Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Bry4nGG
Gilgamesh
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,515 Elo+
Party 2
Chiron
Chiron
Coldßlood
Chiron
Level 149
God Stats
2W - 2L
1,410 SR
Queue Stats
201W - 196L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
Skinzinho
Cthulhu
Level 103
God Stats
4W - 0L
1,549 SR
Queue Stats
46W - 51L
1,489 Elo+
Party 2
Bacchus
Bacchus
Why do drugs
Bacchus
Level 149
God Stats
1W - 1L
1,865 SR
Queue Stats
59W - 54L
1,561 Elo+
Party 1
Team Averages
Level 103
1,565 SR
1,527 Elo+

VS

Team Averages
Level 27
1,463 SR
1,473 Elo+
Persephone
Persephone
B-boyganster42
Persephone
Level 16
God Stats
0W - 1L
1,326 SR
Queue Stats
6W - 8L
1,294 Elo+
Solo
Sol
Sol
GuardianWhiteFox
Sol
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 175L
1,500 Elo+
Solo
Atlas
Atlas
SIAH9NE
Atlas
Level 29
God Stats
2W - 1L
1,708 SR
Queue Stats
67W - 71L
1,508 Elo+
Solo
Chronos
Chronos
santymupo
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,462 Elo+
Party 3
Rama
Rama
sebasg2310
Rama
Level 49
God Stats
0W - 2L
1,280 SR
Queue Stats
22W - 17L
1,603 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
2 / 6 / 18
10,238
731
14,640
16,408
6,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Gilgamesh
Bry4nGG
Gilgamesh
14
1 / 4 / 8
8,865
633
2,603
9,748
9,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
Coldßlood
Chiron
18
6 / 3 / 11
10,940
781
9,073
12,638
6,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Skinzinho
Cthulhu
19
6 / 2 / 11
11,636
831
9,596
19,722
22,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Why do drugs
Bacchus
19
8 / 4 / 12
11,428
816
13,080
11,432
7,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
B-boyganster42
Persephone
15
5 / 7 / 3
9,900
707
11,153
11,330
4,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 5 / 7
10,407
743
20,018
13,871
5,294
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
SIAH9NE
Atlas
8
1 / 0 / 2
7,027
502
1,801
2,421
1,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
santymupo
Chronos
17
3 / 5 / 4
10,099
721
8,179
10,803
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 6 / 8
9,860
704
6,304
13,672
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
41
23
Kills
17
19
Deaths
23
60
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
6
18
1.83
L
Persephone
B-boyganster42
Persephone
5
7
3
0.93
W
Gilgamesh
Bry4nGG
Gilgamesh
1
4
8
1.25
W
Chiron
Coldßlood
Chiron
6
3
11
3.83
L
5
5
7
1.7
L
Atlas
SIAH9NE
Atlas
1
0
2
2
W
Cthulhu
Skinzinho
Cthulhu
6
2
11
5.75
W
Bacchus
Why do drugs
Bacchus
8
4
12
3.5
L
Chronos
santymupo
Chronos
3
5
4
1
L
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,992
Damage
47,455
69,948
Taken
52,097
52,534
Mitigated
20,974
28,020
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
14,640
3,236
360
4,968
16,408
6,935
53
10,822
5,586
0
32,154
L
Persephone
B-boyganster42
Persephone
11,153
315
656
1,323
11,330
4,296
155
3,417
7,906
26,469
0
W
Gilgamesh
Bry4nGG
Gilgamesh
2,603
411
0
26
9,748
9,718
1,104
5,752
3,996
0
5,108
W
Chiron
Coldßlood
Chiron
9,073
2,793
3,566
5,215
12,638
6,266
2,680
6,835
5,803
0
33,082
L
20,018
3,347
526
3,954
13,871
5,294
503
6,320
7,551
35,909
0
L
Atlas
SIAH9NE
Atlas
1,801
389
396
241
2,421
1,723
0
1,046
1,375
3,500
0
W
Cthulhu
Skinzinho
Cthulhu
9,596
241
3,621
6,743
19,722
22,381
249
10,670
9,052
27,870
0
W
Bacchus
Why do drugs
Bacchus
13,080
1,013
865
2,656
11,432
7,234
1,628
7,072
4,360
19,831
0
L
Chronos
santymupo
Chronos
8,179
2,424
251
2,038
10,803
3,835
525
5,293
5,510
17,201
0
L
6,304
4,292
737
2,336
13,672
5,826
200
6,597
7,075
0
20,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,107
Gold Earned
47,293
150
Minions Killed
147
0
Camps Cleared
0
1,294,950
Distance Traveled
1,014,842
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,238
731
33
2
0
254,481
0
L
Persephone
9,900
707
33
2
0
241,573
0
W
Gilgamesh
8,865
633
2
0
0
228,415
2
W
Chiron
10,940
781
67
5
0
261,567
3
L
Sol
10,407
743
29
2
0
245,499
0
L
Atlas
7,027
502
3
0
0
92,805
0
W
Cthulhu
11,636
831
41
3
0
282,451
4
W
Bacchus
11,428
816
7
1
0
268,036
0
L
Chronos
10,099
721
38
3
0
250,122
1
L
Rama
9,860
704
44
3
0
184,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role