Player Matchup

Bastet
Bastet
DaJezus9
Bastet
Level 102
God Stats
4W - 5L
1,182 SR
Queue Stats
346W - 332L
1,578 Elo+
Party 2
King Arthur
King Arthur
EndGrim
King Arthur
Level 128
God Stats
10W - 11L
1,549 SR
Queue Stats
159W - 160L
1,495 Elo+
Solo
Hera
Hera
jucaeser2
Hera
Level 125
God Stats
1W - 0L
1,765 SR
Queue Stats
12W - 8L
1,504 Elo+
Solo
Neith
Neith
littleguy63
Neith
Level 61
God Stats
2W - 0L
1,736 SR
Queue Stats
29W - 40L
1,377 Elo+
Solo
Ymir
Ymir
toastiepankake
Ymir
Level 79
God Stats
2W - 1L
1,322 SR
Queue Stats
5W - 6L
1,553 Elo+
Party 2
Team Averages
Level 99
1,511 SR
1,501 Elo+

VS

Team Averages
Level 105
1,492 SR
1,472 Elo+
Vulcan
Vulcan
Erick_Rocher
Vulcan
Level 135
God Stats
2W - 5L
1,288 SR
Queue Stats
147W - 165L
1,493 Elo+
Party 1
Fenrir
Fenrir
Hergulio83
Fenrir
Level 107
God Stats
162W - 190L
1,439 SR
Queue Stats
365W - 430L
1,369 Elo+
Party 1
Cerberus
Cerberus
JIXON77
Cerberus
Level 86
God Stats
0W - 1L
1,093 SR
Queue Stats
32W - 37L
1,467 Elo+
Solo
Cernunnos
Cernunnos
dherco
Cernunnos
Level 90
God Stats
8W - 4L
1,724 SR
Queue Stats
318W - 338L
1,512 Elo+
Party 1
Chaac
Chaac
karnax27
Chaac
Level 105
God Stats
4W - 4L
1,916 SR
Queue Stats
127W - 99L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DaJezus9
Bastet
20
12 / 4 / 11
15,484
516
37,771
37,861
18,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
EndGrim
King Arthur
20
8 / 2 / 17
16,699
557
29,689
35,651
40,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hera
20
12 / 2 / 11
17,197
573
33,674
21,781
10,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 2 / 10
15,056
502
22,703
18,528
10,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
4 / 1 / 16
14,530
484
9,791
36,038
52,085
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
2 / 11 / 3
12,089
403
26,962
23,699
8,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Hergulio83
Fenrir
17
1 / 7 / 4
11,312
377
8,985
27,883
15,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
JIXON77
Cerberus
17
3 / 9 / 4
12,755
425
16,650
39,744
44,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
dherco
Cernunnos
19
2 / 6 / 5
12,769
426
23,522
28,250
10,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
karnax27
Chaac
18
3 / 9 / 4
12,124
404
17,598
36,929
35,576
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
31
42
Kills
11
11
Deaths
42
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
DaJezus9
Bastet
12
4
11
4.38
W
King Arthur
EndGrim
King Arthur
8
2
17
8.25
L
Vulcan
2
11
3
0.32
L
Fenrir
Hergulio83
Fenrir
1
7
4
0.43
L
Cerberus
JIXON77
Cerberus
3
9
4
0.56
L
Cernunnos
dherco
Cernunnos
2
6
5
0.75
W
Hera
12
2
11
8.75
L
Chaac
karnax27
Chaac
3
9
4
0.56
W
6
2
10
5.5
W
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,628
Damage
93,717
149,859
Taken
156,505
132,017
Mitigated
114,081
62,919
Healing
36,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
DaJezus9
Bastet
37,771
8,277
0
14,143
37,861
18,246
647
9,460
28,144
0
137,439
W
King Arthur
EndGrim
King Arthur
29,689
4,603
0
19,876
35,651
40,777
643
9,072
26,207
0
117,086
L
Vulcan
26,962
5,942
0
4,233
23,699
8,753
0
6,961
16,644
89,941
0
L
Fenrir
Hergulio83
Fenrir
8,985
1,000
0
4,634
27,883
15,057
0
9,493
18,163
0
61,765
L
Cerberus
JIXON77
Cerberus
16,650
960
150
9,707
39,744
44,118
0
14,737
24,803
54,461
0
L
Cernunnos
dherco
Cernunnos
23,522
8,939
0
9,084
28,250
10,577
280
4,848
23,170
0
101,352
W
Hera
33,674
10,502
426
11,366
21,781
10,641
6,442
6,645
14,868
154,625
0
L
Chaac
karnax27
Chaac
17,598
3,010
0
9,139
36,929
35,576
0
7,860
27,953
0
80,948
W
22,703
8,380
0
7,382
18,528
10,268
4,198
6,971
11,397
0
125,740
W
9,791
1,545
1,117
8,609
36,038
52,085
762
13,359
22,399
49,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,966
Gold Earned
61,049
790
Minions Killed
594
0
Camps Cleared
0
2,827,398
Distance Traveled
2,585,262
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,484
516
144
5
0
641,125
1
W
King Arthur
16,699
557
201
7
0
577,558
3
L
Vulcan
12,089
403
135
5
0
534,773
9
L
Fenrir
11,312
377
95
3
0
574,592
7
L
Cerberus
12,755
425
92
3
0
477,140
3
L
Cernunnos
12,769
426
151
5
0
489,752
2
W
Hera
17,197
573
224
7
0
553,931
4
L
Chaac
12,124
404
121
4
0
509,005
10
W
Neith
15,056
502
148
5
0
488,612
4
W
Ymir
14,530
484
73
2
0
566,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role