Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Apex McRNGLBRRY
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,650 Elo+
Party 2
Izanami
Izanami
ApexPipsqueak
Izanami
Level 125
God Stats
5W - 2L
1,736 SR
Queue Stats
161W - 138L
1,643 Elo+
Party 2
Sylvanus
Sylvanus
C4BombExplosion
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 204L
1,628 Elo+
Party 2
Apollo
Apollo
Efforts
Apollo
Level 64
God Stats
1W - 5L
1,146 SR
Queue Stats
480W - 470L
1,436 Elo+
Solo
Team Averages
Level 111
1,476 SR
1,571 Elo+

VS

Team Averages
Level 125
1,467 SR
1,494 Elo+
Janus
Janus
Fresh Kang
Janus
Level 156
God Stats
5W - 7L
1,500 SR
Queue Stats
916W - 638L
1,470 Elo+
Solo
Terra
Terra
Oldman_Leo74
Terra
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
720W - 728L
1,535 Elo+
Solo
Freya
Freya
Smartboyupinxx
Freya
Level 104
God Stats
1W - 3L
1,409 SR
Queue Stats
102W - 95L
1,491 Elo+
Party 1
Fafnir
Fafnir
StoreyedCrib 24
Fafnir
Level 122
God Stats
2W - 4L
1,621 SR
Queue Stats
268W - 268L
1,516 Elo+
Party 1
Artemis
Artemis
thebigwheel45
Artemis
Level 88
God Stats
0W - 3L
1,305 SR
Queue Stats
101W - 104L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 2 / 4
5,144
1,029
3,714
3,314
1,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 4
5,970
1,194
3,270
3,015
1,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
12
4 / 1 / 2
6,528
1,306
5,897
4,773
1,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
11
0 / 0 / 7
6,017
1,203
2,012
4,308
3,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
Efforts
Apollo
10
1 / 1 / 4
5,516
1,103
2,126
3,220
1,453
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
5
0 / 0 / 0
4,276
855
0
0
0
10
0 / 1 / 2
4,967
993
2,944
4,609
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 1
5,818
1,164
4,611
4,641
1,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 2 / 3
5,546
1,109
4,027
6,704
7,486
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
9
0 / 1 / 2
4,749
950
3,310
3,431
1,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
7
Kills
5
5
Deaths
7
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
2
4
1
W
2
1
4
4
W
Izanami
4
1
2
5
W
Sylvanus
0
0
7
3.5
W
Apollo
Efforts
Apollo
1
1
4
3
L
Janus
0
0
0
0
L
0
1
2
1
L
3
3
1
1.17
L
2
2
3
1.75
L
Artemis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,019
Damage
14,892
18,630
Taken
19,385
10,158
Mitigated
15,633
10,317
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,714
243
0
686
3,314
1,299
0
2,139
1,175
6,694
0
W
3,270
1,608
133
350
3,015
1,448
0
1,697
1,318
0
7,852
W
Izanami
5,897
4,746
578
1,420
4,773
1,973
763
3,434
1,339
0
15,359
W
Sylvanus
2,012
790
3,451
2,336
4,308
3,985
202
2,368
1,940
3,535
0
W
Apollo
Efforts
Apollo
2,126
1,147
546
817
3,220
1,453
524
1,944
1,276
0
5,763
L
Janus
0
0
0
0
0
0
0
0
0
0
0
L
2,944
180
950
1,279
4,609
4,914
0
1,332
3,277
6,501
0
L
4,611
1,294
0
645
4,641
1,804
0
1,430
3,211
7,035
0
L
4,027
1,055
59
934
6,704
7,486
0
1,928
4,776
5,877
0
L
Artemis
3,310
1,174
555
1,075
3,431
1,429
0
1,036
2,395
0
8,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,175
Gold Earned
25,356
51
Minions Killed
35
0
Camps Cleared
0
474,410
Distance Traveled
362,196
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,144
1,029
5
1
0
73,365
0
W
Medusa
5,970
1,194
6
1
0
123,579
0
W
Izanami
6,528
1,306
32
6
0
99,435
0
W
Sylvanus
6,017
1,203
2
0
0
98,600
0
W
Apollo
5,516
1,103
6
1
0
79,431
0
L
Janus
4,276
855
0
0
0
0
0
L
Terra
4,967
993
6
1
0
92,348
0
L
Freya
5,818
1,164
10
2
0
86,191
0
L
Fafnir
5,546
1,109
5
1
0
96,594
0
L
Artemis
4,749
950
14
3
0
87,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role