Player Matchup

Artio
Artio
 
Artio
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KillToSurvive44
Fenrir
Level 84
God Stats
3W - 4L
1,615 SR
Queue Stats
208W - 240L
1,401 Elo+
Solo
Athena
Athena
ThePunisher1479
Athena
Level 82
God Stats
113W - 96L
1,440 SR
Queue Stats
177W - 167L
1,368 Elo+
Solo
Nu Wa
Nu Wa
Wicked_Lavender
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 97L
1,327 Elo+
Party 1
Medusa
Medusa
courrtneey
Medusa
Level 79
God Stats
5W - 4L
1,359 SR
Queue Stats
301W - 306L
1,321 Elo+
Party 1
Team Averages
Level 87
1,483 SR
1,383 Elo+

VS

Team Averages
Level 52
1,620 SR
1,172 Elo+
Sobek
Sobek
Carnageisred
Sobek
Level 38
God Stats
3W - 3L
1,695 SR
Queue Stats
65W - 108L
1,203 Elo+
Party 2
Horus
Horus
KaoticWolf--X
Horus
Level 69
God Stats
24W - 18L
1,468 SR
Queue Stats
107W - 119L
1,276 Elo+
Party 2
Zeus
Zeus
Psg1233366
Zeus
Level 40
God Stats
4W - 3L
1,939 SR
Queue Stats
21W - 40L
1,227 Elo+
Solo
Cliodhna
Cliodhna
SasukeMugetsuJR
Cliodhna
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,197 Elo+
Party 2
Artemis
Artemis
TimHonkz
Artemis
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 54L
957 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 0 / 13
7,946
530
6,358
11,268
10,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
10 / 2 / 2
9,455
630
7,466
13,113
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 5 / 2
9,009
601
8,089
12,109
6,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 1 / 9
8,552
570
15,537
5,468
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
courrtneey
Medusa
10
5 / 2 / 5
7,288
486
6,194
4,569
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 2
5,982
399
2,268
13,708
6,209
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 4 / 0
9,137
609
9,192
14,643
9,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 8 / 1
7,116
474
3,254
9,295
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cliodhna
10
1 / 6 / 3
6,603
440
4,949
10,728
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
TimHonkz
Artemis
10
2 / 5 / 1
6,966
464
4,238
10,009
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
30
Kills
9
10
Deaths
31
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
0
13
9.5
L
0
8
2
0.13
L
5
4
0
1.25
W
10
2
2
5.5
L
1
8
1
0.19
L
Cliodhna
1
6
3
0.42
W
3
5
2
0.8
L
Artemis
TimHonkz
Artemis
2
5
1
0.5
W
9
1
9
13.5
W
Medusa
courrtneey
Medusa
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,644
Damage
23,901
46,527
Taken
58,383
26,813
Mitigated
22,329
14,175
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,358
455
778
3,154
11,268
10,168
0
1,743
9,447
20,736
0
L
2,268
525
0
592
13,708
6,209
0
7,583
6,125
9,966
0
L
9,192
4,432
117
4,852
14,643
9,236
384
7,025
7,401
0
57,873
W
7,466
3,645
0
6,460
13,113
7,132
0
1,282
11,771
0
53,397
L
3,254
249
0
668
9,295
2,196
306
4,378
4,917
28,946
0
L
Cliodhna
4,949
1,398
0
51
10,728
2,714
0
4,241
6,487
0
28,947
W
8,089
2,317
0
2,879
12,109
6,400
802
86
12,023
44,940
4,265
L
Artemis
TimHonkz
Artemis
4,238
1,662
0
2,552
10,009
1,974
792
5,783
4,226
0
22,108
W
15,537
5,231
0
0
5,468
1,786
994
1,201
4,141
43,872
0
W
Medusa
courrtneey
Medusa
6,194
3,046
0
904
4,569
1,327
0
908
3,623
0
20,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,250
Gold Earned
35,804
314
Minions Killed
276
0
Camps Cleared
0
1,471,079
Distance Traveled
1,307,361
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,946
530
29
2
0
329,991
1
L
Sobek
5,982
399
11
1
0
263,490
2
L
Horus
9,137
609
130
9
0
270,705
3
W
Fenrir
9,455
630
97
6
0
310,966
6
L
Zeus
7,116
474
59
4
0
242,404
4
L
Cliodhna
6,603
440
48
3
0
274,149
0
W
Athena
9,009
601
110
7
0
316,776
3
L
Artemis
6,966
464
28
2
0
256,613
5
W
Nu Wa
8,552
570
51
3
0
308,279
1
W
Medusa
7,288
486
27
2
0
205,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role