Player Matchup

Thor
Thor
ALEX678
Thor
Level 135
God Stats
1W - 4L
1,785 SR
Queue Stats
150W - 146L
1,484 Elo+
Solo
Cabrakan
Cabrakan
ItsPlum
Cabrakan
Level 69
God Stats
22W - 16L
1,607 SR
Queue Stats
277W - 204L
1,632 Elo+
Party 2
Zeus
Zeus
NzTWeber36
Zeus
Level 28
God Stats
0W - 2L
1,612 SR
Queue Stats
84W - 76L
1,565 Elo+
Party 2
Team Averages
Level 77
1,668 SR
1,560 Elo+

VS

Team Averages
Level 68
1,491 SR
1,462 Elo+
Cthulhu
Cthulhu
Creeps Asylum
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 77L
1,470 Elo+
Party 1
Ullr
Ullr
darkit11
Ullr
Level 89
God Stats
94W - 92L
1,473 SR
Queue Stats
128W - 147L
1,416 Elo+
Solo
Bellona
Bellona
xXboxGamer1265Xx
Bellona
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ALEX678
Thor
15
5 / 4 / 1
10,550
703
13,660
16,056
12,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
ItsPlum
Cabrakan
13
2 / 6 / 3
10,290
686
9,873
16,632
16,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 12 / 6
9,476
632
10,618
16,458
5,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
7 / 2 / 13
11,289
753
13,775
19,955
21,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ullr
17
9 / 2 / 9
12,357
824
16,086
13,755
5,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 3 / 12
11,092
739
12,995
16,398
17,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
7
Kills
22
22
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thor
ALEX678
Thor
5
4
1
1.38
W
Cthulhu
7
2
13
6.75
L
Cabrakan
ItsPlum
Cabrakan
2
6
3
0.58
L
0
12
6
0.25
W
Ullr
9
2
9
6.75
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,151
Damage
42,856
49,146
Taken
50,108
33,941
Mitigated
44,744
2,559
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
ALEX678
Thor
13,660
1,783
0
1,558
16,056
12,130
364
3,430
12,261
0
34,563
W
Cthulhu
13,775
1,884
1,443
4,454
19,955
21,276
102
7,470
11,904
31,340
0
L
Cabrakan
ItsPlum
Cabrakan
9,873
1,473
0
631
16,632
16,280
0
4,973
11,095
22,471
0
L
10,618
1,464
0
370
16,458
5,531
0
4,316
11,852
30,414
0
W
Ullr
16,086
4,121
0
1,225
13,755
5,871
2,843
4,124
9,413
0
52,285
W
12,995
4,849
0
2,581
16,398
17,597
413
8,542
7,492
0
39,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
34,738
113
Minions Killed
155
5
Camps Cleared
8
752,159
Distance Traveled
921,415
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,550
703
34
2
0
268,724
1
W
Cthulhu
11,289
753
22
1
0
298,471
4
L
Cabrakan
10,290
686
29
2
2
262,613
2
L
Zeus
9,476
632
50
3
3
220,822
1
W
Ullr
12,357
824
84
6
4
314,380
3
W
Bellona
11,092
739
49
3
4
308,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role