Player Matchup

Hercules
Hercules
Kimjongillest420
Hercules
Level 108
God Stats
17W - 6L
1,738 SR
Queue Stats
636W - 508L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
Noodle420420
Cthulhu
Level 156
God Stats
4W - 0L
1,899 SR
Queue Stats
437W - 357L
1,620 Elo+
Party 2
Medusa
Medusa
PhD DeWitte
Medusa
Level 155
God Stats
5W - 2L
1,784 SR
Queue Stats
557W - 427L
1,605 Elo+
Party 2
Tiamat
Tiamat
Thorthegr8
Tiamat
Level 145
God Stats
42W - 21L
1,694 SR
Queue Stats
202W - 178L
1,664 Elo+
Solo
Erlang Shen
Erlang Shen
Vitonex
Erlang Shen
Level 112
God Stats
1W - 0L
1,745 SR
Queue Stats
140W - 112L
1,679 Elo+
Party 2
Team Averages
Level 135
1,772 SR
1,632 Elo+

VS

Team Averages
Level 97
1,674 SR
1,595 Elo+
Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SAGE SHADOWS
Ymir
Level 120
God Stats
0W - 6L
1,470 SR
Queue Stats
127W - 96L
1,642 Elo+
Party 1
Anubis
Anubis
TheVapur
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,636 Elo+
Party 1
Set
Set
drzhalo
Set
Level 133
God Stats
8W - 6L
1,954 SR
Queue Stats
179W - 150L
1,605 Elo+
Party 1
Chaac
Chaac
ft Yakuza
Chaac
Level 85
God Stats
1W - 1L
1,947 SR
Queue Stats
52W - 41L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 13
9,622
687
11,732
15,966
13,481
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
Noodle420420
Cthulhu
18
3 / 0 / 11
10,953
782
12,311
16,330
17,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
19
7 / 1 / 7
11,139
796
14,651
11,978
4,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Thorthegr8
Tiamat
19
5 / 1 / 5
11,134
795
16,408
9,905
6,141
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Vitonex
Erlang Shen
17
4 / 3 / 10
10,192
728
11,318
13,945
12,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
1 / 3 / 5
9,762
697
16,523
11,478
6,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 5 / 6
9,417
673
4,859
20,289
22,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
TheVapur
Anubis
13
0 / 5 / 1
8,364
597
4,307
11,706
5,683
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Set
18
4 / 2 / 3
10,481
749
15,169
17,445
9,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
ft Yakuza
Chaac
16
2 / 4 / 4
9,377
670
13,522
18,299
17,233
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
19
Kills
7
7
Deaths
19
46
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
5
1.17
W
0
2
13
3.25
W
Cthulhu
Noodle420420
Cthulhu
3
0
11
8.5
W
Medusa
7
1
7
10.5
L
0
5
6
0.6
L
Anubis
TheVapur
Anubis
0
5
1
0.1
W
Tiamat
Thorthegr8
Tiamat
5
1
5
7.5
W
Erlang Shen
Vitonex
Erlang Shen
4
3
10
3
L
Set
4
2
3
2.75
L
Chaac
ft Yakuza
Chaac
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,420
Damage
54,380
68,124
Taken
79,217
54,530
Mitigated
61,641
20,789
Healing
21,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
16,523
1,348
2,616
3,525
11,478
6,269
1,199
5,789
5,569
57,527
0
W
11,732
2,508
0
2,488
15,966
13,481
115
6,545
9,421
0
24,416
W
Cthulhu
Noodle420420
Cthulhu
12,311
342
1,376
5,604
16,330
17,729
139
7,730
8,600
44,460
0
W
Medusa
14,651
6,809
0
3,740
11,978
4,813
2,699
3,682
8,296
0
51,917
L
4,859
654
411
3,622
20,289
22,739
164
7,323
12,690
13,734
0
L
Anubis
TheVapur
Anubis
4,307
376
0
1,330
11,706
5,683
210
4,294
7,270
11,188
0
W
Tiamat
Thorthegr8
Tiamat
16,408
1,592
0
2,921
9,905
6,141
2,370
2,694
7,211
53,731
0
W
Erlang Shen
Vitonex
Erlang Shen
11,318
4,961
0
4,660
13,945
12,366
525
5,038
8,907
0
23,253
L
Set
15,169
6,295
398
5,347
17,445
9,717
253
5,299
11,875
0
46,325
L
Chaac
ft Yakuza
Chaac
13,522
2,174
211
4,391
18,299
17,233
491
6,014
12,139
0
39,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,040
Gold Earned
47,401
297
Minions Killed
250
0
Camps Cleared
0
1,488,418
Distance Traveled
1,426,117
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,762
697
97
7
0
306,709
0
W
Hercules
9,622
687
33
2
0
296,612
4
W
Cthulhu
10,953
782
66
5
0
297,435
6
W
Medusa
11,139
796
91
7
0
281,285
4
L
Ymir
9,417
673
22
2
0
256,254
0
L
Anubis
8,364
597
23
2
0
234,340
0
W
Tiamat
11,134
795
77
6
0
298,914
0
W
Erlang Shen
10,192
728
30
2
0
314,172
1
L
Set
10,481
749
57
4
0
325,877
2
L
Chaac
9,377
670
51
4
0
302,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role