Player Matchup

Rama
Rama
MrAngel
Rama
Level 126
God Stats
1W - 0L
1,712 SR
Queue Stats
8W - 7L
1,885 Elo+
Party 2
Zeus
Zeus
hectheheathen
Zeus
Level 44
God Stats
17W - 16L
1,589 SR
Queue Stats
28W - 27L
1,784 Elo+
Party 2
Bacchus
Bacchus
t0kes
Bacchus
Level 126
God Stats
11W - 2L
1,598 SR
Queue Stats
31W - 20L
1,979 Elo+
Party 2
Team Averages
Level 99
1,633 SR
1,883 Elo+

VS

Team Averages
Level 94
1,436 SR
1,397 Elo+
Ravana
Ravana
Douglas14724
Ravana
Level 65
God Stats
0W - 2L
1,368 SR
Queue Stats
6W - 10L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Shaboopi559
Baron Samedi
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
82W - 122L
1,370 Elo+
Party 1
Chaac
Chaac
hey_im_Jason
Chaac
Level 129
God Stats
0W - 2L
1,440 SR
Queue Stats
40W - 78L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
MrAngel
Rama
16
8 / 0 / 9
10,543
811
13,062
6,844
2,902
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 5 / 9
9,074
698
12,594
7,692
2,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
t0kes
Bacchus
15
5 / 1 / 10
10,413
801
7,090
8,436
11,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
1 / 6 / 5
8,011
616
2,201
11,164
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Shaboopi559
Baron Samedi
13
3 / 6 / 2
8,463
651
9,962
10,404
4,767
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 4
8,197
631
5,540
17,327
12,751
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
17
Kills
6
6
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
1
6
5
0.58
W
Rama
MrAngel
Rama
8
0
9
12.5
L
Baron Samedi
Shaboopi559
Baron Samedi
3
6
2
0.67
W
4
5
9
1.7
L
2
5
4
0.8
W
Bacchus
t0kes
Bacchus
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,746
Damage
17,703
22,972
Taken
38,895
17,118
Mitigated
21,370
4,170
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
2,201
327
0
549
11,164
3,852
477
4,405
6,651
0
13,589
W
Rama
MrAngel
Rama
13,062
10,567
0
1,129
6,844
2,902
2,356
3,366
3,478
0
39,760
L
Baron Samedi
Shaboopi559
Baron Samedi
9,962
1,201
861
1,911
10,404
4,767
0
6,342
3,868
33,053
0
W
12,594
1,987
0
693
7,692
2,839
0
3,676
4,016
27,443
0
L
5,540
861
0
3,465
17,327
12,751
215
8,593
8,221
0
22,459
W
Bacchus
t0kes
Bacchus
7,090
1,023
321
2,027
8,436
11,377
536
3,223
5,213
25,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,030
Gold Earned
24,671
134
Minions Killed
96
8
Camps Cleared
2
678,730
Distance Traveled
588,674
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,011
616
26
2
0
186,274
3
W
Rama
10,543
811
68
5
4
245,456
2
L
Baron Samedi
8,463
651
39
3
2
188,138
2
W
Zeus
9,074
698
29
2
4
209,111
1
L
Chaac
8,197
631
31
2
0
214,262
2
W
Bacchus
10,413
801
37
3
0
224,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role