Player Matchup

Baron Samedi
Baron Samedi
Camandjay
Baron Samedi
Level 106
God Stats
37W - 15L
1,563 SR
Queue Stats
273W - 228L
1,580 Elo+
Party 2
Nemesis
Nemesis
Lunarssx
Nemesis
Level 69
God Stats
3W - 1L
1,583 SR
Queue Stats
27W - 18L
1,586 Elo+
Party 2
Cthulhu
Cthulhu
yoyotapout
Cthulhu
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 44L
1,448 Elo+
Party 2
Team Averages
Level 91
1,549 SR
1,538 Elo+

VS

Team Averages
Level 66
1,544 SR
1,552 Elo+
Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Blour
Awilix
Level 156
God Stats
3W - 5L
1,573 SR
Queue Stats
804W - 525L
1,626 Elo+
Party 1
Tiamat
Tiamat
SpaceLoser
Tiamat
Level 17
God Stats
5W - 4L
1,560 SR
Queue Stats
13W - 10L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Camandjay
Baron Samedi
13
4 / 1 / 8
8,388
839
6,271
7,400
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Lunarssx
Nemesis
12
5 / 2 / 5
7,752
775
7,111
8,002
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
yoyotapout
Cthulhu
12
4 / 3 / 9
8,110
811
7,113
10,433
7,721
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 6 / 2
6,417
642
3,822
6,095
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
Blour
Awilix
12
4 / 2 / 1
7,989
799
9,985
9,832
3,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
SpaceLoser
Tiamat
11
2 / 6 / 4
7,636
764
6,841
8,788
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
6
6
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
2
0.17
L
Awilix
Blour
Awilix
4
2
1
2.25
W
Baron Samedi
Camandjay
Baron Samedi
4
1
8
8
W
Nemesis
Lunarssx
Nemesis
5
2
5
3.75
L
Tiamat
SpaceLoser
Tiamat
2
6
4
0.67
W
Cthulhu
yoyotapout
Cthulhu
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,495
Damage
20,648
25,835
Taken
24,715
14,101
Mitigated
10,109
6,513
Healing
3,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,822
176
686
443
6,095
1,807
0
3,319
2,696
20,186
0
L
Awilix
Blour
Awilix
9,985
2,870
0
2,328
9,832
3,089
0
4,918
4,736
0
24,310
W
Baron Samedi
Camandjay
Baron Samedi
6,271
450
937
2,256
7,400
2,874
48
3,583
3,817
27,004
0
W
Nemesis
Lunarssx
Nemesis
7,111
3,445
0
2,088
8,002
3,506
0
3,321
4,681
0
19,330
L
Tiamat
SpaceLoser
Tiamat
6,841
737
0
440
8,788
5,213
0
4,972
3,679
16,654
0
W
Cthulhu
yoyotapout
Cthulhu
7,113
594
271
961
10,433
7,721
0
4,349
6,084
22,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,250
Gold Earned
22,042
115
Minions Killed
88
7
Camps Cleared
2
565,515
Distance Traveled
538,800
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,417
642
41
4
0
147,690
1
L
Awilix
7,989
799
23
2
1
209,592
6
W
Baron Samedi
8,388
839
52
5
3
192,806
1
W
Nemesis
7,752
775
30
3
3
199,784
1
L
Tiamat
7,636
764
24
2
1
181,518
2
W
Cthulhu
8,110
811
33
3
1
172,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role