Player Matchup

Anhur
Anhur
 
Anhur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Altemer
Gilgamesh
Level 87
God Stats
3W - 2L
1,723 SR
Queue Stats
117W - 56L
1,760 Elo+
Party 1
Yu Huang
Yu Huang
ComradeGodfrey
Yu Huang
Level 68
God Stats
4W - 3L
1,412 SR
Queue Stats
231W - 142L
1,732 Elo+
Party 1
Zhong Kui
Zhong Kui
epiclegend12
Zhong Kui
Level 123
God Stats
5W - 1L
1,933 SR
Queue Stats
65W - 31L
1,705 Elo+
Party 1
Mulan
Mulan
lavits22
Mulan
Level 29
God Stats
9W - 2L
1,500 SR
Queue Stats
212W - 134L
1,731 Elo+
Party 1
Team Averages
Level 85
1,614 SR
1,686 Elo+

VS

Team Averages
Level 106
1,627 SR
1,470 Elo+
Thanatos
Thanatos
Daviwoo
Thanatos
Level 39
God Stats
22W - 17L
1,513 SR
Queue Stats
182W - 209L
1,458 Elo+
Solo
Nu Wa
Nu Wa
Solangie
Nu Wa
Level 104
God Stats
1W - 1L
1,685 SR
Queue Stats
19W - 29L
1,426 Elo+
Party 2
Ymir
Ymir
briannav54
Ymir
Level 130
God Stats
27W - 18L
1,621 SR
Queue Stats
258W - 297L
1,469 Elo+
Party 2
Charybdis
Charybdis
byasftw
Charybdis
Level 107
God Stats
3W - 7L
1,440 SR
Queue Stats
284W - 334L
1,518 Elo+
Party 2
Mercury
Mercury
valentin13bell
Mercury
Level 152
God Stats
4W - 2L
1,877 SR
Queue Stats
317W - 355L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 2 / 2
7,714
551
7,910
10,436
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Altemer
Gilgamesh
16
9 / 1 / 6
8,921
637
8,403
9,552
5,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yu Huang
14
5 / 1 / 6
8,123
580
5,604
6,014
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
epiclegend12
Zhong Kui
15
4 / 1 / 3
8,517
608
9,498
8,426
7,375
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
lavits22
Mulan
12
1 / 2 / 8
7,459
533
5,166
9,985
6,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Daviwoo
Thanatos
12
2 / 4 / 1
7,571
541
3,029
11,249
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Solangie
Nu Wa
11
0 / 5 / 1
6,553
468
5,325
9,119
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 5 / 2
7,046
503
4,703
11,085
7,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
byasftw
Charybdis
12
3 / 5 / 1
7,662
547
8,719
9,597
2,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 5 / 0
7,317
523
5,605
13,139
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
24
Kills
7
7
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
2
3
W
Gilgamesh
Altemer
Gilgamesh
9
1
6
12
W
Yu Huang
5
1
6
8
L
Thanatos
Daviwoo
Thanatos
2
4
1
0.63
L
Nu Wa
Solangie
Nu Wa
0
5
1
0.1
L
1
5
2
0.4
L
Charybdis
byasftw
Charybdis
3
5
1
0.7
W
Zhong Kui
epiclegend12
Zhong Kui
4
1
3
5.5
W
Mulan
lavits22
Mulan
1
2
8
2.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,581
Damage
27,381
44,413
Taken
54,189
24,628
Mitigated
20,881
15,741
Healing
17,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,910
3,636
0
4,343
10,436
3,094
0
1,477
8,879
0
47,852
W
Gilgamesh
Altemer
Gilgamesh
8,403
3,259
0
628
9,552
5,749
0
1,518
7,954
0
57,712
W
Yu Huang
5,604
388
94
1,667
6,014
2,124
362
2,309
3,365
57,499
0
L
Thanatos
Daviwoo
Thanatos
3,029
1,038
0
7,709
11,249
4,279
0
3,016
8,233
0
44,580
L
Nu Wa
Solangie
Nu Wa
5,325
901
20
1,819
9,119
2,339
689
3,728
5,391
36,242
0
L
4,703
1,545
1,469
1,836
11,085
7,423
0
1,570
9,515
20,096
0
L
Charybdis
byasftw
Charybdis
8,719
4,958
0
2,143
9,597
2,281
0
660
8,937
0
56,264
W
Zhong Kui
epiclegend12
Zhong Kui
9,498
1,196
0
3,978
8,426
7,375
436
1,087
7,283
54,695
0
W
Mulan
lavits22
Mulan
5,166
725
1,835
3,196
9,985
6,286
0
2,941
6,904
0
24,404
L
5,605
2,515
0
2,287
13,139
4,559
0
6,128
7,011
0
46,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,734
Gold Earned
36,149
457
Minions Killed
403
0
Camps Cleared
0
1,327,270
Distance Traveled
1,263,011
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,714
551
90
6
0
242,558
3
W
Gilgamesh
8,921
637
108
8
0
308,151
3
W
Yu Huang
8,123
580
98
7
0
263,845
3
L
Thanatos
7,571
541
72
5
0
257,059
3
L
Nu Wa
6,553
468
82
6
0
255,221
2
L
Ymir
7,046
503
35
3
0
242,647
5
L
Charybdis
7,662
547
110
8
0
237,475
2
W
Zhong Kui
8,517
608
118
8
0
246,528
0
W
Mulan
7,459
533
43
3
0
266,188
1
L
Mercury
7,317
523
104
7
0
270,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role