Player Matchup

Gilgamesh
Gilgamesh
Apanda05
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,270 Elo+
Party 1
Anhur
Anhur
SureShot McPro
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,264 Elo+
Party 1
Ra
Ra
mmdecou311
Ra
Level 145
God Stats
22W - 38L
1,446 SR
Queue Stats
748W - 858L
1,471 Elo+
Solo
Team Averages
Level 99
1,482 SR
1,335 Elo+

VS

Team Averages
Level 107
1,595 SR
1,574 Elo+
Terra
Terra
Boston65
Terra
Level 130
God Stats
7W - 2L
1,702 SR
Queue Stats
145W - 124L
1,626 Elo+
Party 2
Medusa
Medusa
KerriganRose
Medusa
Level 154
God Stats
1W - 0L
1,494 SR
Queue Stats
41W - 38L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
Saltiest Mortal
Baron Samedi
Level 36
God Stats
7W - 4L
1,591 SR
Queue Stats
59W - 30L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Apanda05
Gilgamesh
13
1 / 6 / 3
9,183
574
12,191
22,001
10,704
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 8 / 4
9,259
579
8,282
19,849
9,956
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 0
10,633
665
6,894
5,774
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Boston65
Terra
16
3 / 0 / 13
11,923
745
12,332
16,791
23,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
18
11 / 1 / 5
13,169
823
15,844
10,391
4,223
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Saltiest Mortal
Baron Samedi
14
2 / 4 / 10
10,436
652
14,209
11,356
5,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
16
16
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Apanda05
Gilgamesh
1
6
3
0.42
W
Terra
Boston65
Terra
3
0
13
9.5
W
Medusa
11
1
5
13.5
W
Baron Samedi
Saltiest Mortal
Baron Samedi
2
4
10
1.75
L
0
8
4
0.25
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,367
Damage
42,385
47,624
Taken
38,538
22,732
Mitigated
33,036
8,137
Healing
15,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Apanda05
Gilgamesh
12,191
3,766
155
2,339
22,001
10,704
0
14,423
7,034
0
22,088
W
Terra
Boston65
Terra
12,332
1,511
2,108
5,398
16,791
23,706
258
2,972
13,306
26,161
0
W
Medusa
15,844
9,792
0
3,846
10,391
4,223
2,376
2,102
8,097
0
73,971
W
Baron Samedi
Saltiest Mortal
Baron Samedi
14,209
1,702
1,860
2,553
11,356
5,107
217
1,728
9,463
32,865
0
L
8,282
4,033
0
3,930
19,849
9,956
0
8,037
11,208
0
25,748
L
6,894
448
1,151
562
5,774
2,072
0
3,125
2,619
37,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,075
Gold Earned
35,528
140
Minions Killed
195
3
Camps Cleared
11
717,908
Distance Traveled
931,488
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,183
574
19
1
1
286,496
4
W
Terra
11,923
745
28
2
2
346,080
2
W
Medusa
13,169
823
129
8
7
313,651
2
W
Baron Samedi
10,436
652
38
2
2
271,757
0
L
Anhur
9,259
579
37
2
1
254,029
0
L
Ra
10,633
665
84
5
1
177,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role