Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Minotaur66
Fenrir
Level 129
God Stats
6W - 9L
1,468 SR
Queue Stats
220W - 154L
1,675 Elo+
Solo
Ganesha
Ganesha
absolhunter
Ganesha
Level 153
God Stats
1W - 0L
1,791 SR
Queue Stats
22W - 19L
1,710 Elo+
Party 2
Team Averages
Level 137
1,586 SR
1,629 Elo+

VS

Team Averages
Level 125
1,482 SR
1,681 Elo+
Janus
Janus
Frogchairy
Janus
Level 100
God Stats
7W - 8L
1,208 SR
Queue Stats
28W - 25L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Sebuska
Xing Tian
Level 151
God Stats
10W - 6L
1,307 SR
Queue Stats
587W - 310L
1,784 Elo+
Solo
Skadi
Skadi
fattyDADDY
Skadi
Level 125
God Stats
5W - 5L
1,932 SR
Queue Stats
65W - 42L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
9 / 2 / 8
9,085
909
10,850
6,993
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Minotaur66
Fenrir
13
10 / 4 / 4
9,101
910
7,653
9,621
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
absolhunter
Ganesha
12
0 / 2 / 17
8,448
845
5,560
8,134
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 8 / 4
6,814
681
5,169
8,172
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Sebuska
Xing Tian
10
4 / 3 / 2
7,623
762
4,434
11,567
9,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
11
3 / 8 / 3
7,402
740
7,846
9,035
2,555
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
19
Kills
8
8
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
2
8
6.5
L
Janus
1
8
4
0.38
W
Fenrir
Minotaur66
Fenrir
10
4
4
3
L
Xing Tian
Sebuska
Xing Tian
4
3
2
1.67
W
Ganesha
absolhunter
Ganesha
0
2
17
4.25
L
Skadi
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,063
Damage
17,449
24,748
Taken
28,774
13,149
Mitigated
13,727
6,673
Healing
2,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,850
405
0
2,492
6,993
2,456
646
3,126
3,728
28,239
0
L
Janus
5,169
296
0
344
8,172
1,994
54
5,196
2,976
14,458
0
W
Fenrir
Minotaur66
Fenrir
7,653
2,295
0
2,156
9,621
3,816
558
4,388
4,987
0
28,649
L
Xing Tian
Sebuska
Xing Tian
4,434
731
0
2,318
11,567
9,178
0
6,290
5,277
9,928
0
W
Ganesha
absolhunter
Ganesha
5,560
623
0
2,025
8,134
6,877
110
2,303
5,774
11,232
0
L
Skadi
7,846
3,754
0
210
9,035
2,555
413
5,097
3,938
0
25,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,634
Gold Earned
21,839
93
Minions Killed
73
6
Camps Cleared
3
529,546
Distance Traveled
497,824
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,085
909
51
5
1
167,740
0
L
Janus
6,814
681
19
2
2
150,564
2
W
Fenrir
9,101
910
42
4
5
190,313
2
L
Xing Tian
7,623
762
8
1
0
177,980
3
W
Ganesha
8,448
845
0
0
0
171,493
3
L
Skadi
7,402
740
46
5
1
169,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role