Player Matchup

Danzaburou
Danzaburou
Gold I
DrxKILLxJOY
Danzaburou
Gold I
Level 117
God Stats
3W - 0L
1,528 SR
Queue Stats
135W - 123L
1,470 MMR
Solo
Scylla
Scylla
Gold I
KingInferno7446
Scylla
Gold I
Level 154
God Stats
21W - 11L
1,766 SR
Queue Stats
86W - 77L
1,601 MMR
Party 1
Atlas
Atlas
Gold III
Sholito01
Atlas
Gold III
Level 147
God Stats
4W - 2L
1,657 SR
Queue Stats
68W - 68L
1,466 MMR
Solo
Ravana
Ravana
Gold II
SpankyTheTanky
Ravana
Gold II
Level 109
God Stats
5W - 8L
1,470 SR
Queue Stats
37W - 36L
1,515 MMR
Party 1
Hercules
Hercules
Gold II
StinkyFishHook
Hercules
Gold II
Level 154
God Stats
9W - 8L
1,688 SR
Queue Stats
257W - 265L
1,498 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,622 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,590 SR
1,507 MMR
Freya
Freya
Gold III
Briscke
Freya
Gold III
Level 85
God Stats
19W - 23L
1,501 SR
Queue Stats
61W - 65L
1,441 MMR
Solo
Serqet
Serqet
Gold III
DEVIL MAY CRY37
Serqet
Gold III
Level 159
God Stats
1W - 1L
1,382 SR
Queue Stats
110W - 120L
1,505 MMR
Solo
Charybdis
Charybdis
Gold II
GlacierAce
Charybdis
Gold II
Level 139
God Stats
8W - 13L
1,566 SR
Queue Stats
339W - 323L
1,472 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze V
JaY-RoDe-SwInG
Baron Samedi
Bronze V
Level 149
God Stats
1W - 1L
1,817 SR
Queue Stats
3W - 4L
1,547 MMR
Solo
Ares
Ares
Gold I
JustSalad_
Ares
Gold I
Level 126
God Stats
11W - 6L
1,683 SR
Queue Stats
264W - 267L
1,571 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrxKILLxJOY
Danzaburou
17
4 / 1 / 5
10,618
590
11,790
12,743
4,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 5
10,113
562
7,707
7,684
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Sholito01
Atlas
15
3 / 4 / 6
9,099
506
9,099
14,410
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
12 / 1 / 6
11,210
623
15,381
9,789
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
14
2 / 2 / 12
8,764
487
5,600
16,250
17,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetYmirShiva

VS

Bans
CliodhnaArachneXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Briscke
Freya
15
4 / 6 / 2
10,192
566
15,252
16,711
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 6 / 2
9,024
501
8,438
15,766
6,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
GlacierAce
Charybdis
15
3 / 5 / 2
9,550
531
8,519
13,594
5,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
JaY-RoDe-SwInG
Baron Samedi
10
0 / 7 / 0
6,707
373
1,652
7,517
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 6
8,244
458
9,676
17,162
15,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
26
Kills
10
10
Deaths
26
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Freya
Briscke
Freya
4
6
2
0.83
L
3
6
2
0.67
W
Danzaburou
DrxKILLxJOY
Danzaburou
4
1
5
6.5
L
Charybdis
GlacierAce
Charybdis
3
5
2
0.8
L
Baron Samedi
JaY-RoDe-SwInG
Baron Samedi
0
7
0
0
L
0
2
6
1.5
W
5
2
5
3.75
W
Atlas
Sholito01
Atlas
3
4
6
1.5
W
12
1
6
15
W
Hercules
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,577
Damage
43,537
60,876
Taken
70,750
38,082
Mitigated
35,993
17,483
Healing
20,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Briscke
Freya
15,252
5,293
0
7,369
16,711
6,076
0
5,972
10,739
60,637
0
L
8,438
1,907
0
3,496
15,766
6,698
0
3,330
12,436
0
45,088
W
Danzaburou
DrxKILLxJOY
Danzaburou
11,790
6,837
0
7,209
12,743
4,946
962
3,937
8,806
0
88,783
L
Charybdis
GlacierAce
Charybdis
8,519
3,332
0
3,455
13,594
5,078
0
1,063
12,531
0
68,239
L
Baron Samedi
JaY-RoDe-SwInG
Baron Samedi
1,652
81
79
1,354
7,517
3,141
0
2,942
4,575
20,792
0
L
9,676
394
1,794
3,092
17,162
15,000
0
3,167
13,995
26,031
0
W
7,707
549
0
683
7,684
2,145
276
1,938
4,769
62,718
0
W
Atlas
Sholito01
Atlas
9,099
2,602
0
3,044
14,410
9,280
1,218
6,841
7,359
40,362
2,293
W
15,381
5,582
0
1,187
9,789
4,192
0
5,624
3,638
0
79,632
W
Hercules
5,600
1,135
0
5,360
16,250
17,519
125
8,516
7,672
0
13,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,804
Gold Earned
43,717
493
Minions Killed
399
0
Camps Cleared
0
1,750,884
Distance Traveled
1,525,518
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,192
566
111
6
0
294,412
1
L
Serqet
9,024
501
71
4
0
361,482
4
W
Danzaburou
10,618
590
146
8
0
341,134
7
L
Charybdis
9,550
531
146
8
0
301,212
4
L
Baron Samedi
6,707
373
44
2
0
205,108
4
L
Ares
8,244
458
27
2
0
363,304
8
W
Scylla
10,113
562
132
7
0
326,366
4
W
Atlas
9,099
506
73
4
0
310,642
5
W
Ravana
11,210
623
125
7
0
403,902
3
W
Hercules
8,764
487
17
1
0
368,840
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role