Player Matchup

Tiamat
Tiamat
Kakapo918dancer
Tiamat
Level 62
God Stats
2W - 6L
1,405 SR
Queue Stats
378W - 400L
1,278 Elo+
Party 2
Mulan
Mulan
fatwhiteegirl
Mulan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 26L
1,119 Elo+
Party 1
Cabrakan
Cabrakan
hikap-man
Cabrakan
Level 29
God Stats
1W - 3L
1,305 SR
Queue Stats
50W - 67L
1,231 Elo+
Party 2
Ymir
Ymir
lRs lDreicof
Ymir
Level 88
God Stats
1W - 4L
1,232 SR
Queue Stats
5W - 13L
1,289 Elo+
Solo
Jing Wei
Jing Wei
pickachub420
Jing Wei
Level 36
God Stats
0W - 2L
1,305 SR
Queue Stats
44W - 89L
1,004 Elo+
Party 1
Team Averages
Level 49
1,349 SR
1,184 Elo+

VS

Team Averages
Level 84
1,558 SR
1,351 Elo+
Chaac
Chaac
McTiT22
Chaac
Level 66
God Stats
5W - 2L
1,818 SR
Queue Stats
162W - 169L
1,379 Elo+
Solo
Athena
Athena
SWAT1222
Athena
Level 65
God Stats
6W - 3L
1,500 SR
Queue Stats
192W - 192L
1,357 Elo+
Solo
Yu Huang
Yu Huang
TOXICxPANDA1790
Yu Huang
Level 97
God Stats
1W - 1L
1,397 SR
Queue Stats
98W - 95L
1,379 Elo+
Solo
Arachne
Arachne
Vasek14
Arachne
Level 76
God Stats
24W - 18L
1,573 SR
Queue Stats
478W - 514L
1,316 Elo+
Solo
Artemis
Artemis
catalystin
Artemis
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 1
9,727
405
10,291
14,460
8,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 8 / 0
10,465
436
9,169
26,335
11,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
hikap-man
Cabrakan
16
4 / 9 / 0
10,332
431
15,212
27,000
18,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 10 / 3
8,378
349
9,275
21,142
19,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
pickachub420
Jing Wei
14
0 / 3 / 2
8,855
369
6,129
14,615
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
McTiT22
Chaac
18
3 / 1 / 16
12,299
512
17,133
24,054
32,744
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
SWAT1222
Athena
18
3 / 1 / 14
11,671
486
7,184
12,997
12,496
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
20
12 / 1 / 6
13,403
558
15,619
12,683
5,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Arachne
Vasek14
Arachne
20
16 / 1 / 11
14,188
591
21,218
21,103
11,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
catalystin
Artemis
16
1 / 6 / 13
10,664
444
18,128
14,560
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
95
9
Kills
35
35
Deaths
10
6
Assists
60
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Chaac
McTiT22
Chaac
3
1
16
11
W
Athena
SWAT1222
Athena
3
1
14
10
W
Yu Huang
12
1
6
15
W
Arachne
Vasek14
Arachne
16
1
11
21.5
W
Artemis
catalystin
Artemis
1
6
13
1.25
L
4
8
0
0.5
L
Cabrakan
hikap-man
Cabrakan
4
9
0
0.44
L
1
10
3
0.25
L
Jing Wei
pickachub420
Jing Wei
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,076
Damage
79,282
103,552
Taken
85,397
62,043
Mitigated
69,024
25,039
Healing
33,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,291
713
47
2,617
14,460
8,453
562
1,842
12,574
62,123
0
W
Chaac
McTiT22
Chaac
17,133
3,352
0
10,443
24,054
32,744
596
10,054
14,000
0
69,666
W
Athena
SWAT1222
Athena
7,184
2,771
0
1,579
12,997
12,496
1,223
4,856
8,141
43,502
0
W
Yu Huang
15,619
1,716
368
6,296
12,683
5,852
1,595
5,352
7,331
82,097
0
W
Arachne
Vasek14
Arachne
21,218
16,048
0
9,932
21,103
11,446
3,570
8,494
12,609
0
113,182
W
Artemis
catalystin
Artemis
18,128
7,521
1,113
3,548
14,560
6,486
698
6,022
8,538
0
71,214
L
9,169
2,355
0
7,456
26,335
11,284
1,254
6,569
19,470
0
71,916
L
Cabrakan
hikap-man
Cabrakan
15,212
1,208
74
9,101
27,000
18,827
0
4,586
22,243
83,689
0
L
9,275
1,512
236
330
21,142
19,485
0
6,249
14,653
29,171
0
L
Jing Wei
pickachub420
Jing Wei
6,129
4,509
0
5,178
14,615
3,994
618
2,696
11,809
0
47,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,757
Gold Earned
62,225
474
Minions Killed
552
0
Camps Cleared
0
1,964,192
Distance Traveled
2,319,719
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,727
405
110
5
0
407,595
7
W
Chaac
12,299
512
110
5
0
488,079
0
W
Athena
11,671
486
71
3
0
461,952
5
W
Yu Huang
13,403
558
137
6
0
440,765
5
W
Arachne
14,188
591
151
6
0
543,302
4
W
Artemis
10,664
444
83
3
0
385,621
8
L
Mulan
10,465
436
109
5
0
422,594
2
L
Cabrakan
10,332
431
133
6
0
347,227
0
L
Ymir
8,378
349
33
1
0
344,679
7
L
Jing Wei
8,855
369
89
4
0
442,097
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role