Player Matchup

Gilgamesh
Gilgamesh
Numbskull680
Gilgamesh
Level 31
God Stats
2W - 2L
1,716 SR
Queue Stats
142W - 102L
1,541 Elo+
Party 1
Kali
Kali
Taraculous
Kali
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,589 Elo+
Party 1
Izanami
Izanami
anayalater34
Izanami
Level 45
God Stats
5W - 7L
1,525 SR
Queue Stats
40W - 38L
1,483 Elo+
Party 1
Thoth
Thoth
jhudman
Thoth
Level 65
God Stats
24W - 19L
1,709 SR
Queue Stats
140W - 108L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
jtootsie93
Cthulhu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 44L
1,612 Elo+
Party 1
Team Averages
Level 89
1,590 SR
1,552 Elo+

VS

Team Averages
Level 79
1,550 SR
1,532 Elo+
Chronos
Chronos
 
Chronos
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Bosox51
Ymir
Level 35
God Stats
2W - 4L
1,355 SR
Queue Stats
124W - 140L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
GreninjaMaster
Zhong Kui
Level 106
God Stats
1W - 4L
1,339 SR
Queue Stats
127W - 105L
1,564 Elo+
Party 2
Anubis
Anubis
KoroHakku
Anubis
Level 111
God Stats
12W - 5L
1,707 SR
Queue Stats
115W - 87L
1,599 Elo+
Party 2
Kukulkan
Kukulkan
iLoons
Kukulkan
Level 23
God Stats
2W - 1L
1,848 SR
Queue Stats
67W - 56L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Numbskull680
Gilgamesh
12
2 / 3 / 1
7,392
616
4,841
8,856
6,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 4 / 5
7,611
634
5,891
11,649
5,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
anayalater34
Izanami
11
1 / 1 / 4
6,688
557
4,689
4,178
1,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
jhudman
Thoth
12
5 / 1 / 3
7,401
617
7,260
4,341
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
jtootsie93
Cthulhu
11
2 / 1 / 5
6,228
519
5,269
7,271
5,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 4 / 1
5,597
466
5,928
9,427
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Bosox51
Ymir
11
2 / 2 / 0
6,301
525
2,394
8,960
5,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
GreninjaMaster
Zhong Kui
10
1 / 4 / 3
6,315
526
3,922
9,125
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
KoroHakku
Anubis
12
4 / 4 / 1
7,235
603
3,560
9,181
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
iLoons
Kukulkan
12
2 / 3 / 0
7,231
603
3,441
6,591
3,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
15
Kills
10
10
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
4
1
0.38
L
Ymir
Bosox51
Ymir
2
2
0
1
L
Zhong Kui
GreninjaMaster
Zhong Kui
1
4
3
0.63
L
Anubis
KoroHakku
Anubis
4
4
1
1.13
W
Gilgamesh
Numbskull680
Gilgamesh
2
3
1
0.83
W
5
4
5
1.88
W
Izanami
anayalater34
Izanami
1
1
4
3
L
Kukulkan
iLoons
Kukulkan
2
3
0
0.67
W
Thoth
jhudman
Thoth
5
1
3
6.5
W
Cthulhu
jtootsie93
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,950
Damage
19,245
36,295
Taken
43,284
20,368
Mitigated
18,648
9,496
Healing
11,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,928
2,297
0
1,822
9,427
2,389
0
3,451
5,976
31,613
0
L
Ymir
Bosox51
Ymir
2,394
253
155
1,688
8,960
5,187
0
3,217
5,743
14,593
0
L
Zhong Kui
GreninjaMaster
Zhong Kui
3,922
725
0
3,294
9,125
4,366
0
3,527
5,598
35,041
0
L
Anubis
KoroHakku
Anubis
3,560
513
0
2,197
9,181
3,386
440
2,334
6,847
36,454
0
W
Gilgamesh
Numbskull680
Gilgamesh
4,841
1,264
0
1,393
8,856
6,963
0
4,454
4,402
0
39,222
W
5,891
2,725
0
4,825
11,649
5,094
270
4,862
6,787
0
32,589
W
Izanami
anayalater34
Izanami
4,689
2,964
315
1,840
4,178
1,198
1,134
2,594
1,584
0
37,497
L
Kukulkan
iLoons
Kukulkan
3,441
840
0
2,124
6,591
3,320
0
0
6,591
41,022
0
W
Thoth
jhudman
Thoth
7,260
316
0
180
4,341
1,272
854
3,274
1,067
37,098
0
W
Cthulhu
jtootsie93
Cthulhu
5,269
162
192
751
7,271
5,841
87
4,061
3,210
17,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,320
Gold Earned
32,679
325
Minions Killed
293
0
Camps Cleared
0
1,202,489
Distance Traveled
1,071,341
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,597
466
54
5
0
217,990
4
L
Ymir
6,301
525
20
2
0
232,441
3
L
Zhong Kui
6,315
526
52
4
0
218,984
4
L
Anubis
7,235
603
70
6
0
216,608
0
W
Gilgamesh
7,392
616
86
7
0
231,391
1
W
Kali
7,611
634
69
6
0
244,085
1
W
Izanami
6,688
557
85
7
0
218,903
1
L
Kukulkan
7,231
603
97
8
0
185,318
3
W
Thoth
7,401
617
64
5
0
266,396
5
W
Cthulhu
6,228
519
21
2
0
241,714
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role