Player Matchup

Horus
Horus
Caderader
Horus
Level 106
God Stats
1W - 1L
1,282 SR
Queue Stats
248W - 226L
1,666 Elo+
Solo
Kukulkan
Kukulkan
CorruptedArceus
Kukulkan
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,776 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ImHoudini
Ah Muzen Cab
Level 160
God Stats
26W - 4L
2,004 SR
Queue Stats
2,360W - 1,629L
1,596 Elo+
Solo
Ymir
Ymir
SuperStupedlif
Ymir
Level 140
God Stats
7W - 11L
1,583 SR
Queue Stats
599W - 604L
1,556 Elo+
Solo
Anubis
Anubis
carlosf1995
Anubis
Level 125
God Stats
3W - 3L
1,643 SR
Queue Stats
303W - 319L
1,509 Elo+
Solo
Team Averages
Level 136
1,602 SR
1,621 Elo+

VS

Team Averages
Level 124
1,527 SR
1,558 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EDez23
Cthulhu
Level 62
God Stats
3W - 3L
1,519 SR
Queue Stats
451W - 388L
1,586 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Godception
Morgan Le Fay
Level 129
God Stats
10W - 2L
1,516 SR
Queue Stats
353W - 339L
1,597 Elo+
Solo
Ullr
Ullr
RisingFenix99
Ullr
Level 123
God Stats
0W - 4L
1,210 SR
Queue Stats
129W - 142L
1,575 Elo+
Solo
Khepri
Khepri
YAYIIR
Khepri
Level 159
God Stats
0W - 1L
1,887 SR
Queue Stats
114W - 114L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Caderader
Horus
18
5 / 3 / 16
11,374
758
8,455
21,501
21,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
20
5 / 3 / 19
12,439
829
30,729
13,702
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
ImHoudini
Ah Muzen Cab
20
10 / 1 / 15
13,170
878
23,700
11,561
9,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 4 / 19
10,455
697
8,406
18,193
22,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
16
6 / 5 / 6
10,812
721
13,170
16,409
8,226
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
0 / 6 / 11
10,082
672
5,895
23,291
28,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
EDez23
Cthulhu
17
0 / 6 / 11
9,972
665
16,126
23,867
30,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Godception
Morgan Le Fay
19
6 / 5 / 9
11,342
756
19,568
11,526
5,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 3 / 6
11,323
755
14,333
17,111
8,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
YAYIIR
Khepri
15
1 / 6 / 11
10,142
676
5,083
20,592
21,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
64
26
Kills
16
16
Deaths
26
75
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
11
0.92
W
Horus
Caderader
Horus
5
3
16
4.33
W
Kukulkan
5
3
19
4.83
L
Cthulhu
EDez23
Cthulhu
0
6
11
0.92
L
Morgan Le Fay
Godception
Morgan Le Fay
6
5
9
2.1
W
Ah Muzen Cab
ImHoudini
Ah Muzen Cab
10
1
15
17.5
L
9
3
6
4
W
0
4
19
2.38
L
Khepri
YAYIIR
Khepri
1
6
11
1.08
W
Anubis
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,460
Damage
61,005
81,366
Taken
96,387
67,394
Mitigated
95,328
41,161
Healing
30,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,895
351
9,711
6,751
23,291
28,624
260
10,505
12,254
8,976
0
W
Horus
Caderader
Horus
8,455
4,051
8,417
10,427
21,501
21,128
995
7,833
13,298
0
10,507
W
Kukulkan
30,729
2,174
1,498
3,459
13,702
6,085
2,022
9,809
3,717
64,649
0
L
Cthulhu
EDez23
Cthulhu
16,126
705
2,688
2,486
23,867
30,993
162
11,473
12,120
32,522
0
L
Morgan Le Fay
Godception
Morgan Le Fay
19,568
2,373
1,834
451
11,526
5,892
1,310
5,796
5,607
37,899
0
W
Ah Muzen Cab
ImHoudini
Ah Muzen Cab
23,700
8,303
102
5,538
11,561
9,550
1,598
5,433
6,090
0
68,933
L
14,333
3,793
1,073
3,800
17,111
8,481
2,540
9,849
7,046
0
32,751
W
8,406
2,149
2,899
2,620
18,193
22,405
326
11,143
6,794
12,286
0
L
Khepri
YAYIIR
Khepri
5,083
267
849
1,078
20,592
21,338
250
13,790
6,180
10,752
0
W
Anubis
13,170
270
1,319
4,882
16,409
8,226
1,077
11,359
4,795
25,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,250
Gold Earned
52,861
196
Minions Killed
176
0
Camps Cleared
0
1,430,034
Distance Traveled
1,311,775
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,082
672
15
1
0
245,451
4
W
Horus
11,374
758
4
0
0
298,651
0
W
Kukulkan
12,439
829
76
5
0
290,936
3
L
Cthulhu
9,972
665
51
3
0
273,618
0
L
Morgan Le Fay
11,342
756
54
4
0
277,123
0
W
Ah Muzen Cab
13,170
878
86
6
0
323,841
0
L
Ullr
11,323
755
45
3
0
281,083
3
W
Ymir
10,455
697
10
1
0
258,074
2
L
Khepri
10,142
676
11
1
0
234,500
3
W
Anubis
10,812
721
20
1
0
258,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role