Player Matchup

Izanami
Izanami
Hundos4Lyfee
Izanami
Level 154
God Stats
5W - 0L
1,788 SR
Queue Stats
122W - 61L
1,765 Elo+
Party 1
Gilgamesh
Gilgamesh
JoeHasEntered
Gilgamesh
Level 144
God Stats
10W - 7L
1,721 SR
Queue Stats
286W - 294L
1,656 Elo+
Solo
Ra
Ra
Kh3fan21
Ra
Level 124
God Stats
34W - 33L
1,638 SR
Queue Stats
380W - 345L
1,570 Elo+
Solo
Tyr
Tyr
NeonBananaBaby
Tyr
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 15L
1,671 Elo+
Solo
Ymir
Ymir
Yaboiadrian
Ymir
Level 145
God Stats
6W - 0L
1,976 SR
Queue Stats
164W - 47L
1,878 Elo+
Party 1
Team Averages
Level 145
1,725 SR
1,708 Elo+

VS

Team Averages
Level 130
1,541 SR
1,604 Elo+
Bakasura
Bakasura
MemoryStays
Bakasura
Level 160
God Stats
32W - 27L
1,581 SR
Queue Stats
547W - 429L
1,622 Elo+
Solo
Janus
Janus
PlayMobasFTW
Janus
Level 145
God Stats
9W - 11L
1,549 SR
Queue Stats
217W - 210L
1,590 Elo+
Solo
Achilles
Achilles
TrollRomance
Achilles
Level 102
God Stats
13W - 22L
1,461 SR
Queue Stats
123W - 135L
1,519 Elo+
Solo
Ne Zha
Ne Zha
nicholas2
Ne Zha
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
427W - 405L
1,633 Elo+
Solo
Anhur
Anhur
sweezan
Anhur
Level 160
God Stats
15W - 16L
1,616 SR
Queue Stats
90W - 76L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hundos4Lyfee
Izanami
20
12 / 7 / 4
14,921
678
28,333
22,640
6,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Gilgamesh
JoeHasEntered
Gilgamesh
20
4 / 3 / 9
14,036
638
14,381
22,245
23,201
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
5 / 5 / 9
13,387
609
14,562
15,245
5,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
7 / 6 / 7
12,928
588
14,487
21,798
8,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
7 / 2 / 12
12,945
588
11,865
23,713
20,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MemoryStays
Bakasura
19
2 / 7 / 5
11,462
521
11,266
19,884
13,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

18
6 / 5 / 6
11,769
535
7,869
17,231
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
TrollRomance
Achilles
16
5 / 6 / 7
10,702
486
18,725
27,277
19,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
nicholas2
Ne Zha
16
2 / 8 / 9
9,890
450
10,085
21,010
8,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
sweezan
Anhur
19
8 / 9 / 2
12,354
562
19,751
22,446
7,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
52
35
Kills
23
23
Deaths
35
41
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
Hundos4Lyfee
Izanami
12
7
4
2
W
Gilgamesh
JoeHasEntered
Gilgamesh
4
3
9
2.83
W
5
5
9
1.9
L
Bakasura
MemoryStays
Bakasura
2
7
5
0.64
W
7
6
7
1.75
L
6
5
6
1.8
L
Achilles
TrollRomance
Achilles
5
6
7
1.42
W
7
2
12
6.5
L
Ne Zha
nicholas2
Ne Zha
2
8
9
0.81
L
Anhur
sweezan
Anhur
8
9
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,628
Damage
67,696
105,641
Taken
107,848
64,668
Mitigated
55,343
35,512
Healing
23,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Hundos4Lyfee
Izanami
28,333
15,087
0
9,330
22,640
6,237
7,333
2,442
19,939
0
127,005
W
Gilgamesh
JoeHasEntered
Gilgamesh
14,381
4,069
0
5,940
22,245
23,201
1,045
1,346
17,573
0
111,313
W
14,562
1,474
2,697
5,057
15,245
5,891
153
958
14,287
96,871
0
L
Bakasura
MemoryStays
Bakasura
11,266
6,740
0
5,370
19,884
13,807
0
4,069
15,790
0
68,818
W
14,487
2,783
0
7,033
21,798
8,665
1,264
2,615
17,163
0
74,033
L
7,869
517
0
1,455
17,231
5,927
0
4,517
12,482
73,188
0
L
Achilles
TrollRomance
Achilles
18,725
4,786
0
8,069
27,277
19,869
0
6,960
20,119
189
54,982
W
11,865
2,762
0
5,455
23,713
20,674
1,002
1,435
20,514
48,495
3,617
L
Ne Zha
nicholas2
Ne Zha
10,085
1,503
0
2,811
21,010
8,286
0
5,630
15,136
0
52,300
L
Anhur
sweezan
Anhur
19,751
11,010
0
5,930
22,446
7,454
420
3,940
18,466
0
79,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,217
Gold Earned
56,177
722
Minions Killed
586
0
Camps Cleared
0
2,107,167
Distance Traveled
2,032,390
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,921
678
178
8
0
375,768
2
W
Gilgamesh
14,036
638
200
9
0
410,781
3
W
Ra
13,387
609
158
7
0
447,589
7
L
Bakasura
11,462
521
168
8
0
414,959
2
W
Tyr
12,928
588
115
5
0
455,767
0
L
Janus
11,769
535
161
7
0
447,188
3
L
Achilles
10,702
486
63
3
0
381,920
0
W
Ymir
12,945
588
71
3
0
417,262
3
L
Ne Zha
9,890
450
70
3
0
439,898
6
L
Anhur
12,354
562
124
6
0
348,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role