Player Matchup

Danzaburou
Danzaburou
CyberxXxBeast20
Danzaburou
Level 15
God Stats
1W - 2L
1,371 SR
Queue Stats
2W - 5L
1,162 Elo+
Party 1
Bellona
Bellona
Drum Brakes1
Bellona
Level 71
God Stats
9W - 13L
1,463 SR
Queue Stats
49W - 60L
1,286 Elo+
Party 1
Aphrodite
Aphrodite
Handbrake1
Aphrodite
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,195 Elo+
Party 1
Fenrir
Fenrir
QuanIsKing00
Fenrir
Level 108
God Stats
17W - 25L
1,334 SR
Queue Stats
143W - 139L
1,382 Elo+
Solo
Anubis
Anubis
Zendrec
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,233 Elo+
Party 1
Team Averages
Level 52
1,434 SR
1,251 Elo+

VS

Team Averages
Level 56
1,518 SR
1,279 Elo+
Serqet
Serqet
Benjy1016DxD
Serqet
Level 109
God Stats
2W - 0L
1,742 SR
Queue Stats
14W - 10L
1,433 Elo+
Solo
Merlin
Merlin
CHA0SUndead
Merlin
Level 51
God Stats
31W - 22L
1,517 SR
Queue Stats
70W - 74L
1,364 Elo+
Solo
Sobek
Sobek
Carnageisred
Sobek
Level 38
God Stats
3W - 3L
1,500 SR
Queue Stats
65W - 108L
1,190 Elo+
Party 2
Horus
Horus
KaoticWolf--X
Horus
Level 69
God Stats
24W - 18L
1,432 SR
Queue Stats
107W - 119L
1,265 Elo+
Party 2
Skadi
Skadi
SasukeMugetsuJR
Skadi
Level 13
God Stats
3W - 2L
1,400 SR
Queue Stats
4W - 9L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CyberxXxBeast20
Danzaburou
17
5 / 7 / 3
10,837
433
13,918
20,587
8,591
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Drum Brakes1
Bellona
18
3 / 9 / 2
11,582
463
16,112
28,694
23,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Handbrake1
Aphrodite
15
2 / 6 / 5
9,528
381
7,996
15,892
8,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
18
7 / 8 / 8
12,204
488
12,806
21,236
12,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Zendrec
Anubis
18
8 / 9 / 3
12,319
493
15,364
20,841
9,703
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
12 / 4 / 6
14,424
577
15,581
20,562
11,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
20
10 / 5 / 8
13,808
552
20,709
14,589
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 7 / 5
10,212
408
5,835
18,607
16,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 5 / 5
13,469
539
14,389
24,073
18,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
10 / 5 / 3
13,519
541
21,522
17,131
3,743
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
66
25
Kills
39
39
Deaths
26
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Serqet
12
4
6
3.75
W
Merlin
10
5
8
2.8
W
2
7
5
0.64
L
Danzaburou
CyberxXxBeast20
Danzaburou
5
7
3
0.93
L
Bellona
Drum Brakes1
Bellona
3
9
2
0.44
L
Aphrodite
Handbrake1
Aphrodite
2
6
5
0.75
W
5
5
5
1.5
L
Fenrir
7
8
8
1.38
W
10
5
3
2.3
L
Anubis
Zendrec
Anubis
8
9
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,196
Damage
78,036
107,250
Taken
94,962
62,155
Mitigated
54,246
28,067
Healing
21,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
15,581
3,778
0
3,524
20,562
11,185
84
3,113
17,449
0
101,356
W
Merlin
20,709
410
0
3,600
14,589
4,557
1,453
6,791
7,798
81,703
0
W
5,835
476
0
653
18,607
16,156
0
5,659
12,948
20,393
0
L
Danzaburou
CyberxXxBeast20
Danzaburou
13,918
6,270
0
3,887
20,587
8,591
1,526
2,063
18,275
0
70,877
L
Bellona
Drum Brakes1
Bellona
16,112
7,045
0
6,943
28,694
23,341
397
7,704
19,484
0
73,187
L
Aphrodite
Handbrake1
Aphrodite
7,996
2,362
1,799
6,006
15,892
8,291
258
4,670
11,175
39,346
0
W
14,389
7,448
307
9,253
24,073
18,605
1,898
4,443
19,630
0
86,137
L
Fenrir
12,806
4,963
0
4,630
21,236
12,229
357
5,518
15,116
0
59,190
W
21,522
14,311
0
4,403
17,131
3,743
6,617
3,354
13,777
0
89,547
L
Anubis
Zendrec
Anubis
15,364
559
0
4,802
20,841
9,703
255
6,589
13,627
63,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,470
Gold Earned
65,432
485
Minions Killed
579
0
Camps Cleared
0
2,147,276
Distance Traveled
2,222,153
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
14,424
577
125
5
0
500,340
4
W
Merlin
13,808
552
118
5
0
420,156
3
W
Sobek
10,212
408
23
1
0
449,322
4
L
Danzaburou
10,837
433
95
4
0
446,043
4
L
Bellona
11,582
463
143
6
0
466,359
0
L
Aphrodite
9,528
381
67
3
0
417,099
1
W
Horus
13,469
539
158
6
0
443,673
4
L
Fenrir
12,204
488
78
3
0
473,750
5
W
Skadi
13,519
541
155
6
0
408,662
0
L
Anubis
12,319
493
102
4
0
344,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role