Player Matchup

Artemis
Artemis
Insomnawolf
Artemis
Level 87
God Stats
0W - 3L
1,198 SR
Queue Stats
35W - 80L
1,298 Elo+
Party 3
Merlin
Merlin
J25Mondragon21
Merlin
Level 46
God Stats
9W - 16L
1,446 SR
Queue Stats
10W - 21L
1,359 Elo+
Party 3
Tyr
Tyr
JRF_02
Tyr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,447 Elo+
Party 3
Atlas
Atlas
Limbweaver
Atlas
Level 159
God Stats
24W - 25L
1,499 SR
Queue Stats
256W - 288L
1,401 Elo+
Solo
Fenrir
Fenrir
LoMartin22
Fenrir
Level 127
God Stats
10W - 12L
1,579 SR
Queue Stats
124W - 172L
1,357 Elo+
Party 3
Team Averages
Level 88
1,445 SR
1,372 Elo+

VS

Team Averages
Level 99
1,608 SR
1,475 Elo+
Chronos
Chronos
 
Chronos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Alezaris
Ah Muzen Cab
Level 100
God Stats
18W - 11L
1,616 SR
Queue Stats
63W - 50L
1,434 Elo+
Party 1
Bellona
Bellona
IVdoorxwhorz
Bellona
Level 45
God Stats
13W - 19L
1,400 SR
Queue Stats
87W - 97L
1,421 Elo+
Party 2
Arachne
Arachne
Professer GENKl
Arachne
Level 103
God Stats
7W - 6L
1,682 SR
Queue Stats
66W - 55L
1,454 Elo+
Party 1
Sol
Sol
WombatSlap
Sol
Level 156
God Stats
1W - 0L
1,840 SR
Queue Stats
92W - 69L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Insomnawolf
Artemis
11
4 / 3 / 1
7,294
521
6,148
9,426
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 6 / 1
6,535
467
3,515
7,175
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
JRF_02
Tyr
12
2 / 4 / 1
7,487
535
6,237
13,130
6,754
Atlas
9
1 / 4 / 2
6,391
457
2,849
11,370
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
LoMartin22
Fenrir
11
1 / 5 / 1
6,555
468
6,559
11,998
4,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
8 / 0 / 3
10,130
724
8,938
8,203
3,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Alezaris
Ah Muzen Cab
12
3 / 3 / 4
7,498
536
5,443
8,760
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
IVdoorxwhorz
Bellona
11
0 / 3 / 2
6,847
489
3,773
9,962
8,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 0 / 2
9,495
678
5,787
10,116
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 2 / 2
8,898
636
6,112
8,842
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
21
22
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
8
0
3
9.5
W
Ah Muzen Cab
Alezaris
Ah Muzen Cab
3
3
4
1.67
W
Bellona
IVdoorxwhorz
Bellona
0
3
2
0.33
L
Artemis
Insomnawolf
Artemis
4
3
1
1.5
L
0
6
1
0.08
L
Tyr
JRF_02
Tyr
2
4
1
0.63
L
Atlas
1
4
2
0.5
L
Fenrir
LoMartin22
Fenrir
1
5
1
0.3
W
7
0
2
8
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,308
Damage
30,053
53,099
Taken
45,883
20,700
Mitigated
21,058
10,838
Healing
21,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,938
4,829
0
4,954
8,203
3,111
244
2,068
6,135
74,115
0
W
Ah Muzen Cab
Alezaris
Ah Muzen Cab
5,443
1,724
0
1,911
8,760
2,591
246
1,607
7,153
0
33,480
W
Bellona
IVdoorxwhorz
Bellona
3,773
1,543
0
3,205
9,962
8,298
0
0
9,962
0
26,289
L
Artemis
Insomnawolf
Artemis
6,148
2,497
0
2,941
9,426
2,580
0
4,454
4,972
0
35,336
L
3,515
0
0
216
7,175
1,939
133
3,518
3,657
35,466
0
L
Tyr
JRF_02
Tyr
6,237
1,279
0
2,254
13,130
6,754
51
0
13,130
0
39,952
L
Atlas
2,849
885
347
1,594
11,370
5,338
0
3,565
7,805
17,177
0
L
Fenrir
LoMartin22
Fenrir
6,559
1,848
0
3,486
11,998
4,089
792
3,513
8,485
0
36,513
W
5,787
3,417
0
6,421
10,116
4,715
666
1,561
8,555
0
62,398
W
6,112
2,772
0
4,530
8,842
2,343
846
1,128
7,714
63,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,262
Gold Earned
42,868
327
Minions Killed
467
0
Camps Cleared
0
1,318,950
Distance Traveled
1,481,052
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,130
724
124
9
0
302,406
1
W
Ah Muzen Cab
7,498
536
52
4
0
286,470
1
W
Bellona
6,847
489
49
4
0
238,227
0
L
Artemis
7,294
521
76
5
0
241,493
4
L
Merlin
6,535
467
68
5
0
234,057
4
L
Tyr
7,487
535
75
5
0
292,508
3
L
Atlas
6,391
457
31
2
0
286,329
4
L
Fenrir
6,555
468
77
6
0
264,563
5
W
Arachne
9,495
678
129
9
0
358,482
1
W
Sol
8,898
636
113
8
0
295,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role