Player Matchup

Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum II
Do The Ephrum
Cu Chulainn
Platinum II
Level 159
God Stats
5W - 3L
1,604 SR
Queue Stats
138W - 134L
1,898 MMR
Solo
Zeus
Zeus
Platinum V
RainebowGhost
Zeus
Platinum V
Level 143
God Stats
1W - 0L
1,726 SR
Queue Stats
34W - 30L
1,873 MMR
Solo
Bacchus
Bacchus
Platinum II
Taskbot
Bacchus
Platinum II
Level 159
God Stats
8W - 5L
1,705 SR
Queue Stats
45W - 34L
1,964 MMR
Party 1
He Bo
He Bo
Platinum II
kingmoss22
He Bo
Platinum II
Level 136
God Stats
5W - 8L
1,479 SR
Queue Stats
602W - 578L
1,906 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,603 SR
1,828 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,543 SR
1,909 MMR
Kali
Kali
Platinum II
NotStigs
Kali
Platinum II
Level 121
God Stats
1W - 4L
1,581 SR
Queue Stats
63W - 54L
1,940 MMR
Solo
Chang'e
Chang'e
Platinum II
devilfam4
Chang'e
Platinum II
Level 144
God Stats
39W - 24L
1,673 SR
Queue Stats
552W - 551L
1,922 MMR
Solo
Fenrir
Fenrir
Platinum III
oGKirrby
Fenrir
Platinum III
Level 142
God Stats
4W - 6L
1,607 SR
Queue Stats
120W - 108L
1,894 MMR
Solo
Jing Wei
Jing Wei
Platinum II
pibo007
Jing Wei
Platinum II
Level 157
God Stats
0W - 3L
1,259 SR
Queue Stats
211W - 202L
1,923 MMR
Solo
Artio
Artio
Platinum II
xEXA1TEDx
Artio
Platinum II
Level 146
God Stats
9W - 7L
1,596 SR
Queue Stats
147W - 132L
1,866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
16 / 2 / 6
13,765
724
19,914
16,055
6,458
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Do The Ephrum
Cu Chulainn
19
3 / 1 / 5
12,303
648
12,165
17,772
10,522
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 5 / 7
10,957
577
9,994
9,680
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Taskbot
Bacchus
17
5 / 2 / 15
10,879
573
13,365
19,170
20,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
19
4 / 3 / 7
11,418
601
10,070
9,876
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasThoth

VS

Bans
CliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
5 / 5 / 1
9,921
522
8,247
17,740
8,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
devilfam4
Chang'e
16
3 / 5 / 3
10,459
550
9,796
14,663
4,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
oGKirrby
Fenrir
13
2 / 10 / 3
8,174
430
7,474
22,936
17,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
pibo007
Jing Wei
16
2 / 8 / 0
10,024
528
5,132
16,616
5,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
xEXA1TEDx
Artio
16
0 / 3 / 4
9,712
511
11,005
15,728
13,828
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
31
Kills
12
13
Deaths
31
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
16
2
6
9.5
W
Cu Chulainn
Do The Ephrum
Cu Chulainn
3
1
5
5.5
L
Kali
5
5
1
1.1
W
3
5
7
1.3
W
Bacchus
Taskbot
Bacchus
5
2
15
6.25
L
Chang'e
devilfam4
Chang'e
3
5
3
0.9
W
He Bo
4
3
7
2.5
L
Fenrir
oGKirrby
Fenrir
2
10
3
0.35
L
Jing Wei
pibo007
Jing Wei
2
8
0
0.25
L
Artio
xEXA1TEDx
Artio
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,508
Damage
41,654
72,553
Taken
87,683
44,704
Mitigated
50,331
26,932
Healing
25,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
19,914
13,584
0
11,436
16,055
6,458
3,376
2,033
13,935
0
125,021
W
Cu Chulainn
Do The Ephrum
Cu Chulainn
12,165
2,304
0
7,037
17,772
10,522
740
10,120
7,532
276
95,523
L
Kali
8,247
3,117
0
7,377
17,740
8,692
0
5,610
11,776
0
69,835
W
9,994
1,108
0
893
9,680
3,767
540
3,386
6,138
67,316
0
W
Bacchus
Taskbot
Bacchus
13,365
1,992
0
3,211
19,170
20,729
156
4,378
13,954
24,669
6,247
L
Chang'e
devilfam4
Chang'e
9,796
804
608
3,871
14,663
4,976
0
6,607
7,704
63,734
0
W
He Bo
10,070
861
0
4,355
9,876
3,228
468
2,177
7,570
78,853
0
L
Fenrir
oGKirrby
Fenrir
7,474
1,414
0
1,940
22,936
17,670
0
8,783
13,595
0
24,457
L
Jing Wei
pibo007
Jing Wei
5,132
4,083
0
4,059
16,616
5,165
1,556
4,779
11,493
0
73,980
L
Artio
xEXA1TEDx
Artio
11,005
1,500
378
6,953
15,728
13,828
0
4,112
11,402
63,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,322
Gold Earned
48,290
643
Minions Killed
552
0
Camps Cleared
0
1,980,876
Distance Traveled
1,808,915
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,765
724
172
9
0
381,650
8
W
Cu Chulainn
12,303
648
198
10
0
407,058
10
L
Kali
9,921
522
109
6
0
414,963
9
W
Zeus
10,957
577
122
6
0
349,758
6
W
Bacchus
10,879
573
38
2
0
431,744
4
L
Chang'e
10,459
550
139
7
0
349,434
7
W
He Bo
11,418
601
113
6
0
410,666
5
L
Fenrir
8,174
430
37
2
0
352,254
8
L
Jing Wei
10,024
528
132
7
0
328,088
1
L
Artio
9,712
511
135
7
0
364,176
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role