Player Matchup

Loki
Loki
ChickFilA4U5263
Loki
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 3
Danzaburou
Danzaburou
DrR3dn3ck
Danzaburou
Level 151
God Stats
4W - 11L
1,702 SR
Queue Stats
100W - 114L
1,451 Elo+
Party 3
Kukulkan
Kukulkan
Lady Warsong
Kukulkan
Level 149
God Stats
3W - 5L
1,791 SR
Queue Stats
61W - 78L
1,437 Elo+
Party 3
Horus
Horus
SidedOutcast808
Horus
Level 127
God Stats
2W - 6L
1,386 SR
Queue Stats
76W - 66L
1,600 Elo+
Party 3
Ymir
Ymir
Wolfheart201
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 3
Team Averages
Level 96
1,576 SR
1,418 Elo+

VS

Team Averages
Level 75
1,691 SR
1,515 Elo+
Zhong Kui
Zhong Kui
Bluesmurf321
Zhong Kui
Level 24
God Stats
2W - 2L
1,691 SR
Queue Stats
73W - 57L
1,537 Elo+
Party 1
Horus
Horus
ElectedMonkey5
Horus
Level 89
God Stats
4W - 2L
1,749 SR
Queue Stats
96W - 108L
1,504 Elo+
Party 2
Ymir
Ymir
ThatsThaOne
Ymir
Level 28
God Stats
25W - 24L
1,345 SR
Queue Stats
341W - 274L
1,534 Elo+
Solo
Heimdallr
Heimdallr
ZxuI
Heimdallr
Level 105
God Stats
4W - 1L
1,985 SR
Queue Stats
76W - 70L
1,489 Elo+
Party 1
Awilix
Awilix
mm25
Awilix
Level 128
God Stats
14W - 10L
1,683 SR
Queue Stats
107W - 103L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 2
7,267
661
6,262
11,721
4,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
DrR3dn3ck
Danzaburou
14
3 / 4 / 1
7,824
711
7,902
6,654
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Lady Warsong
Kukulkan
16
0 / 2 / 2
8,262
751
8,611
5,234
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 7 / 2
8,022
729
7,630
12,591
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 1
7,239
658
3,087
11,790
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bluesmurf321
Zhong Kui
17
4 / 0 / 7
9,188
835
8,224
9,961
7,619
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 1 / 13
8,345
759
7,562
11,069
11,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 1 / 16
9,119
829
8,222
10,056
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
ZxuI
Heimdallr
15
4 / 2 / 10
8,458
769
7,868
6,785
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
mm25
Awilix
17
10 / 1 / 10
9,218
838
9,458
6,002
3,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
80
5
Kills
24
24
Deaths
5
8
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bluesmurf321
Zhong Kui
4
0
7
7.5
L
1
8
2
0.25
L
Danzaburou
DrR3dn3ck
Danzaburou
3
4
1
0.88
W
2
1
13
8.5
L
Kukulkan
Lady Warsong
Kukulkan
0
2
2
0.5
L
1
7
2
0.29
W
4
1
16
12
L
0
3
1
0.17
W
Heimdallr
ZxuI
Heimdallr
4
2
10
4.5
W
Awilix
mm25
Awilix
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,492
Damage
41,334
47,990
Taken
43,873
25,305
Mitigated
34,237
9,003
Healing
15,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bluesmurf321
Zhong Kui
8,224
860
0
4,187
9,961
7,619
119
3,627
6,053
40,289
0
L
6,262
1,098
0
1,236
11,721
4,047
0
2,163
9,544
0
15,320
L
Danzaburou
DrR3dn3ck
Danzaburou
7,902
1,933
0
549
6,654
3,021
0
2,427
4,227
0
21,040
W
7,562
3,185
2,653
3,020
11,069
11,471
150
2,465
8,381
0
12,943
L
Kukulkan
Lady Warsong
Kukulkan
8,611
444
0
1,253
5,234
2,236
0
2,677
2,557
40,819
0
L
7,630
2,455
259
2,421
12,591
6,874
0
5,756
6,832
0
18,882
W
8,222
1,293
0
2,775
10,056
9,357
151
1,836
7,919
19,370
0
L
3,087
759
0
3,285
11,790
9,127
0
3,423
8,353
10,501
0
W
Heimdallr
ZxuI
Heimdallr
7,868
3,339
0
2,473
6,785
2,557
186
2,181
4,472
0
31,021
W
Awilix
mm25
Awilix
9,458
4,041
0
278
6,002
3,233
0
968
4,804
0
28,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,614
Gold Earned
44,328
184
Minions Killed
218
0
Camps Cleared
0
1,143,005
Distance Traveled
1,217,380
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,188
835
94
9
0
253,297
1
L
Loki
7,267
661
26
2
0
282,256
0
L
Danzaburou
7,824
711
25
2
0
207,832
1
W
Horus
8,345
759
11
1
0
259,519
1
L
Kukulkan
8,262
751
83
8
0
218,991
2
L
Horus
8,022
729
39
4
0
216,414
1
W
Ymir
9,119
829
35
3
0
237,294
3
L
Ymir
7,239
658
11
1
0
217,512
3
W
Heimdallr
8,458
769
43
4
0
208,915
5
W
Awilix
9,218
838
35
3
0
258,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role