Player Matchup

Sun Wukong
Sun Wukong
Flow-Mexx
Sun Wukong
Level 97
God Stats
5W - 2L
1,577 SR
Queue Stats
129W - 122L
1,510 Elo+
Party 1
Kali
Kali
JohnnyZenns
Kali
Level 41
God Stats
4W - 3L
1,315 SR
Queue Stats
312W - 300L
1,518 Elo+
Party 1
Zhong Kui
Zhong Kui
Lets RIIIDE7809
Zhong Kui
Level 15
God Stats
2W - 2L
1,397 SR
Queue Stats
30W - 20L
1,560 Elo+
Party 2
Ymir
Ymir
SlimReaper1k
Ymir
Level 96
God Stats
6W - 5L
1,478 SR
Queue Stats
319W - 301L
1,516 Elo+
Party 2
Skadi
Skadi
TROY-_-D
Skadi
Level 109
God Stats
1W - 0L
1,574 SR
Queue Stats
110W - 104L
1,525 Elo+
Party 1
Team Averages
Level 72
1,468 SR
1,526 Elo+

VS

Team Averages
Level 78
1,582 SR
1,475 Elo+
Arachne
Arachne
IMx Cleon
Arachne
Level 40
God Stats
3W - 3L
1,627 SR
Queue Stats
120W - 150L
1,483 Elo+
Solo
Bellona
Bellona
Not A Catfish71
Bellona
Level 127
God Stats
3W - 1L
1,789 SR
Queue Stats
69W - 66L
1,560 Elo+
Party 3
Cabrakan
Cabrakan
RighteousPretzel
Cabrakan
Level 96
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 25L
1,378 Elo+
Solo
Danzaburou
Danzaburou
Tony TonyMarvin
Danzaburou
Level 41
God Stats
5W - 5L
1,235 SR
Queue Stats
95W - 102L
1,419 Elo+
Party 3
Eset
Eset
YaBoiSilva
Eset
Level 87
God Stats
4W - 5L
1,758 SR
Queue Stats
151W - 143L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flow-Mexx
Sun Wukong
8
0 / 0 / 0
4,378
625
2,133
4,103
1,957
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
1 / 0 / 0
4,141
592
2,269
5,704
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zhong Kui
Lets RIIIDE7809
Zhong Kui
7
1 / 0 / 1
4,234
605
2,992
3,801
2,401
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 0 / 0
4,871
696
1,898
4,503
2,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
TROY-_-D
Skadi
7
1 / 0 / 2
4,389
627
3,145
1,828
611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IMx Cleon
Arachne
6
0 / 1 / 0
3,747
535
2,342
4,896
1,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 0 / 0
5,065
724
3,148
4,845
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

2
0 / 1 / 0
3,073
439
622
1,962
971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Tony TonyMarvin
Danzaburou
6
0 / 2 / 0
3,934
562
1,567
4,017
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
4,000
571
2,535
3,885
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Flow-Mexx
Sun Wukong
0
0
0
0
L
Arachne
IMx Cleon
Arachne
0
1
0
0
W
1
0
0
1
W
Zhong Kui
Lets RIIIDE7809
Zhong Kui
1
0
1
1.5
L
0
0
0
0
L
0
1
0
0
W
3
0
0
3
W
Skadi
TROY-_-D
Skadi
1
0
2
2
L
Danzaburou
Tony TonyMarvin
Danzaburou
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,437
Damage
10,214
19,939
Taken
19,605
8,600
Mitigated
8,134
7,233
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Flow-Mexx
Sun Wukong
2,133
372
0
686
4,103
1,957
0
0
4,103
0
21,621
L
Arachne
IMx Cleon
Arachne
2,342
2,118
0
1,120
4,896
1,363
0
882
4,014
0
12,266
W
2,269
1,445
0
2,189
5,704
1,533
0
458
5,150
0
17,895
W
Zhong Kui
Lets RIIIDE7809
Zhong Kui
2,992
543
0
2,332
3,801
2,401
0
1,409
2,237
21,235
0
L
3,148
1,010
0
2,888
4,845
3,599
0
0
4,845
0
30,445
L
622
214
149
929
1,962
971
0
412
1,550
2,291
0
W
1,898
500
0
1,343
4,503
2,098
0
1,019
3,464
16,009
0
W
Skadi
TROY-_-D
Skadi
3,145
1,554
0
683
1,828
611
187
0
1,828
0
21,153
L
Danzaburou
Tony TonyMarvin
Danzaburou
1,567
492
0
946
4,017
845
0
955
3,062
0
13,025
L
2,535
387
0
1,334
3,885
1,356
0
2,641
1,244
18,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,013
Gold Earned
19,819
211
Minions Killed
165
0
Camps Cleared
0
700,036
Distance Traveled
600,897
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,378
625
52
7
0
136,557
4
L
Arachne
3,747
535
27
4
0
148,680
2
W
Kali
4,141
592
49
7
0
157,751
0
W
Zhong Kui
4,234
605
42
6
0
132,832
0
L
Bellona
5,065
724
80
11
0
145,700
0
L
Cabrakan
3,073
439
5
1
0
39,863
0
W
Ymir
4,871
696
27
4
0
136,205
0
W
Skadi
4,389
627
41
6
0
136,691
4
L
Danzaburou
3,934
562
27
4
0
134,197
1
L
Eset
4,000
571
26
4
0
132,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role