Player Matchup

Achilles
Achilles
Diamond V
 
Achilles
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
CitrusFluft
Sol
Platinum III
Level 56
God Stats
2W - 0L
1,773 SR
Queue Stats
42W - 31L
1,943 MMR
Solo
Loki
Loki
Diamond V
Cαnox
Loki
Diamond V
Level 66
God Stats
10W - 10L
1,541 SR
Queue Stats
48W - 38L
2,100 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum V
LPlussRatio
Ah Muzen Cab
Platinum V
Level 43
God Stats
44W - 18L
1,754 SR
Queue Stats
139W - 130L
1,989 MMR
Solo
Geb
Geb
Gold I
Rochfel
Geb
Gold I
Level 157
God Stats
7W - 3L
1,726 SR
Queue Stats
80W - 68L
1,737 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 96
1,659 SR
1,854 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,731 SR
1,947 MMR
Eset
Eset
Platinum I
ImPettyWap
Eset
Platinum I
Level 158
God Stats
2W - 2L
1,685 SR
Queue Stats
90W - 90L
1,963 MMR
Solo
Ares
Ares
Gold I
JingWeisThighs
Ares
Gold I
Level 152
God Stats
5W - 3L
1,813 SR
Queue Stats
33W - 27L
1,847 MMR
Solo
King Arthur
King Arthur
Platinum II
SussyImpostor
King Arthur
Platinum II
Level 75
God Stats
67W - 54L
1,665 SR
Queue Stats
159W - 140L
1,913 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Ventí
Jing Wei
Diamond V
Level 146
God Stats
19W - 17L
1,682 SR
Queue Stats
315W - 293L
2,013 MMR
Solo
Tiamat
Tiamat
Diamond IV
WavyStarChaser
Tiamat
Diamond IV
Level 68
God Stats
1W - 1L
1,811 SR
Queue Stats
181W - 169L
1,997 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 0 / 1
8,269
636
5,707
9,641
8,367
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 4
8,559
658
6,831
6,188
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
Cαnox
Loki
12
2 / 2 / 5
7,527
579
4,343
7,549
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
LPlussRatio
Ah Muzen Cab
15
5 / 0 / 0
8,498
654
5,082
4,344
1,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
11
0 / 0 / 8
7,438
572
2,927
7,475
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
ArtioShivaCliodhna

VS

Bans
PersephoneMorgan Le FayThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,453
496
1,988
5,100
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 4 / 1
5,400
415
1,638
8,177
3,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
SussyImpostor
King Arthur
13
1 / 3 / 0
7,190
553
4,902
9,247
6,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Ventí
Jing Wei
11
0 / 2 / 0
6,696
515
5,842
6,940
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 0 / 0
7,237
557
1,170
6,734
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
2
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
1
2.5
W
3
0
4
5
W
Loki
Cαnox
Loki
2
2
5
2.25
L
0
3
1
0.17
L
0
4
1
0.13
W
Ah Muzen Cab
LPlussRatio
Ah Muzen Cab
5
0
0
5
W
Geb
0
0
8
4
L
King Arthur
SussyImpostor
King Arthur
1
3
0
0.33
L
Jing Wei
Ventí
Jing Wei
0
2
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,890
Damage
15,540
35,197
Taken
36,198
19,220
Mitigated
16,580
15,293
Healing
10,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,707
1,821
0
3,538
9,641
8,367
22
146
9,495
0
49,451
W
6,831
3,945
0
3,647
6,188
1,735
1,458
940
5,248
60,367
0
W
Loki
Cαnox
Loki
4,343
1,301
0
3,887
7,549
2,237
214
2,040
5,509
0
42,707
L
1,988
267
0
414
5,100
1,178
0
507
4,593
40,237
0
L
1,638
0
0
1,211
8,177
3,878
0
3,811
4,366
8,101
0
W
Ah Muzen Cab
LPlussRatio
Ah Muzen Cab
5,082
1,101
0
1,478
4,344
1,581
0
1,072
3,272
0
69,794
W
Geb
2,927
498
0
2,743
7,475
5,300
0
598
6,877
12,967
4,146
L
King Arthur
SussyImpostor
King Arthur
4,902
611
0
1,830
9,247
6,773
0
359
8,888
0
42,749
L
Jing Wei
Ventí
Jing Wei
5,842
4,012
0
2,733
6,940
1,984
0
4,297
2,643
0
48,603
L
1,170
114
0
4,094
6,734
2,767
0
440
6,294
52,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,291
Gold Earned
32,976
448
Minions Killed
435
0
Camps Cleared
0
1,398,463
Distance Traveled
1,303,358
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,269
636
91
7
0
245,953
3
W
Sol
8,559
658
117
9
0
270,266
7
W
Loki
7,527
579
80
6
0
287,608
3
L
Eset
6,453
496
114
9
0
255,909
3
L
Ares
5,400
415
19
1
0
224,024
4
W
Ah Muzen Cab
8,498
654
143
11
0
299,923
6
W
Geb
7,438
572
17
1
0
294,713
4
L
King Arthur
7,190
553
95
7
0
266,876
3
L
Jing Wei
6,696
515
103
8
0
261,794
4
L
Tiamat
7,237
557
104
8
0
294,755
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role