Player Matchup

Bellona
Bellona
Ir0nL0tus94
Bellona
Level 44
God Stats
4W - 6L
1,439 SR
Queue Stats
35W - 45L
1,451 Elo+
Party 4
Artemis
Artemis
Wicked_Wayz21
Artemis
Level 129
God Stats
3W - 2L
1,553 SR
Queue Stats
163W - 162L
1,484 Elo+
Party 3
Ra
Ra
killerpain1234
Ra
Level 29
God Stats
4W - 9L
1,519 SR
Queue Stats
82W - 115L
1,240 Elo+
Party 3
Cliodhna
Cliodhna
nubird
Cliodhna
Level 37
God Stats
11W - 4L
1,674 SR
Queue Stats
26W - 36L
1,465 Elo+
Party 4
Ares
Ares
unknowngmr013
Ares
Level 89
God Stats
22W - 12L
1,648 SR
Queue Stats
181W - 169L
1,433 Elo+
Party 3
Team Averages
Level 66
1,567 SR
1,415 Elo+

VS

Team Averages
Level 52
1,451 SR
1,388 Elo+
Fenrir
Fenrir
Artrisst
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 106L
1,495 Elo+
Party 2
Apollo
Apollo
JimmyThaGiant
Apollo
Level 67
God Stats
11W - 3L
1,701 SR
Queue Stats
77W - 84L
1,475 Elo+
Party 2
Ymir
Ymir
ipico3
Ymir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,270 Elo+
Party 1
Hercules
Hercules
lalito2022
Hercules
Level 89
God Stats
4W - 8L
1,326 SR
Queue Stats
246W - 249L
1,404 Elo+
Solo
Hera
Hera
medrish24
Hera
Level 43
God Stats
13W - 16L
1,226 SR
Queue Stats
51W - 73L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ir0nL0tus94
Bellona
10
1 / 0 / 3
6,039
604
4,013
4,117
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
10
2 / 0 / 1
5,613
561
4,837
3,088
976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 0 / 0
5,708
571
1,219
1,930
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cliodhna
nubird
Cliodhna
11
5 / 0 / 1
6,570
657
4,923
6,180
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 2
5,649
565
3,749
6,412
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Artrisst
Fenrir
7
0 / 2 / 0
4,278
428
658
6,494
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
1 / 1 / 0
4,720
472
2,000
5,069
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
ipico3
Ymir
7
0 / 2 / 0
4,481
448
726
5,683
2,822
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
lalito2022
Hercules
7
0 / 3 / 1
4,352
435
2,665
6,535
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
9
0 / 2 / 0
5,114
511
669
3,621
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
10
Kills
1
1
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Artrisst
Fenrir
0
2
0
0
W
Bellona
Ir0nL0tus94
Bellona
1
0
3
2.5
L
1
1
0
1
W
Artemis
2
0
1
2.5
L
Ymir
ipico3
Ymir
0
2
0
0
W
1
0
0
1
L
Hercules
lalito2022
Hercules
0
3
1
0.17
L
Hera
0
2
0
0
W
Cliodhna
nubird
Cliodhna
5
0
1
5.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,741
Damage
6,718
21,727
Taken
27,402
9,792
Mitigated
10,640
7,148
Healing
7,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Artrisst
Fenrir
658
0
0
1,974
6,494
1,739
0
924
5,570
0
15,897
W
Bellona
Ir0nL0tus94
Bellona
4,013
1,608
0
1,466
4,117
2,577
577
726
3,345
0
23,790
L
2,000
1,118
0
1,789
5,069
1,198
0
899
4,170
0
21,555
W
Artemis
4,837
2,684
0
1,355
3,088
976
1,115
0
3,088
0
27,687
L
Ymir
ipico3
Ymir
726
492
0
156
5,683
2,822
0
0
5,683
9,389
0
W
1,219
83
193
887
1,930
593
0
449
1,481
30,678
0
L
Hercules
lalito2022
Hercules
2,665
899
0
2,426
6,535
3,876
0
2,011
4,524
0
13,846
L
Hera
669
0
0
1,208
3,621
1,005
318
785
2,836
30,056
0
W
Cliodhna
nubird
Cliodhna
4,923
723
0
839
6,180
1,855
0
220
5,960
0
37,137
W
3,749
233
141
2,267
6,412
3,791
351
0
6,169
14,011
3,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,579
Gold Earned
22,945
258
Minions Killed
185
0
Camps Cleared
0
960,330
Distance Traveled
838,204
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,278
428
31
3
0
195,726
2
W
Bellona
6,039
604
52
5
0
179,463
0
L
Apollo
4,720
472
48
5
0
168,907
2
W
Artemis
5,613
561
56
6
0
182,785
1
L
Ymir
4,481
448
19
2
0
157,114
2
W
Ra
5,708
571
58
6
0
189,050
0
L
Hercules
4,352
435
28
3
0
148,461
0
L
Hera
5,114
511
59
6
0
167,996
1
W
Cliodhna
6,570
657
62
6
0
209,495
4
W
Ares
5,649
565
30
3
0
199,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role