Player Matchup

Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Bestest B0i
Arachne
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 88L
1,366 Elo+
Party 3
Shiva
Shiva
CLCxSm0kEy
Shiva
Level 88
God Stats
1W - 3L
1,302 SR
Queue Stats
91W - 100L
1,238 Elo+
Party 3
Hou Yi
Hou Yi
NuclearPistoler
Hou Yi
Level 93
God Stats
3W - 9L
1,299 SR
Queue Stats
117W - 132L
1,379 Elo+
Party 3
Bacchus
Bacchus
iRoyalx
Bacchus
Level 15
God Stats
8W - 7L
1,736 SR
Queue Stats
25W - 30L
1,500 Elo+
Party 3
Team Averages
Level 77
1,467 SR
1,397 Elo+

VS

Team Averages
Level 34
1,409 SR
1,389 Elo+
Bacchus
Bacchus
DOG_BONZ0-_-
Bacchus
Level 26
God Stats
7W - 14L
1,440 SR
Queue Stats
100W - 136L
1,406 Elo+
Party 2
Fenrir
Fenrir
Hyp3r_090
Fenrir
Level 44
God Stats
6W - 9L
1,500 SR
Queue Stats
201W - 224L
1,430 Elo+
Solo
Bellona
Bellona
Random X Rookie
Bellona
Level 28
God Stats
9W - 16L
1,352 SR
Queue Stats
36W - 53L
1,352 Elo+
Party 1
Ra
Ra
Reflexed ET
Ra
Level 35
God Stats
2W - 4L
1,349 SR
Queue Stats
44W - 62L
1,352 Elo+
Party 1
Medusa
Medusa
bonzoumet
Medusa
Level 35
God Stats
9W - 13L
1,403 SR
Queue Stats
139W - 169L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 1 / 3
5,804
580
5,636
5,019
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Bestest B0i
Arachne
9
2 / 1 / 5
5,618
562
2,063
4,431
1,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
11
5 / 1 / 0
6,518
652
5,619
6,143
3,059
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 0 / 1
6,527
653
3,279
3,063
1,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
iRoyalx
Bacchus
8
2 / 1 / 4
5,223
522
2,626
6,015
4,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DOG_BONZ0-_-
Bacchus
8
0 / 3 / 2
4,871
487
4,033
7,534
4,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Hyp3r_090
Fenrir
8
2 / 5 / 0
5,137
514
3,101
7,994
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
1 / 4 / 1
5,024
502
2,371
6,625
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 1
5,249
525
966
3,822
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
bonzoumet
Medusa
7
0 / 3 / 1
4,237
424
3,003
5,121
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
4
4
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
3
5.5
W
Arachne
Bestest B0i
Arachne
2
1
5
4.5
W
Shiva
5
1
0
5
L
Bacchus
DOG_BONZ0-_-
Bacchus
0
3
2
0.33
L
Fenrir
Hyp3r_090
Fenrir
2
5
0
0.4
W
3
0
1
3.5
L
1
4
1
0.38
L
1
1
1
1.5
L
Medusa
bonzoumet
Medusa
0
3
1
0.17
W
Bacchus
iRoyalx
Bacchus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
13,474
24,671
Taken
31,096
10,819
Mitigated
12,685
6,028
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,636
2,564
0
2,173
5,019
1,024
2,318
362
4,657
30,184
0
W
Arachne
Bestest B0i
Arachne
2,063
1,212
0
1,024
4,431
1,244
0
797
3,570
0
18,545
W
Shiva
5,619
1,757
0
1,511
6,143
3,059
119
2,922
2,877
0
31,745
L
Bacchus
DOG_BONZ0-_-
Bacchus
4,033
654
0
2,514
7,534
4,612
0
0
7,534
17,433
0
L
Fenrir
Hyp3r_090
Fenrir
3,101
878
0
2,951
7,994
2,518
0
557
7,437
0
21,972
W
3,279
663
13
272
3,063
1,318
1,062
158
2,905
0
36,378
L
2,371
663
0
578
6,625
3,113
0
3,864
2,761
0
14,796
L
966
0
178
904
3,822
1,030
0
104
3,718
24,306
0
L
Medusa
bonzoumet
Medusa
3,003
1,150
0
1,066
5,121
1,412
0
3,737
1,384
0
16,183
W
Bacchus
iRoyalx
Bacchus
2,626
428
144
891
6,015
4,174
422
352
5,663
12,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
24,518
267
Minions Killed
206
0
Camps Cleared
0
926,923
Distance Traveled
880,553
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,804
580
62
6
0
175,443
0
W
Arachne
5,618
562
38
4
0
209,349
1
W
Shiva
6,518
652
62
6
0
177,794
4
L
Bacchus
4,871
487
43
4
0
180,987
0
L
Fenrir
5,137
514
46
5
0
173,724
1
W
Hou Yi
6,527
653
81
8
0
172,173
4
L
Bellona
5,024
502
39
4
0
187,220
2
L
Ra
5,249
525
51
5
0
159,266
0
L
Medusa
4,237
424
27
3
0
179,356
2
W
Bacchus
5,223
522
24
2
0
192,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role