Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
GhostexDelta107
Eset
Gold IV
Level 127
God Stats
18W - 22L
1,647 SR
Queue Stats
129W - 164L
1,510 MMR
Solo
Chaac
Chaac
Silver I
TheGr8Mogini
Chaac
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,549 SR
1,521 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 106
1,600 SR
1,571 MMR
Scylla
Scylla
Platinum I
BuzzkiII27
Scylla
Platinum I
Level 160
God Stats
4W - 3L
1,573 SR
Queue Stats
143W - 161L
1,837 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Kingkourtj3st3r
Gilgamesh
Gold IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,439 MMR
Solo
Arachne
Arachne
Silver II
Pajura
Arachne
Silver II
Level 69
God Stats
1W - 0L
1,726 SR
Queue Stats
4W - 4L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 4 / 0
6,387
639
2,516
7,547
2,400
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 1 / 1
6,407
641
5,327
2,880
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 1
5,985
599
2,993
10,281
5,806
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
BastetGebAh Muzen CabShivaAtlas

VS

Bans
ThothAchillesAthenaSusanoAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BuzzkiII27
Scylla
13
1 / 0 / 6
7,324
732
3,609
2,485
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Kingkourtj3st3r
Gilgamesh
13
5 / 0 / 6
8,112
811
7,727
5,794
3,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Pajura
Arachne
12
5 / 1 / 5
7,765
777
6,716
7,500
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
11
11
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
0
0.25
W
Scylla
BuzzkiII27
Scylla
1
0
6
4
L
0
1
1
0.5
W
Gilgamesh
Kingkourtj3st3r
Gilgamesh
5
0
6
8
W
Arachne
Pajura
Arachne
5
1
5
7.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,836
Damage
18,052
20,708
Taken
15,779
8,945
Mitigated
7,490
2,537
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,516
1,042
0
541
7,547
2,400
0
1,901
5,646
0
23,489
W
Scylla
BuzzkiII27
Scylla
3,609
120
0
588
2,485
731
705
1,177
1,210
33,066
0
L
5,327
324
153
811
2,880
739
0
491
2,389
16,825
0
W
Gilgamesh
Kingkourtj3st3r
Gilgamesh
7,727
3,466
0
2,544
5,794
3,742
644
1,903
3,609
0
19,490
W
Arachne
Pajura
Arachne
6,716
4,861
0
2,544
7,500
3,017
40
2,182
5,068
0
22,398
L
2,993
573
0
1,032
10,281
5,806
0
1,377
8,904
0
13,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,779
Gold Earned
23,201
128
Minions Killed
114
4
Camps Cleared
6
429,476
Distance Traveled
611,084
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,387
639
43
4
2
134,303
2
W
Scylla
7,324
732
64
6
2
200,598
3
L
Eset
6,407
641
57
6
2
144,267
3
W
Gilgamesh
8,112
811
30
3
1
199,491
4
W
Arachne
7,765
777
20
2
3
210,995
4
L
Chaac
5,985
599
28
3
0
150,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role