Player Matchup

Susano
Susano
DoUbTfUL HAWKs
Susano
Level 127
God Stats
1W - 0L
1,699 SR
Queue Stats
19W - 14L
1,429 Elo+
Party 1
Artemis
Artemis
LazyKitten98970
Artemis
Level 127
God Stats
1W - 1L
1,849 SR
Queue Stats
18W - 12L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
O_Yamz_O
Ah Puch
Level 87
God Stats
3W - 1L
1,872 SR
Queue Stats
18W - 17L
1,429 Elo+
Party 1
Sol
Sol
SelectedSpace22
Sol
Level 4
God Stats
3W - 1L
1,810 SR
Queue Stats
3W - 5L
1,514 Elo+
Solo
Cthulhu
Cthulhu
shoremen6
Cthulhu
Level 65
God Stats
1W - 3L
1,564 SR
Queue Stats
7W - 11L
1,429 Elo+
Party 1
Team Averages
Level 82
1,759 SR
1,446 Elo+

VS

Team Averages
Level 33
1,595 SR
1,488 Elo+
Atlas
Atlas
HotWyre
Atlas
Level 13
God Stats
1W - 1L
1,752 SR
Queue Stats
3W - 5L
1,472 Elo+
Solo
Ares
Ares
JohnDie
Ares
Level 41
God Stats
7W - 7L
1,673 SR
Queue Stats
162W - 147L
1,511 Elo+
Party 2
Raijin
Raijin
Rhysus
Raijin
Level 29
God Stats
0W - 1L
1,716 SR
Queue Stats
86W - 101L
1,487 Elo+
Party 2
Hel
Hel
Torrezz
Hel
Level 18
God Stats
1W - 2L
1,384 SR
Queue Stats
33W - 38L
1,481 Elo+
Party 2
Neith
Neith
Xromos
Neith
Level 62
God Stats
6W - 9L
1,449 SR
Queue Stats
227W - 236L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 6
8,749
875
10,792
8,311
3,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 1 / 9
8,778
878
7,359
5,986
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
O_Yamz_O
Ah Puch
14
3 / 1 / 7
7,875
788
11,302
7,055
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
6 / 0 / 9
8,387
839
9,847
3,952
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
shoremen6
Cthulhu
13
2 / 1 / 8
7,301
730
2,870
5,697
4,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HotWyre
Atlas
11
0 / 4 / 1
6,337
634
2,215
10,803
5,151
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ares
JohnDie
Ares
13
2 / 5 / 1
7,794
779
6,161
14,442
10,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
Rhysus
Raijin
12
0 / 6 / 1
6,393
639
2,786
9,308
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
12
0 / 5 / 3
6,601
660
3,869
7,547
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Xromos
Neith
13
2 / 3 / 0
7,255
726
6,254
7,678
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
23
Kills
4
4
Deaths
23
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
L
Atlas
HotWyre
Atlas
0
4
1
0.13
L
Ares
JohnDie
Ares
2
5
1
0.5
W
3
1
9
7.5
W
Ah Puch
O_Yamz_O
Ah Puch
3
1
7
6.5
L
Raijin
Rhysus
Raijin
0
6
1
0.08
W
6
0
9
10.5
L
Hel
0
5
3
0.3
L
Neith
Xromos
Neith
2
3
0
0.67
W
Cthulhu
shoremen6
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,170
Damage
21,285
31,001
Taken
49,778
13,952
Mitigated
23,397
9,755
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,792
3,523
0
2,690
8,311
3,040
271
3,824
4,363
0
29,497
L
Atlas
HotWyre
Atlas
2,215
732
0
742
10,803
5,151
0
6,634
4,140
9,442
0
L
Ares
JohnDie
Ares
6,161
408
221
2,643
14,442
10,251
0
6,710
7,501
10,541
0
W
7,359
4,155
0
2,110
5,986
2,536
120
2,597
3,289
0
39,067
W
Ah Puch
O_Yamz_O
Ah Puch
11,302
47
0
2,640
7,055
2,393
825
3,071
3,866
30,178
0
L
Raijin
Rhysus
Raijin
2,786
338
0
942
9,308
2,917
0
2,301
7,007
12,682
0
W
9,847
2,703
0
1,650
3,952
1,316
1,692
1,671
2,281
26,823
0
L
Hel
3,869
399
653
937
7,547
2,712
0
4,430
3,088
11,377
0
L
Neith
Xromos
Neith
6,254
2,447
0
1,883
7,678
2,366
0
3,624
4,023
0
26,198
W
Cthulhu
shoremen6
Cthulhu
2,870
103
0
665
5,697
4,667
410
3,346
2,171
10,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,090
Gold Earned
34,380
225
Minions Killed
122
0
Camps Cleared
0
1,046,542
Distance Traveled
877,371
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,749
875
41
4
0
237,646
3
L
Atlas
6,337
634
16
2
0
165,609
0
L
Ares
7,794
779
5
1
0
188,259
0
W
Artemis
8,778
878
77
8
0
204,029
0
W
Ah Puch
7,875
788
53
5
0
207,666
3
L
Raijin
6,393
639
30
3
0
163,802
0
W
Sol
8,387
839
40
4
0
211,114
1
L
Hel
6,601
660
22
2
0
178,198
0
L
Neith
7,255
726
49
5
0
181,503
2
W
Cthulhu
7,301
730
14
1
0
186,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role