Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
 
Ah Muzen Cab
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
 
Vulcan
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold V
 
Ullr
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
Redtersel
Ares
Silver II
Level 55
God Stats
0W - 2L
1,284 SR
Queue Stats
6W - 6L
1,539 MMR
Solo
He Bo
He Bo
Gold III
letsSplitPushear
He Bo
Gold III
Level 134
God Stats
13W - 6L
1,944 SR
Queue Stats
183W - 187L
1,510 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,546 SR
1,510 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,495 SR
1,522 MMR
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
 
Susano
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold V
LulaLivre2020
Fafnir
Gold V
Level 88
God Stats
8W - 6L
1,561 SR
Queue Stats
28W - 33L
1,556 MMR
Solo
Thoth
Thoth
Platinum IV
Nip94
Thoth
Platinum IV
Level 126
God Stats
5W - 5L
1,415 SR
Queue Stats
255W - 270L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
2 / 2 / 0
5,023
718
4,070
4,589
1,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
 
Vulcan
8
1 / 1 / 1
4,439
634
1,460
2,472
780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
 
Ullr
5
0 / 0 / 0
3,633
519
625
1,928
451
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
7
0 / 0 / 1
4,217
602
1,984
3,505
1,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 0
4,791
684
2,271
3,843
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Morgan Le FayOdinLokiCliodhna

VS

Bans
PersephoneAthenaShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
2 / 0 / 2
5,207
744
1,203
3,965
1,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
 
Susano
9
1 / 2 / 2
5,050
721
3,181
5,321
1,592
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
 
Chiron
8
0 / 1 / 0
4,747
678
1,820
3,748
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 0 / 0
4,514
645
975
2,954
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Nip94
Thoth
7
0 / 2 / 0
4,054
579
1,369
2,489
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
4
4
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
2
0
1
L
Vulcan
 
Vulcan
1
1
1
1.5
L
Ullr
 
Ullr
0
0
0
0
W
Mercury
 
Mercury
2
0
2
3
W
Susano
 
Susano
1
2
2
1
W
Chiron
 
Chiron
0
1
0
0
W
1
0
0
1
W
Thoth
Nip94
Thoth
0
2
0
0
L
Ares
0
0
1
0.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,410
Damage
8,548
16,337
Taken
18,477
5,195
Mitigated
6,583
5,393
Healing
5,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
4,070
1,511
0
968
4,589
1,585
0
0
4,589
0
27,045
L
Vulcan
 
Vulcan
1,460
538
0
300
2,472
780
0
1,592
880
22,168
0
L
Ullr
 
Ullr
625
273
0
582
1,928
451
0
0
1,928
0
14,144
W
Mercury
 
Mercury
1,203
306
0
828
3,965
1,033
0
716
3,249
0
24,317
W
Susano
 
Susano
3,181
724
0
1,130
5,321
1,592
0
314
5,007
0
22,473
W
Chiron
 
Chiron
1,820
1,174
40
1,707
3,748
1,144
810
1,762
1,986
0
27,370
W
975
187
0
1,211
2,954
2,050
0
1,224
1,730
6,262
0
W
Thoth
Nip94
Thoth
1,369
94
0
259
2,489
764
0
1,699
790
20,340
0
L
Ares
1,984
0
0
1,141
3,505
1,587
0
668
2,837
11,060
0
L
2,271
161
0
2,402
3,843
792
0
84
3,759
23,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,103
Gold Earned
23,572
218
Minions Killed
250
0
Camps Cleared
0
667,507
Distance Traveled
784,368
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,023
718
66
9
0
109,978
3
L
Vulcan
4,439
634
53
8
0
162,432
2
L
Ullr
3,633
519
32
5
0
77,021
1
W
Mercury
5,207
744
62
9
0
205,813
4
W
Susano
5,050
721
58
8
0
161,176
4
W
Chiron
4,747
678
61
9
0
122,249
1
W
Fafnir
4,514
645
16
2
0
152,240
4
W
Thoth
4,054
579
53
8
0
142,890
2
L
Ares
4,217
602
12
2
0
158,372
3
L
He Bo
4,791
684
55
8
0
159,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role