Player Matchup

Gilgamesh
Gilgamesh
SLAINKING69
Gilgamesh
Level 108
God Stats
6W - 6L
1,602 SR
Queue Stats
240W - 230L
1,438 Elo+
Solo
Ra
Ra
Sweeneydann
Ra
Level 62
God Stats
19W - 19L
1,423 SR
Queue Stats
316W - 377L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
ddaniBoyy
Baron Samedi
Level 89
God Stats
72W - 38L
1,611 SR
Queue Stats
139W - 133L
1,608 Elo+
Solo
Neith
Neith
doublejo78675
Neith
Level 123
God Stats
52W - 64L
1,548 SR
Queue Stats
138W - 158L
1,438 Elo+
Solo
Bastet
Bastet
xx3Killabotxx
Bastet
Level 118
God Stats
3W - 1L
1,648 SR
Queue Stats
286W - 338L
1,457 Elo+
Solo
Team Averages
Level 100
1,566 SR
1,464 Elo+

VS

Team Averages
Level 61
1,408 SR
1,411 Elo+
Kukulkan
Kukulkan
DarkFire6300
Kukulkan
Level 28
God Stats
6W - 10L
1,303 SR
Queue Stats
169W - 154L
1,480 Elo+
Party 1
Neith
Neith
FMC BASTET
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Party 2
Arachne
Arachne
Kingmorrow
Arachne
Level 69
God Stats
20W - 19L
1,481 SR
Queue Stats
63W - 75L
1,366 Elo+
Party 2
Hercules
Hercules
Varieation
Hercules
Level 101
God Stats
1W - 5L
1,527 SR
Queue Stats
281W - 267L
1,472 Elo+
Party 1
Mulan
Mulan
Zukarinokushi
Mulan
Level 103
God Stats
11W - 17L
1,226 SR
Queue Stats
520W - 539L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SLAINKING69
Gilgamesh
16
5 / 6 / 5
10,258
540
9,837
16,766
17,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 4 / 2
10,467
551
10,940
13,054
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ddaniBoyy
Baron Samedi
15
4 / 5 / 10
10,039
528
9,323
15,477
12,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
6 / 1 / 7
10,873
572
11,558
8,494
3,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 2 / 8
9,479
499
11,177
16,055
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarkFire6300
Kukulkan
13
2 / 7 / 1
8,114
427
9,156
11,375
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
13
1 / 9 / 1
7,962
419
3,437
11,316
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arachne
Kingmorrow
Arachne
15
2 / 4 / 1
9,072
477
8,094
16,812
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Varieation
Hercules
17
6 / 3 / 3
10,811
569
14,188
19,630
14,743
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
7 / 4 / 4
9,382
494
18,069
19,100
15,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
27
Kills
18
18
Deaths
27
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DarkFire6300
Kukulkan
2
7
1
0.36
L
Neith
1
9
1
0.17
L
Arachne
Kingmorrow
Arachne
2
4
1
0.63
W
Gilgamesh
SLAINKING69
Gilgamesh
5
6
5
1.25
W
9
4
2
2.5
L
Hercules
Varieation
Hercules
6
3
3
2.5
L
7
4
4
2.25
W
Baron Samedi
ddaniBoyy
Baron Samedi
4
5
10
1.8
W
6
1
7
9.5
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,835
Damage
52,944
69,846
Taken
78,233
45,287
Mitigated
43,001
29,263
Healing
17,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DarkFire6300
Kukulkan
9,156
656
0
1,030
11,375
3,293
0
4,799
6,576
44,678
0
L
Neith
3,437
1,351
0
713
11,316
3,877
557
1,795
9,521
137
34,902
L
Arachne
Kingmorrow
Arachne
8,094
5,562
0
4,510
16,812
5,444
0
4,212
12,600
0
65,477
W
Gilgamesh
SLAINKING69
Gilgamesh
9,837
2,989
0
5,282
16,766
17,430
160
1,732
15,034
0
63,941
W
10,940
1,260
2,839
5,095
13,054
5,568
779
1,229
11,825
64,469
0
L
Hercules
Varieation
Hercules
14,188
4,173
0
4,259
19,630
14,743
1,022
4,301
15,329
0
70,151
L
18,069
2,798
0
6,601
19,100
15,644
0
5,156
13,944
0
40,559
W
Baron Samedi
ddaniBoyy
Baron Samedi
9,323
1,435
1,470
4,754
15,477
12,808
89
2,863
12,614
26,587
0
W
11,558
3,089
109
4,547
8,494
3,670
2,250
535
7,959
0
81,786
W
11,177
3,887
0
5,167
16,055
5,811
0
2,934
13,121
0
55,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,116
Gold Earned
45,341
489
Minions Killed
445
0
Camps Cleared
0
1,878,858
Distance Traveled
1,653,337
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,114
427
75
4
0
335,778
2
L
Neith
7,962
419
81
4
0
278,044
1
L
Arachne
9,072
477
103
5
0
352,188
0
W
Gilgamesh
10,258
540
119
6
0
394,914
0
W
Ra
10,467
551
122
6
0
342,274
1
L
Hercules
10,811
569
134
7
0
350,898
1
L
Mulan
9,382
494
52
3
0
336,429
0
W
Baron Samedi
10,039
528
29
2
0
361,521
6
W
Neith
10,873
572
129
7
0
353,591
3
W
Bastet
9,479
499
90
5
0
426,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role