,316
2,513
559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
Flow-Mexx
Guan Yu
6
0 / 0 / 0
3,574
715
0
1,505
744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
1 / 1 / 1
3,587
717
1,073
2,734
966
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Lyxziii
Jing Wei
6
3 / 2 / 1
3,836
767
2,167
3,161
517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TROY-_-D
Cthulhu
6
1 / 0 / 3
3,827
765
1,365
4,320
1,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
6
6
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
1
0
2
W
1
1
1
1.5
L
Cliodhna
0
0
0
0
L
2
2
1
1.25
L
0
1
1
0.5
W
Guan Yu
Flow-Mexx
Guan Yu
0
0
0
0
W
1
1
1
1.5
L
0
2
0
0
W
Jing Wei
Lyxziii
Jing Wei
3
2
1
1.75
W
Cthulhu
TROY-_-D
Cthulhu
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,383
Damage
5,921
11,285
Taken
14,233
2,915
Mitigated
4,380
3,076
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,627
541
0
721
2,882
653
0
314
2,568
12,491
0
W
1,316
961
0
710
2,513
559
0
461
2,052
0
6,200
L
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
L
2,952
1,602
0
1,998
4,146
936
71
1,079
3,067
0
15,609
L
773
348
0
129
1,529
388
0
908
621
7,468
0
W
Guan Yu
Flow-Mexx
Guan Yu
0
0
0
375
1,505
744
436
0
1,505
0
14,810
W
1,073
155
30
1,077
2,734
966
0
1,239
1,495
11,896
0
L
1,031
442
0
228
2,728
938
0
137
2,591
0
5,848
W
Jing Wei
Lyxziii
Jing Wei
2,167
1,804
0
964
3,161
517
0
419
2,742
0
10,117
W
Cthulhu
TROY-_-D
Cthulhu
1,365
550
166
1,843
4,320
1,594
0
281
4,039
7,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,642
Gold Earned
18,222
85
Minions Killed
111
0
Camps Cleared
0
378,552
Distance Traveled
520,205
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,637
727
27
5
0
111,829
0
W
Arachne
3,398
680
15
3
0
119,037
2
L
Cliodhna
951
190
0
0
0
0
0
L
Hachiman
3,929
786
29
6
0
85,891
2
L
Chronos
3,100
620
18
4
0
77,881
0
W
Guan Yu
3,574
715
42
8
0
97,939
1
W
Hades
3,587
717
26
5
0
88,427
0
L
Shiva
3,025
605
11
2
0
102,951
0
W
Jing Wei
3,836
767
20
4
0
102,268
1
W
Cthulhu
3,827
765
8
2
0
112,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role