Player Matchup

Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Takkai
Apollo
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 11L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
XxitsjoustrockxX
Baron Samedi
Level 92
God Stats
4W - 1L
1,504 SR
Queue Stats
117W - 120L
1,518 Elo+
Solo
He Bo
He Bo
Zergafis
He Bo
Level 126
God Stats
1W - 2L
1,177 SR
Queue Stats
104W - 99L
1,486 Elo+
Party 1
Cerberus
Cerberus
acory3470
Cerberus
Level 107
God Stats
5W - 3L
1,470 SR
Queue Stats
215W - 204L
1,475 Elo+
Solo
Team Averages
Level 115
1,430 SR
1,519 Elo+

VS

Team Averages
Level 101
1,586 SR
1,528 Elo+
Set
Set
Boop135
Set
Level 74
God Stats
0W - 1L
1,544 SR
Queue Stats
21W - 21L
1,421 Elo+
Party 2
Olorun
Olorun
ItsJustPyro
Olorun
Level 124
God Stats
1W - 3L
1,396 SR
Queue Stats
74W - 51L
1,555 Elo+
Party 2
Awilix
Awilix
SniffaWilly
Awilix
Level 100
God Stats
3W - 2L
1,632 SR
Queue Stats
68W - 40L
1,655 Elo+
Party 2
Achilles
Achilles
SuperbTurnip269
Achilles
Level 106
God Stats
2W - 1L
1,809 SR
Queue Stats
109W - 124L
1,486 Elo+
Solo
Xing Tian
Xing Tian
kingpunis
Xing Tian
Level 103
God Stats
0W - 2L
1,550 SR
Queue Stats
90W - 60L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
2 / 8 / 16
10,651
761
4,763
22,304
24,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Takkai
Apollo
19
5 / 4 / 18
11,401
814
22,869
16,346
7,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
XxitsjoustrockxX
Baron Samedi
18
7 / 2 / 8
11,064
790
12,695
11,104
5,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
Zergafis
He Bo
18
8 / 4 / 11
11,198
800
12,801
10,287
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
acory3470
Cerberus
19
7 / 4 / 19
11,635
831
12,834
19,208
21,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
17
4 / 7 / 10
10,525
752
8,469
19,116
9,846
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
18
4 / 7 / 14
10,830
774
20,914
12,930
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Awilix
19
7 / 4 / 14
11,029
788
16,458
13,483
6,244
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
16
4 / 6 / 14
10,137
724
9,149
17,198
20,395
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xing Tian
kingpunis
Xing Tian
16
2 / 5 / 14
10,106
722
9,654
18,284
20,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
87
29
Kills
21
22
Deaths
29
72
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
8
16
1.25
L
Set
4
7
10
1.29
L
Olorun
4
7
14
1.57
L
Awilix
7
4
14
3.5
L
Achilles
4
6
14
1.83
W
Apollo
Takkai
Apollo
5
4
18
3.5
W
Baron Samedi
XxitsjoustrockxX
Baron Samedi
7
2
8
5.5
W
He Bo
Zergafis
He Bo
8
4
11
3.38
W
Cerberus
acory3470
Cerberus
7
4
19
4.13
L
Xing Tian
kingpunis
Xing Tian
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,962
Damage
64,644
79,249
Taken
81,011
62,454
Mitigated
62,574
28,378
Healing
19,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,763
1,167
2,520
3,799
22,304
24,200
291
9,973
12,331
8,964
0
L
Set
8,469
2,910
818
2,993
19,116
9,846
178
12,168
6,948
0
17,632
L
Olorun
20,914
15,714
1,656
3,160
12,930
5,832
3,047
8,494
4,436
35,861
4,828
L
Awilix
16,458
5,805
1,010
2,479
13,483
6,244
0
7,429
6,054
0
34,755
L
Achilles
9,149
1,721
2,135
2,374
17,198
20,395
205
7,830
9,368
38
16,023
W
Apollo
Takkai
Apollo
22,869
9,804
1,121
3,498
16,346
7,175
2,845
5,388
10,958
0
48,488
W
Baron Samedi
XxitsjoustrockxX
Baron Samedi
12,695
496
5,284
3,827
11,104
5,505
266
2,972
8,132
28,670
0
W
He Bo
Zergafis
He Bo
12,801
384
1,766
1,989
10,287
4,198
1,085
3,250
7,037
25,462
0
W
Cerberus
acory3470
Cerberus
12,834
623
544
4,030
19,208
21,376
742
6,100
13,108
27,064
0
L
Xing Tian
kingpunis
Xing Tian
9,654
878
978
2,069
18,284
20,257
83
7,172
11,112
20,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,949
Gold Earned
52,627
147
Minions Killed
114
0
Camps Cleared
0
1,251,028
Distance Traveled
1,292,390
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,651
761
6
0
0
221,647
0
L
Set
10,525
752
20
1
0
257,776
2
L
Olorun
10,830
774
46
3
0
217,470
2
L
Awilix
11,029
788
29
2
0
293,352
1
L
Achilles
10,137
724
3
0
0
253,414
2
W
Apollo
11,401
814
43
3
0
258,481
0
W
Baron Samedi
11,064
790
35
3
0
257,656
4
W
He Bo
11,198
800
32
2
0
267,427
0
W
Cerberus
11,635
831
31
2
0
245,817
0
L
Xing Tian
10,106
722
16
1
0
270,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role