Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Brandon_is_God
Raijin
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 149L
1,354 Elo+
Party 1
Horus
Horus
DodgeThis657
Horus
Level 147
God Stats
25W - 22L
1,576 SR
Queue Stats
313W - 424L
1,497 Elo+
Party 1
Heimdallr
Heimdallr
Fenrir079
Heimdallr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 22L
1,478 Elo+
Party 1
Ganesha
Ganesha
mew-5
Ganesha
Level 159
God Stats
19W - 20L
1,710 SR
Queue Stats
469W - 461L
1,585 Elo+
Party 1
Team Averages
Level 122
1,557 SR
1,483 Elo+

VS

Team Averages
Level 90
1,555 SR
1,484 Elo+
Thanatos
Thanatos
 
Thanatos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
IAmSadNoww
Chaac
Level 96
God Stats
10W - 6L
1,618 SR
Queue Stats
138W - 88L
1,652 Elo+
Party 2
Artemis
Artemis
IConstableI
Artemis
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 123L
1,277 Elo+
Party 3
Eset
Eset
Satanael332
Eset
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 181L
1,415 Elo+
Party 3
Atlas
Atlas
Sh00kon3
Atlas
Level 40
God Stats
14W - 8L
1,655 SR
Queue Stats
85W - 60L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 2 / 0
3,731
622
2,411
4,981
3,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 2 / 0
3,592
599
1,674
2,936
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
4 / 2 / 1
4,314
719
2,946
4,704
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Fenrir079
Heimdallr
1
0 / 0 / 0
1,104
184
0
0
0
Ganesha
mew-5
Ganesha
7
0 / 0 / 3
3,911
652
1,193
3,265
1,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
4 / 1 / 1
4,505
751
2,935
4,695
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
7
0 / 0 / 2
4,179
697
2,604
4,100
1,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Artemis
IConstableI
Artemis
6
0 / 2 / 0
3,541
590
1,600
3,233
569
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
2 / 1 / 1
4,351
725
2,104
2,552
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Sh00kon3
Atlas
5
0 / 1 / 0
3,347
558
517
3,949
1,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
W
Thanatos
 
Thanatos
4
1
1
4.5
L
0
2
0
0
L
4
2
1
2.25
L
Heimdallr
Fenrir079
Heimdallr
0
0
0
0
W
Chaac
0
0
2
1
W
Artemis
IConstableI
Artemis
0
2
0
0
W
2
1
1
2.5
W
Atlas
Sh00kon3
Atlas
0
1
0
0
L
Ganesha
mew-5
Ganesha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,224
Damage
9,760
15,886
Taken
18,529
7,448
Mitigated
6,377
4,800
Healing
10,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,411
758
0
2,105
4,981
3,474
0
0
4,981
10,055
0
W
Thanatos
 
Thanatos
2,935
790
0
3,755
4,695
1,762
0
922
3,772
0
17,673
L
1,674
242
0
270
2,936
741
0
1,534
1,402
14,066
0
L
2,946
1,518
190
835
4,704
1,438
0
640
4,064
0
13,041
L
Heimdallr
Fenrir079
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
2,604
812
0
3,092
4,100
1,980
76
2,073
1,730
0
17,602
W
Artemis
IConstableI
Artemis
1,600
1,137
0
1,205
3,233
569
252
509
2,724
0
13,740
W
2,104
186
38
611
2,552
624
0
792
1,760
19,988
0
W
Atlas
Sh00kon3
Atlas
517
313
105
1,570
3,949
1,442
54
684
3,265
7,837
0
L
Ganesha
mew-5
Ganesha
1,193
173
44
1,356
3,265
1,795
0
447
2,818
13,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,652
Gold Earned
19,923
94
Minions Killed
158
0
Camps Cleared
0
473,675
Distance Traveled
576,329
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,731
622
12
2
0
110,562
2
W
Thanatos
4,505
751
40
7
0
133,671
1
L
Raijin
3,592
599
32
5
0
114,817
1
L
Horus
4,314
719
29
5
0
128,770
1
L
Heimdallr
1,104
184
0
0
0
0
0
W
Chaac
4,179
697
41
7
0
125,150
0
W
Artemis
3,541
590
35
6
0
93,262
1
W
Eset
4,351
725
35
6
0
115,434
0
W
Atlas
3,347
558
7
1
0
108,812
2
L
Ganesha
3,911
652
21
4
0
119,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role