Player Matchup

Jing Wei
Jing Wei
Platinum V
CordialTundra
Jing Wei
Platinum V
Level 154
God Stats
27W - 31L
1,515 SR
Queue Stats
597W - 584L
1,699 MMR
Solo
Bakasura
Bakasura
Platinum I
Greyrаt
Bakasura
Platinum I
Level 144
God Stats
0W - 1L
1,239 SR
Queue Stats
135W - 133L
1,673 MMR
Solo
Tyr
Tyr
Platinum V
NeedTwo
Tyr
Platinum V
Level 121
God Stats
7W - 9L
1,602 SR
Queue Stats
414W - 417L
1,654 MMR
Solo
Ganesha
Ganesha
Platinum V
TKoTD
Ganesha
Platinum V
Level 160
God Stats
22W - 7L
1,746 SR
Queue Stats
334W - 350L
1,687 MMR
Solo
Thoth
Thoth
Gold III
Zypical
Thoth
Gold III
Level 64
God Stats
0W - 3L
1,320 SR
Queue Stats
36W - 28L
1,681 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,485 SR
1,679 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,583 SR
1,646 MMR
Athena
Athena
Platinum V
 
Athena
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold I
BrklynsFinest
Da Ji
Gold I
Level 123
God Stats
20W - 28L
1,534 SR
Queue Stats
347W - 336L
1,639 MMR
Solo
Chernobog
Chernobog
Gold I
DrakeStuh
Chernobog
Gold I
Level 81
God Stats
1W - 0L
1,737 SR
Queue Stats
44W - 41L
1,725 MMR
Party 1
Sol
Sol
Gold V
Hunfart
Sol
Gold V
Level 104
God Stats
1W - 0L
1,309 SR
Queue Stats
29W - 13L
1,638 MMR
Solo
Amaterasu
Amaterasu
Platinum V
Novacaane
Amaterasu
Platinum V
Level 93
God Stats
4W - 1L
1,835 SR
Queue Stats
32W - 27L
1,725 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CordialTundra
Jing Wei
13
1 / 7 / 3
8,035
502
7,799
12,962
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Greyrаt
Bakasura
15
5 / 5 / 2
8,700
544
6,513
11,627
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tyr
13
1 / 4 / 1
7,990
499
4,732
12,348
7,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ganesha
TKoTD
Ganesha
11
0 / 5 / 8
7,396
462
5,052
15,386
16,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Zypical
Thoth
13
1 / 5 / 0
8,066
504
4,686
8,484
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ZeusCliodhnaBastet

VS

Bans
GebAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 5 / 11
8,923
558
4,452
18,746
21,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
8 / 1 / 8
10,172
636
14,008
10,541
4,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
DrakeStuh
Chernobog
16
6 / 2 / 8
10,112
632
8,319
11,397
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
16
6 / 1 / 6
10,549
659
11,555
10,113
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Novacaane
Amaterasu
17
5 / 0 / 0
10,698
669
9,063
13,023
12,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
8
Kills
26
26
Deaths
9
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
5
11
1.3
W
8
1
8
12
L
Jing Wei
CordialTundra
Jing Wei
1
7
3
0.36
W
Chernobog
DrakeStuh
Chernobog
6
2
8
5
L
Bakasura
Greyrаt
Bakasura
5
5
2
1.2
W
Sol
6
1
6
9
L
Tyr
1
4
1
0.38
W
Amaterasu
Novacaane
Amaterasu
5
0
0
5
L
Ganesha
TKoTD
Ganesha
0
5
8
0.8
L
Thoth
Zypical
Thoth
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,782
Damage
47,397
60,807
Taken
63,820
34,394
Mitigated
45,642
11,556
Healing
17,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,452
965
0
1,134
18,746
21,340
348
2,424
15,646
21,248
5,942
W
14,008
4,392
0
250
10,541
4,273
624
1,473
8,880
0
60,813
L
Jing Wei
CordialTundra
Jing Wei
7,799
5,783
0
2,828
12,962
3,939
0
7,526
5,436
0
52,807
W
Chernobog
DrakeStuh
Chernobog
8,319
4,163
0
4,951
11,397
3,913
1,362
4,113
6,964
0
65,349
L
Bakasura
Greyrаt
Bakasura
6,513
4,479
0
1,908
11,627
4,267
0
2,424
9,203
0
49,708
W
Sol
11,555
6,732
0
5,293
10,113
3,202
3,487
1,193
8,823
76,676
0
L
Tyr
4,732
813
0
2,835
12,348
7,822
0
925
11,423
0
47,508
W
Amaterasu
Novacaane
Amaterasu
9,063
3,405
0
5,907
13,023
12,914
1,187
535
12,235
0
73,210
L
Ganesha
TKoTD
Ganesha
5,052
368
0
2,335
15,386
16,234
0
4,317
11,069
20,061
0
L
Thoth
Zypical
Thoth
4,686
139
0
1,650
8,484
2,132
0
155
8,329
54,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,187
Gold Earned
50,454
481
Minions Killed
502
0
Camps Cleared
0
1,587,677
Distance Traveled
1,649,675
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,923
558
45
3
0
317,347
5
W
Da Ji
10,172
636
91
6
0
337,966
6
L
Jing Wei
8,035
502
128
8
0
270,781
8
W
Chernobog
10,112
632
110
7
0
303,038
4
L
Bakasura
8,700
544
109
7
0
371,280
0
W
Sol
10,549
659
124
8
0
312,223
2
L
Tyr
7,990
499
114
7
0
347,919
3
W
Amaterasu
10,698
669
132
8
0
379,101
2
L
Ganesha
7,396
462
3
0
0
303,948
4
L
Thoth
8,066
504
127
8
0
293,749
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role