Player Matchup

Apollo
Apollo
A1 iid Monster
Apollo
Level 109
God Stats
20W - 43L
1,226 SR
Queue Stats
277W - 437L
1,185 Elo+
Solo
Bacchus
Bacchus
AJAMPlified
Bacchus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,650 Elo+
Party 2
Ra
Ra
ShadyClockwork
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 78
1,409 SR
1,445 Elo+

VS

Team Averages
Level 86
1,910 SR
1,824 Elo+
Kukulkan
Kukulkan
Fredw_4
Kukulkan
Level 125
God Stats
3W - 0L
1,672 SR
Queue Stats
191W - 55L
1,832 Elo+
Party 1
Scylla
Scylla
WiIImen
Scylla
Level 29
God Stats
31W - 4L
1,985 SR
Queue Stats
121W - 22L
1,822 Elo+
Party 1
Bellona
Bellona
blankovaltime101
Bellona
Level 104
God Stats
11W - 0L
2,073 SR
Queue Stats
157W - 40L
1,819 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,279
571
2,474
10,171
3,535
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
AJAMPlified
Bacchus
9
0 / 5 / 0
6,669
606
6,158
11,436
11,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 7 / 0
6,227
566
2,418
8,163
3,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fredw_4
Kukulkan
14
6 / 0 / 10
8,901
809
9,093
3,548
1,363
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
WiIImen
Scylla
14
7 / 0 / 9
8,836
803
8,357
5,086
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
4 / 0 / 11
8,164
742
7,512
9,587
9,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
47
0
Kills
17
17
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Bacchus
AJAMPlified
Bacchus
0
5
0
0
W
Kukulkan
Fredw_4
Kukulkan
6
0
10
11
L
0
7
0
0
W
Scylla
WiIImen
Scylla
7
0
9
11.5
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,050
Damage
24,962
29,770
Taken
18,221
18,631
Mitigated
12,465
5,929
Healing
2,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,474
1,708
0
2,336
10,171
3,535
0
6,314
3,585
0
16,800
L
Bacchus
AJAMPlified
Bacchus
6,158
614
0
1,425
11,436
11,459
0
6,217
5,067
12,286
0
W
Kukulkan
Fredw_4
Kukulkan
9,093
834
0
470
3,548
1,363
1,488
2,254
1,294
48,067
0
L
2,418
0
1,416
752
8,163
3,637
0
4,490
3,512
18,264
0
W
Scylla
WiIImen
Scylla
8,357
886
0
1,104
5,086
1,762
546
2,243
2,843
24,985
0
W
7,512
2,869
0
621
9,587
9,340
618
4,555
5,032
0
15,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,175
Gold Earned
25,901
89
Minions Killed
142
0
Camps Cleared
9
546,328
Distance Traveled
645,872
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,279
571
53
5
0
170,873
2
L
Bacchus
6,669
606
12
1
0
208,958
4
W
Kukulkan
8,901
809
82
7
5
205,918
0
L
Ra
6,227
566
24
2
0
166,497
0
W
Scylla
8,836
803
47
4
2
214,300
2
W
Bellona
8,164
742
13
1
2
225,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role