Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Dolphin69Frijole
Vamana
Level 154
God Stats
2W - 6L
1,874 SR
Queue Stats
312W - 212L
1,654 Elo+
Party 1
Mulan
Mulan
LadyTeaTime
Mulan
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 61L
1,649 Elo+
Party 1
Fenrir
Fenrir
S1LVER__Cat
Fenrir
Level 105
God Stats
1W - 0L
1,535 SR
Queue Stats
135W - 87L
1,578 Elo+
Party 1
Team Averages
Level 120
1,582 SR
1,576 Elo+

VS

Team Averages
Level 120
1,563 SR
1,498 Elo+
Yu Huang
Yu Huang
ChanBall88
Yu Huang
Level 156
God Stats
0W - 2L
1,665 SR
Queue Stats
11W - 8L
1,523 Elo+
Party 2
Anubis
Anubis
JUNIORB89
Anubis
Level 124
God Stats
2W - 1L
1,684 SR
Queue Stats
223W - 210L
1,536 Elo+
Party 2
Izanami
Izanami
MULA 4
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,492 Elo+
Party 2
Janus
Janus
SWAGGunmatched
Janus
Level 127
God Stats
0W - 2L
1,468 SR
Queue Stats
25W - 28L
1,460 Elo+
Party 2
Tiamat
Tiamat
SevynElevyn
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 110L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
9 / 2 / 15
10,735
1,074
13,909
10,335
4,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
 
Nu Wa
15
4 / 1 / 16
9,109
911
10,457
4,915
1,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 3 / 14
10,863
1,086
12,114
16,911
15,395
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 3 / 12
8,860
886
4,359
11,319
11,220
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
14
6 / 5 / 12
9,234
923
7,004
9,606
5,220
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ChanBall88
Yu Huang
13
3 / 6 / 2
7,414
741
8,641
9,139
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
JUNIORB89
Anubis
17
5 / 6 / 2
9,078
908
8,606
12,818
6,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
MULA 4
Izanami
13
2 / 7 / 3
7,350
735
4,874
10,534
3,523
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 3
8,340
834
7,071
7,953
2,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
12
0 / 6 / 8
7,498
750
3,267
9,470
4,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
31
30
Kills
13
14
Deaths
30
69
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
2
15
8.25
W
Nu Wa
 
Nu Wa
4
1
16
12
L
Yu Huang
ChanBall88
Yu Huang
3
6
2
0.67
W
8
3
14
5
L
Anubis
JUNIORB89
Anubis
5
6
2
1
W
3
3
12
3
L
Izanami
MULA 4
Izanami
2
7
3
0.5
W
Fenrir
6
5
12
2.4
L
3
5
3
0.9
L
Tiamat
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,843
Damage
32,459
53,086
Taken
49,914
38,303
Mitigated
20,366
24,591
Healing
12,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,909
6,274
1,182
3,764
10,335
4,610
2,482
4,972
5,363
0
28,274
W
Nu Wa
 
Nu Wa
10,457
3,785
557
1,210
4,915
1,858
985
3,122
1,793
24,244
0
L
Yu Huang
ChanBall88
Yu Huang
8,641
467
0
739
9,139
3,513
0
1,302
7,837
20,165
0
W
12,114
6,700
3,530
7,656
16,911
15,395
602
8,701
8,210
0
27,650
L
Anubis
JUNIORB89
Anubis
8,606
374
301
5,432
12,818
6,440
0
2,396
10,422
26,627
0
W
4,359
163
1,443
2,373
11,319
11,220
216
5,479
5,840
0
9,323
L
Izanami
MULA 4
Izanami
4,874
3,049
261
1,570
10,534
3,523
0
1,910
8,624
0
11,504
W
Fenrir
7,004
520
1,935
941
9,606
5,220
1,087
5,311
4,295
0
10,320
L
7,071
553
586
860
7,953
2,314
0
1,808
6,145
19,388
0
L
Tiamat
3,267
417
822
1,443
9,470
4,576
0
3,041
6,429
7,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,801
Gold Earned
39,680
102
Minions Killed
107
0
Camps Cleared
0
1,035,454
Distance Traveled
842,271
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,735
1,074
38
4
0
187,404
0
W
Nu Wa
9,109
911
21
2
0
214,386
0
L
Yu Huang
7,414
741
19
2
0
189,606
0
W
Vamana
10,863
1,086
25
3
0
220,774
4
L
Anubis
9,078
908
37
4
0
160,675
0
W
Mulan
8,860
886
7
1
0
201,374
0
L
Izanami
7,350
735
12
1
0
175,719
0
W
Fenrir
9,234
923
11
1
0
211,516
1
L
Janus
8,340
834
31
3
0
157,585
0
L
Tiamat
7,498
750
8
1
0
158,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role