Player Matchup

Atlas
Atlas
 
Atlas
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Qzarny
Sylvanus
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
149W - 96L
1,530 Elo+
Party 1
Jing Wei
Jing Wei
SkydownX
Jing Wei
Level 115
God Stats
19W - 4L
1,716 SR
Queue Stats
150W - 114L
1,507 Elo+
Party 1
Thor
Thor
TUIQUE
Thor
Level 148
God Stats
2W - 0L
1,328 SR
Queue Stats
91W - 67L
1,578 Elo+
Party 1
Sol
Sol
iDaaru
Sol
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
169W - 138L
1,475 Elo+
Party 1
Team Averages
Level 87
1,509 SR
1,518 Elo+

VS

Team Averages
Level 68
1,585 SR
1,468 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CAMILORD1
Nike
Level 108
God Stats
37W - 34L
1,500 SR
Queue Stats
552W - 626L
1,434 Elo+
Solo
Chiron
Chiron
FakaSchuller
Chiron
Level 33
God Stats
3W - 3L
1,731 SR
Queue Stats
15W - 30L
1,313 Elo+
Party 2
Atlas
Atlas
PlNI
Atlas
Level 29
God Stats
1W - 2L
1,491 SR
Queue Stats
24W - 24L
1,492 Elo+
Party 2
Mercury
Mercury
SilentVeil91724
Mercury
Level 46
God Stats
17W - 5L
1,705 SR
Queue Stats
250W - 176L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
5 / 0 / 7
6,789
522
6,378
11,160
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Qzarny
Sylvanus
11
3 / 2 / 11
7,294
561
8,679
9,319
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
SkydownX
Jing Wei
14
5 / 1 / 0
8,262
636
9,013
10,137
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
TUIQUE
Thor
11
4 / 1 / 7
7,060
543
7,841
9,314
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
iDaaru
Sol
13
4 / 1 / 4
7,720
594
5,816
7,387
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
1 / 5 / 2
5,998
461
7,333
6,068
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
12
1 / 2 / 1
6,641
511
6,307
9,507
3,893
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chiron
9
1 / 5 / 2
5,907
454
7,277
10,877
2,734
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
PlNI
Atlas
8
1 / 5 / 2
5,878
452
4,009
12,128
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 1
7,083
545
5,798
11,082
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
21
Kills
5
5
Deaths
21
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
0
7
8.5
L
Yu Huang
 
Yu Huang
1
5
2
0.4
L
Nike
1
2
1
0.75
L
Chiron
1
5
2
0.4
L
Atlas
PlNI
Atlas
1
5
2
0.4
W
Sylvanus
Qzarny
Sylvanus
3
2
11
4.25
L
1
4
1
0.38
W
Jing Wei
SkydownX
Jing Wei
5
1
0
5
W
Thor
TUIQUE
Thor
4
1
7
7.5
W
Sol
iDaaru
Sol
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,727
Damage
30,724
47,317
Taken
49,662
20,794
Mitigated
19,088
22,687
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,378
2,866
582
2,985
11,160
6,775
310
3,649
7,327
15,635
0
L
Yu Huang
 
Yu Huang
7,333
577
0
361
6,068
1,750
0
2,504
3,564
24,828
0
L
Nike
6,307
832
0
3,104
9,507
3,893
0
622
8,885
0
43,209
L
Chiron
7,277
2,665
337
2,074
10,877
2,734
0
6,889
3,970
0
24,225
L
Atlas
PlNI
Atlas
4,009
1,111
170
1,929
12,128
7,048
0
6,912
5,216
9,513
0
W
Sylvanus
Qzarny
Sylvanus
8,679
2,881
2,203
4,069
9,319
5,666
266
3,310
5,819
31,045
8,582
L
5,798
3,384
0
736
11,082
3,663
0
2,766
8,316
0
55,860
W
Jing Wei
SkydownX
Jing Wei
9,013
7,465
0
6,827
10,137
3,358
647
261
9,876
0
54,973
W
Thor
TUIQUE
Thor
7,841
1,812
0
2,195
9,314
3,284
0
2,088
7,088
0
30,122
W
Sol
iDaaru
Sol
5,816
3,877
0
3,826
7,387
1,711
1,706
1,472
5,865
47,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,125
Gold Earned
31,507
363
Minions Killed
294
0
Camps Cleared
0
1,208,840
Distance Traveled
1,224,123
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,789
522
8
1
0
247,769
2
L
Yu Huang
5,998
461
49
4
0
230,703
6
L
Nike
6,641
511
78
6
0
245,715
3
L
Chiron
5,907
454
36
3
0
236,286
2
L
Atlas
5,878
452
18
1
0
230,842
4
W
Sylvanus
7,294
561
67
5
0
232,665
0
L
Mercury
7,083
545
113
9
0
280,577
2
W
Jing Wei
8,262
636
123
9
0
234,251
3
W
Thor
7,060
543
55
4
0
266,740
1
W
Sol
7,720
594
110
8
0
227,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role