Player Matchup

Fenrir
Fenrir
Chaoticalpo
Fenrir
Level 147
God Stats
1W - 2L
1,519 SR
Queue Stats
47W - 50L
1,373 Elo+
Party 2
Hou Yi
Hou Yi
Crimson_Zephyrr
Hou Yi
Level 153
God Stats
2W - 7L
1,437 SR
Queue Stats
347W - 314L
1,536 Elo+
Party 1
Jormungandr
Jormungandr
ImJxstToxic
Jormungandr
Level 64
God Stats
0W - 2L
1,281 SR
Queue Stats
39W - 40L
1,502 Elo+
Party 1
Fafnir
Fafnir
MC_H_O_T_T_Y
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,373 Elo+
Party 2
Yemoja
Yemoja
SCVKilljoy
Yemoja
Level 140
God Stats
12W - 13L
1,729 SR
Queue Stats
951W - 994L
1,494 Elo+
Solo
Team Averages
Level 106
1,493 SR
1,456 Elo+

VS

Team Averages
Level 106
1,499 SR
1,538 Elo+
Hel
Hel
AphroExtra
Hel
Level 107
God Stats
3W - 3L
1,431 SR
Queue Stats
156W - 141L
1,553 Elo+
Solo
Charybdis
Charybdis
Ch3aPgAr
Charybdis
Level 109
God Stats
4W - 1L
1,516 SR
Queue Stats
74W - 78L
1,578 Elo+
Solo
Eset
Eset
Rukai Werewolf
Eset
Level 89
God Stats
4W - 0L
1,332 SR
Queue Stats
119W - 140L
1,439 Elo+
Solo
Ymir
Ymir
coyoteTale
Ymir
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,639 Elo+
Solo
Geb
Geb
xiong651
Geb
Level 126
God Stats
3W - 0L
1,718 SR
Queue Stats
286W - 329L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 6 / 10
7,550
686
11,459
15,542
8,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
6 / 2 / 4
8,403
764
11,021
8,567
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
ImJxstToxic
Jormungandr
15
3 / 5 / 7
8,460
769
13,817
14,922
11,905
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
12
1 / 3 / 9
7,756
705
3,129
12,247
12,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
SCVKilljoy
Yemoja
15
1 / 1 / 8
7,977
725
9,213
7,613
3,714
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 11
8,813
801
12,262
12,180
5,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
Ch3aPgAr
Charybdis
18
6 / 0 / 10
10,157
923
14,259
8,586
3,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 4 / 6
8,721
793
10,650
9,404
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 3 / 11
8,873
807
6,321
16,894
17,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 14
8,627
784
6,258
12,986
10,516
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
69
12
Kills
17
17
Deaths
12
38
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
Charybdis
Ch3aPgAr
Charybdis
6
0
10
11
L
Fenrir
1
6
10
1
L
6
2
4
4
L
Jormungandr
ImJxstToxic
Jormungandr
3
5
7
1.3
L
Fafnir
1
3
9
1.83
W
4
4
6
1.75
L
Yemoja
SCVKilljoy
Yemoja
1
1
8
5
W
2
3
11
2.5
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,639
Damage
49,750
58,891
Taken
60,050
40,992
Mitigated
41,256
16,606
Healing
33,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,262
1,273
10,955
6,535
12,180
5,456
500
6,574
5,531
17,997
0
W
Charybdis
Ch3aPgAr
Charybdis
14,259
7,039
2,071
3,102
8,586
3,701
741
3,880
4,580
0
36,467
L
Fenrir
11,459
2,452
524
2,588
15,542
8,633
0
8,326
6,722
0
14,117
L
11,021
3,449
687
797
8,567
4,232
533
4,850
3,627
0
26,083
L
Jormungandr
ImJxstToxic
Jormungandr
13,817
2,512
360
878
14,922
11,905
0
7,542
6,760
28,497
0
L
Fafnir
3,129
935
137
1,172
12,247
12,508
0
7,416
4,447
8,436
0
W
10,650
890
2,129
1,647
9,404
3,863
0
3,914
5,427
19,314
0
L
Yemoja
SCVKilljoy
Yemoja
9,213
2,027
7,837
1,626
7,613
3,714
155
5,631
1,844
20,285
0
W
6,321
614
125
2,927
16,894
17,720
538
5,945
10,749
15,945
0
W
6,258
873
1,506
2,695
12,986
10,516
198
5,846
7,042
10,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,146
Gold Earned
45,191
106
Minions Killed
124
0
Camps Cleared
0
933,412
Distance Traveled
1,030,053
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,813
801
25
2
0
230,444
0
W
Charybdis
10,157
923
49
4
0
200,696
2
L
Fenrir
7,550
686
9
1
0
203,726
0
L
Hou Yi
8,403
764
33
3
0
178,405
3
L
Jormungandr
8,460
769
34
3
0
173,449
4
L
Fafnir
7,756
705
7
1
0
183,647
0
W
Eset
8,721
793
32
3
0
184,005
0
L
Yemoja
7,977
725
23
2
0
194,185
0
W
Ymir
8,873
807
14
1
0
183,021
0
W
Geb
8,627
784
4
0
0
231,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role