Player Matchup

Neith
Neith
HytheEpic
Neith
Level 114
God Stats
2W - 1L
1,195 SR
Queue Stats
57W - 46L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
Natedog1802
Baron Samedi
Level 102
God Stats
19W - 10L
1,773 SR
Queue Stats
263W - 287L
1,576 Elo+
Party 1
Ymir
Ymir
iKip
Ymir
Level 67
God Stats
8W - 6L
1,315 SR
Queue Stats
62W - 49L
1,654 Elo+
Party 1
Team Averages
Level 94
1,427 SR
1,598 Elo+

VS

Team Averages
Level 122
1,479 SR
1,560 Elo+
Geb
Geb
H0NSA33
Geb
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 115L
1,509 Elo+
Solo
Anubis
Anubis
Matchbox2O
Anubis
Level 88
God Stats
3W - 2L
1,390 SR
Queue Stats
24W - 16L
1,517 Elo+
Solo
Heimdallr
Heimdallr
Peeve
Heimdallr
Level 160
God Stats
5W - 4L
1,547 SR
Queue Stats
108W - 86L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HytheEpic
Neith
12
1 / 4 / 4
7,142
649
8,640
8,590
1,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Natedog1802
Baron Samedi
11
3 / 6 / 4
7,646
695
5,342
11,838
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
iKip
Ymir
13
3 / 3 / 4
8,157
742
4,363
11,645
9,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
0 / 2 / 9
7,527
684
5,323
8,568
8,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Matchbox2O
Anubis
15
8 / 3 / 5
9,511
865
10,191
7,522
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Peeve
Heimdallr
14
5 / 2 / 8
9,068
824
12,099
8,712
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
13
13
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Geb
0
2
9
2.25
L
Neith
HytheEpic
Neith
1
4
4
0.75
W
Anubis
Matchbox2O
Anubis
8
3
5
3.5
L
Baron Samedi
Natedog1802
Baron Samedi
3
6
4
0.83
W
Heimdallr
Peeve
Heimdallr
5
2
8
4.5
L
Ymir
iKip
Ymir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,345
Damage
27,613
32,073
Taken
24,802
13,632
Mitigated
15,780
8,732
Healing
5,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
5,323
223
0
785
8,568
8,314
300
3,383
5,185
16,868
0
L
Neith
HytheEpic
Neith
8,640
3,428
0
2,426
8,590
1,508
715
4,460
4,129
0
30,743
W
Anubis
Matchbox2O
Anubis
10,191
80
76
2,179
7,522
3,762
562
3,284
4,238
33,217
0
L
Baron Samedi
Natedog1802
Baron Samedi
5,342
51
1,741
2,097
11,838
2,861
405
6,691
5,147
16,613
0
W
Heimdallr
Peeve
Heimdallr
12,099
5,804
0
2,100
8,712
3,704
1,145
3,572
5,140
0
37,537
L
Ymir
iKip
Ymir
4,363
759
140
2,328
11,645
9,263
182
4,512
7,133
16,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,945
Gold Earned
26,106
100
Minions Killed
131
5
Camps Cleared
5
622,559
Distance Traveled
595,965
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,527
684
18
2
0
217,804
3
L
Neith
7,142
649
50
5
2
219,117
3
W
Anubis
9,511
865
65
6
2
189,591
2
L
Baron Samedi
7,646
695
19
2
3
190,500
4
W
Heimdallr
9,068
824
48
4
3
188,570
2
L
Ymir
8,157
742
31
3
0
212,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role